Done.
Name That Language!
Re: Random Thread
Blog: audmanh.wordpress.com
Conlangs: Ronc Tyu • Buruya Nzaysa • Doayâu • Tmaśareʔ
Conlangs: Ronc Tyu • Buruya Nzaysa • Doayâu • Tmaśareʔ
Re: Random Thread
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Re: Name That Language!
Vazega, mbilegana zerabilegara tevukwagha
kwanna dabatlegan kebaramagha;
ghaya dadadaga ma xuda teghala:
Batlambatleg kebarama Dadamazhigilla,
geramnagirega kedulaxana.
Zpaf kkuñb ñvneahttiñ wqxirftvn meof ñfañhsit.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Re: Name That Language!
Is this old rules, new rules?
/j/ <j>
Ɂaləɂahina asəkipaɂə ileku omkiroro salka.
Loɂ ɂerleku asəɂulŋusikraɂə seləɂahina əɂətlahɂun əiŋɂiɂŋa.
Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ.
Ɂaləɂahina asəkipaɂə ileku omkiroro salka.
Loɂ ɂerleku asəɂulŋusikraɂə seləɂahina əɂətlahɂun əiŋɂiɂŋa.
Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ. Hərlaɂ.
Re: Name That Language!
I personally find the "new" rules rather counterproductive - for me, the fun is in narrowing the language down, not in blindly guessing.
Zpaf kkuñb ñvneahttiñ wqxirftvn meof ñfañhsit.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Re: Name That Language!
Cushitic?
(As for rules, let’s maybe wait on any changes until we’ve all agreed to them.)
(As for rules, let’s maybe wait on any changes until we’ve all agreed to them.)
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Re: Name That Language!
... both of which I find totally tedious and pointless; but fortunately those aren't the only options. Anyway, no surprise that I prefer the 'new rules' recently proposed, FWIW.
Re: Name That Language!
As to the rules, does looking up a place name automatically disqualify one as a filthy Googlist? Obviously one is disqualified if one then stumbles into the text.
Re: Name That Language!
I'd really like a rule that said that you had to give a reason for such guesses. Anyway, as Karch is indisposed or otherwise engaged (I know not which), phylogenetically close, but wrong.
Re: Name That Language!
How about observing a hard limit on the total number of 'narrowing down' questions for each puzzle? I mean, this thread keeps turning into a game of Twenty Questions but with no actual limit to just twenty -- which basically turns this into a process that would be better automated. (There must already be apps for that.) So suppose we cap it at half a dozen tree-tracing questions -- for everyone, not per contestant?
Aside from discouraging and making more difficult that kind of strategy, it might make it slightly more interactive, in that we'd have to pay better attention to who's asked exactly what and how many chances are left for everyone to share.
At the same time, I'm really OK with each puzzle-presenter adopting their own standards on what kinds of questions they answer, how they answer them, and how long they want to let it all run before they call it and reveal the answer. Does there have to be One Rational Tidy System Allowing Correct Determination of Winnerdom?
Aside from discouraging and making more difficult that kind of strategy, it might make it slightly more interactive, in that we'd have to pay better attention to who's asked exactly what and how many chances are left for everyone to share.
At the same time, I'm really OK with each puzzle-presenter adopting their own standards on what kinds of questions they answer, how they answer them, and how long they want to let it all run before they call it and reveal the answer. Does there have to be One Rational Tidy System Allowing Correct Determination of Winnerdom?
Re: Name That Language!
So would I!
Hmm… Omotic in that case? That’s pretty ‘phylogenetically close’.Anyway, as Karch is indisposed or otherwise engaged (I know not which), phylogenetically close, but wrong.
It’s an idea… but I thought the aim was to get rid of tree-tracing altogether? As for interactivity, I know that I pay attention to those things anyway.fusijui wrote: ↑Sat Nov 14, 2020 8:31 pm How about observing a hard limit on the total number of 'narrowing down' questions for each puzzle? I mean, this thread keeps turning into a game of Twenty Questions but with no actual limit to just twenty -- which basically turns this into a process that would be better automated. (There must already be apps for that.) So suppose we cap it at half a dozen tree-tracing questions -- for everyone, not per contestant?
Aside from discouraging and making more difficult that kind of strategy, it might make it slightly more interactive, in that we'd have to pay better attention to who's asked exactly what and how many chances are left for everyone to share.
I’m not sure I’m totally in favour of this idea… ‘how long they want to let it all run’ should definitely be in the purview of the presenter, but it might be a good idea to come to a consensus on which questions we can ask.At the same time, I'm really OK with each puzzle-presenter adopting their own standards on what kinds of questions they answer, how they answer them, and how long they want to let it all run before they call it and reveal the answer.
My thought behind that suggestion is that it might avoid arguments of the form, ‘My guess of Greek was definitely closer than his guess of Maybrat, how dare you suggest he won!’Does there have to be One Rational Tidy System Allowing Correct Determination of Winnerdom?
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Other: Ergativity for Novices
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Re: Name That Language!
It's neither Cushitic nor Omotic.
Zpaf kkuñb ñvneahttiñ wqxirftvn meof ñfañhsit.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Re: Name That Language!
Chadic then?
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Other: Ergativity for Novices
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Re: Name That Language!
Well, as long as people playing have the need to be Winners in that way, I think the rules -- whatever they are -- can't avoid being disputed and tested all the time.bradrn wrote: ↑Sat Nov 14, 2020 9:05 pmI’m not sure I’m totally in favour of this idea… ‘how long they want to let it all run’ should definitely be in the purview of the presenter, but it might be a good idea to come to a consensus on which questions we can ask.At the same time, I'm really OK with each puzzle-presenter adopting their own standards on what kinds of questions they answer, how they answer them, and how long they want to let it all run before they call it and reveal the answer.
My thought behind that suggestion is that it might avoid arguments of the form, ‘My guess of Greek was definitely closer than his guess of Maybrat, how dare you suggest he won!’Does there have to be One Rational Tidy System Allowing Correct Determination of Winnerdom?
Re: Name That Language!
honrstly my instinct is to just tell you all to stop fussing about the rules since it's not a competitive game. Nobody's keeping score, so there's no way to lose. We're here to have fun.
My words would probably have more meaning if i were actually participating in the game myself .... i played a few rounds and actually got it right once .... i dont even remember how .... but the last few rounds have been such stumpers that my guesses have been completely wrong.
But even so, that's my suggestion .... let's allow the rules to be fungible and if we really get to the point where one person is upset that someone else stole their victory, then we'll just say that they both won. and if the person complaining is the one who hosted the round, well .... I dont know what to say, ...we did our best to play the game.
My words would probably have more meaning if i were actually participating in the game myself .... i played a few rounds and actually got it right once .... i dont even remember how .... but the last few rounds have been such stumpers that my guesses have been completely wrong.
But even so, that's my suggestion .... let's allow the rules to be fungible and if we really get to the point where one person is upset that someone else stole their victory, then we'll just say that they both won. and if the person complaining is the one who hosted the round, well .... I dont know what to say, ...we did our best to play the game.
Re: Name That Language!
It is indeed Chadic!
Zpaf kkuñb ñvneahttiñ wqxirftvn meof ñfañhsit.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
Re: Name That Language!
I don’t have a need to win as such, but given that the winner gets to pick the next text, I do see the issue of deciding the winner as being of some importance!
Oh, no… here we go with the tree-tracing again…
(Further suggestion for the rules: ‘no-one is allowed to pick a language from Sino-Tibetan, Austronesian or Afroasiatic’)
Anyway, West Chadic? In any case, it doesn’t look much like Biu-Mandara.
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Other: Ergativity for Novices
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Re: Name That Language!
How would you know without keeping a personal score, albeit boolean?Pabappa wrote: ↑Sun Nov 15, 2020 2:41 pm honrstly my instinct is to just tell you all to stop fussing about the rules since it's not a competitive game. Nobody's keeping score, so there's no way to lose. We're here to have fun.
My words would probably have more meaning if i were actually participating in the game myself .... i played a few rounds and actually got it right once ....
Re: Name That Language!
Actually, looking at the sample text again, is it spoken in Cameroon by any chance?
EDIT: Having a closer look, perhaps not… even though the use of ⟨zh gh⟩ matches up, the use of ⟨kw tl⟩ doesn’t. Still, it’s worth a guess.
EDIT: Having a closer look, perhaps not… even though the use of ⟨zh gh⟩ matches up, the use of ⟨kw tl⟩ doesn’t. Still, it’s worth a guess.
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices
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