zompist wrote: ↑Fri Apr 28, 2023 5:19 pm
Torco wrote: ↑Fri Apr 28, 2023 4:46 pm
I don't think there's a lot of... carved wood scifi ? though I think I'd like to make some.
I'd say there is, but we call it "RPGs". I mean, the bright idea of D&D and Elder Scrolls etc. is to treat magic as a highly predictable and exploitable new forms of physics.
hmmm... disagree? like, RPGs typically have *spells*, which are just specific, concrete, highly arbitrary effects that you can trigger: it's a lot more like batman's belt of gizmos, or 007's thingamajigs, or inspector gadget himself. science doesn't quite work like that, like, if I can cast the 'call my mum' spell, i can also use the principles of that spell to, say, send a signal from here to there, and send you bits of a computer file, and then make bitorrent or the internet. If i can cast the spell 'spark' through the lighter in my pocket, i can use it not just to light cigarrettes, but also to make a small light in the dark, or to melt plastic and shape it. this almost never happens in rpgs and/or fantasy i think.
I don't think that's like a new form of physics. and anyway, what's the idea there? 'what if people could throw fireballs' ? it's not even explored! or exploited, for that matter. there still exists a feudalistic society with peasants, presumably tilling the land with oxen as opposed to doing it with, I don't know, bigby's big hand or random skeletons which can be summoned from the ground. think about it, they'd make pretty sweet beasts of burden. I'm told Sanderson's works are more like this magic-is-alternate-physics, but I haven't read him.
plus, spells in D&D i think are more to do with the fact that it's a game, so you have to make rules for it in ways you don't need to for, say, Gandalf because you're playing gandalf: "okay you can cast fireball three times a day" is a rule. it's more of a necessity of putting a trope, namely wizards, into a game than an idea gygax (or bethesda, i suppose) want to explore.