Phrase evolution game

Conworlds and conlangs
Karch
Posts: 577
Joined: Sun Jul 15, 2018 6:09 am

Re: Phrase evolution game

Post by Karch »

1. ɯ ɯ: ɑ ɑ: > i i: ɔ ɔ:
2. s ɬ > h s, sʂ ʂs > ʂ:
3. ɛː ɔː eː oː > ɛa ɔa ie uo
4. voiceless fricatives disappear syllable-finally, leaving behind high tone
5. schwa disappears between two open syllables and word-finally after an open syllable, high tone transfers to the previous syllable. any syllable-final geminates degeminate, as do any geminates preceded by a consonant.
6. voiceless stops also disappear syllable-finally, and approximants devoice and become fricatives
A new orthography is then made.

[ʂieʂiːʎeɣːən‿uoʃiehɛɣːən βɔsːən || ʂie βɔʂːen əj miːtɛa satniː ʂieʂiːʎie ját | ʂɛr maː βorːə ɲe ɲɛβtɛɣːiː jɔasəm || paːniː ʂuː pisniː | pis qɔ́atniː mən | íːn hɔs ʒɛ́ || ʂuː hustə́ | opʎénɛm ját | niŋ ɲaːrə qú βrɛa || pó qúʎé maːʐɛm | qon qúʎé maːʐɛm || maː í ɔʃːelːəm]

<Siesiilẹggen uošiehäggen vårsen. Sie våssẹn ej miitea ṟatnii siesiilie jat’, sär maa vorre ńẹ ńävtäggii joaṟẹm. Paanii suu pirnii, pir qoat’nii mẹn, iin’ hår žä’. Suu hurte’, oplẹ’näm jat’, niŋ ńaare qu’ vrea. Po’ qu’lẹ’ maazäm, qon qu’lẹ’ maazäm. Maa i’ åššẹḻḻem.>
Zpaf kkuñb ñvneahttiñ wqxirftvn meof ñfañhsit.
Kkuñb ñvzxirf kvtañb kkuñf ñtmeaq sfañkqeanth.
Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq. Yvnmuq.
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StrangerCoug
Posts: 168
Joined: Wed Jul 18, 2018 5:11 pm
Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Vowels that don't become high tone are perceived as mid tone.
  2. Vowels nasalize before a nasal consonant; nasal consonants then elide except before a vowel (the exception does not apply before a pausa).
  3. Front nasal vowels merge to /ɛ̃/ and rounded nasal vowels to /ɔ̃/. /ã ə̃/ do not change.
  4. Obstruents assimilate in voicing to a following consonant, even if it is after a word break (again, not in pausa).
  5. Vowel-initial syllables get an epenthetic /ʔ/ added at their beginning; nasal liaison blocks epenthetic /ʔ/.
[ʂie˧ʂiː˧ʎeɣ˧ɣə̃˧n‿uo˧ʃie˧hɛɣ˧ɣə̃ βɔs˧sə̃˧ ‖ ʂie˧ βɔʂ˧ʂɛ̃˧n‿əj˧ miː˧tɛa˧ sad˧niː˧ ʂie˧ʂiː˧ʎie˧ jat˥ | ʂɛr˧ maː˧ βor˧rə˧ ɲe˧ ɲɛɸ˧tɛɣ˧ɣiː˧ jɔa˧sə̃˧ ‖ pãː˧niː˧ ʂuː˧ piz˧niː˧ | pis˧ qɔad˥niː˧ mə̃˧ | ʔɛ̃ː˥ hɔz˧ ʒɛ˥ ‖ ʂuː˧ hus˧tə˥ | ʔob˧ʎe˥nɛ̃˧ jat˥ | nɛ̃˧ ɲaː˧rə˧ qú˧ βrɛa˧ ‖ po˥ qu˥ʎe˥ maːʐɛ̃˧ | qɔ̃˧ qu˥ʎe˥ maːʐɛ̃˧ ‖ maː˧ ʔi˧ ʔɔʃ˧ʃel˧lə̃˧]

Siesiilẹggen
little_bird-DU
uošiehäggen
older_sister-COLL-DU
vårsen.
live-PRS-3DU
Sie
so
våssẹn
live-PTCP.PRS-3DU
ej miitea ṟatnii
some_day
siesiilie
little_bird
jat’:
say-PRS{3SG}
«Sär
now
maa
1SG
vorre
trousers
ńẹ
down_to_the_bank=
ńävtäggii
lower-INF
joaṟẹm.»
leave_to_do_sth-PRS-1SG
Paanii
and
suu
that
pirnii,
after
pir
next
qoat’nii
day-LOC
mẹn,
go+PST.3SG
iin’
big
hår
pike
žä’.
kill+PST.3SG
Suu
that
hurte’…
pike-SG<3SG
Oplẹ’näm
older_sister-DIM.MEL-SG<3SG-APP
jat’:
say-PRS{3SG}
«Niŋ
2SG
ńaare
raw
qu’
fish
vrea!
do-IMP.2SG
Po’
back
qu’lẹ’
fish-DIM.MEL-SG<3SG
maazäm,
1SG.DAT
qon
belly
qu’lẹ’
fish-DIM.MEL-SG<3SG
maazäm.
1SG.DAT
Maa
1SG
i’ åššẹḻḻem.»
lay_down-PRS-1SG
bradrn
Posts: 6257
Joined: Fri Oct 19, 2018 1:25 am

Re: Phrase evolution game

Post by bradrn »

  1. β → w
  2. {ʃ, ʒ} → {ʂ, ʐ}
  3. {r, ɣ} → ə / in coda
  4. ʎ → j, or → ɲ close to a nasal
  5. Diphthong smoothing: {eə, ɛə, oə} → {ɜː, ɜː, ɵː}
  6. {ie, uo} → {iə, uɵ}
  7. Orthography becomes hopelessly confused, leading to such curiosities as ⟨l⟩ /ɲ/ and ⟨r⟩ /s/. There is further handwritten simplification of ⟨ẹg~äg⟩→⟨ä̧⟩→⟨ɑ̧̈⟩→⟨ɡ̈⟩.
[ʂi͜ə˧ʂiː˧ɲɜː˧ɣə̃˧n‿u͜ɵ˧ʂi͜ə˧hɜː˧ɣə̃ wɔs˧sə̃˧ ‖ ʂi͜ə˧ wɔʂ˧ʂɛ̃˧n‿əj˧ miː˧tɛ͜a˧ sad˧niː˧ ʂi͜ə˧ʂiː˧ji͜ə˧ jat˥ | ʂɜː˧ maː˧ wɵː˧rə˧ ɲe˧ ɲɛɸ˧tɜː˧ɣiː˧ jɔ͜a˧sə̃˧ ‖ pãː˧niː˧ ʂuː˧ piz˧niː˧ | pis˧ qɔ͜ad˥niː˧ mə̃˧ | ʔɛ̃ː˥ hɔz˧ ʐɛ˥ ‖ ʂuː˧ hus˧tə˥ | ʔob˧ɲe˥nɛ̃˧ jat˥ | nɛ̃˧ ɲaː˧rə˧ qu˧ wrɛ͜a˧ ‖ po˥ qu˥je˥ maː˧ʐɛ̃˧ | qɔ̃˧ qu˥je˥ maːʐɛ̃˧ ‖ maː˧ ʔi˧ ʔɔʂ˧ʂel˧lə̃˧]

Siesiilɡ̈gen
little_bird-DU
uosiehɡ̈gen
older_sister-COLL-DU
varsen.
live-PRS-3DU
Sie
so
varsen
live-PTCP.PRS-3DU
ejmiitearatni
some_day
siesiilie
little_bird
jat:
say-PRS{3SG}
«Sɡ̈
now
maa
1SG
vorre
trousers
le
down_to_the_bank=
läftɡ̈gii
lower-INF
joarem.»
leave_to_do_sth-PRS-1SG
Paanii
and
suu
that
pirnii,
after
pir
next
qoatnii
day-LOC
men,
go+PST.3SG
iin
big
har
pike
zä.
kill+PST.3SG
Suu
that
hurte…
pike-SG<3SG
Oplenäm
older_sister-DIM.MEL-SG<3SG-APP
jat:
say-PRS{3SG}
«Nin
2SG
laare
raw
qu
fish
vrea!
do-IMP.2SG
Po
back
quje
fish-DIM.MEL-SG<3SG
maazäm,
1SG.DAT
qon
belly
quje
fish-DIM.MEL-SG<3SG
maazäm.
1SG.DAT
Maa
1SG
iassellam.»
lay_down-PRS-1SG
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices

(Why does phpBB not let me add >5 links here?)
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StrangerCoug
Posts: 168
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

I think that's run its course now.

Let's do Spanish this time:
En
in
un
ART.NDEF.M.SG
lugar
place
de
of
la Mancha,
La Mancha
de
of
cuyo
whose.M.SG
nombre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
no
not
ha
have.PRS.IND.3SG
mucho
much.M.SG
tiempo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hidalgo
noble.M.SG
de
of
los
ART.NDEF.M.PL
de
of
lanza
lance
en
in
astillero,
lance_rack
adarga
leather_shield
antigua,
old.F.SG
rocín
nag
flaco
thin.M.SG
y
and
galgo
greyhound
corredor.
running.M.SG

More: show
En un lugar de la Mancha, de cuyo nombre no quiero acordarme, no ha mucho tiempo que vivía un hidalgo de los de lanza en astillero, adarga antigua, rocín flaco y galgo corredor.
[ẽn ũn luˈɣ̞aɾ ð̞e la ˈmãnʲ.t͡ʃa | d̪e ˈku.ʝo ˈnõm.bɾe no ˈkje.ɾo a.koɾˈð̞aɾ.me | ˈno ˌa ˈmu.t͡ʃo ˈt̪jẽm.po ke β̞iˈβ̞i.a ũn iˈð̞al.ɣ̞o ð̞e loz ð̞e ˈlãn̟.θa ẽn as.t̪iˈʎe.ɾo | aˈð̞aɾ.ɣ̞a ãn̪ˈt̪i.ɣ̞wa | roˈθĩɱ ˈfla.ko i ˈɣ̞al.ɣ̞o ko.reˈð̞oɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.

(I'd have put the next two sentences as well, but it's late and this is plenty.)
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StrangerCoug
Posts: 168
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

...which is a text we've apparently already done, albeit in Latin instead of Spanish. Ah, well, too lazy to come up with anything else.
Otto Kretschmer
Posts: 525
Joined: Tue Mar 16, 2021 4:09 pm
Location: Poland

Re: Phrase evolution game

Post by Otto Kretschmer »

Bump. Let's do something shorter, unfortunately I cannot come up with IPA transcription. :x

.他在家说方言,在学校说普通话。
Tā zài jiā shuō fāngyán, zài xuéxiào shuō pǔtōnghuà


"He speaks the local dialect at home and Standard Mandarin at school"
Darren
Posts: 781
Joined: Mon Nov 18, 2019 2:38 pm

Re: Phrase evolution game

Post by Darren »

  1. Voicing of fricatives /f s ʂ ɕ x xw/ → /v z ʐ ʑ ɣ w/
  2. /pʰ tʰ t͡sʰ t͡ɕʰ t͡ʂʰ kʰ/ → /f θ s ɕ ʂ x/
  3. Rightwards tone shift in polysyllables, collapsing any two level tones or high + falling to a contour tone, with the left syllable taking mid tone
  4. Double contour tone splits over two syllables to mid + low rising
  5. Romanisation updates
他在家说方言,在学校说普通话。
Cā sài xiā zhuō vāngyán, sài juéjiào zhuō fucǒngwà
/θá sâi̯ ɕjá ʐwó váŋ.ja᷄n | sâi̯ ʑɥe᷄ʑjâu̯ ʐwó fū.θǒŋ.wâ/
"He speaks the local dialect at home and Standard Mandarin at school"
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StrangerCoug
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Retroactively added a missing syllable break.
  2. /j w/ → /d͡ʑ ɡw/ after a sonorant in the same word, which assimilates thereto when nasal.
  3. Remaining /j/ elides after /ɕ ʑ/; /ɥ/ in the same environment becomes just /ʷ/.
  4. The romanization gets a minor update to reflect the above.
他在家说方言,在学校说普通话。
Cā sài xā zhuō vāndján, sài juéjào zhuō fucǒngwà
/θá sâi̯ ɕá ʐwó ván.d͡ʑa᷄n | sâi̯ ʑʷe᷄.ʑâu̯ ʐwó fū.θǒŋ.ɡwâ/
"He speaks the local dialect at home and Standard Mandarin at school"
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Man in Space
Posts: 1694
Joined: Sat Jul 21, 2018 1:05 am

Re: Phrase evolution game

Post by Man in Space »

  1. *a > æ / _N
  2. *θ > ɬ
  3. *ai *au > æ ɔ
  4. Dissimilation: [+/- vc]…[+/- vc] > [-/+ vc]…[+/- vc] for like POA and MOA (ignores secondary articulations)
  5. *Cʷ > P
  6. Regressive roundness harmony
  7. Mid-rising tone > Mid-level in the initial, high else
  8. Retroflex > Lateral, plus epenthetic vowel if an unwieldy cluster forms
他在家说方言,在学校说普通话。
Cā sài xā zhuō vāndján, sài juéjào zhuō fucǒngwà
/ɬá sæ̂ ɕá lɐ̆vó vǽnd͡ʑǽn | sæ̂ fø̄ʑɔ̂ lɐ̆vó fū.ɬǒŋ.ɡɔ̂/
"He speaks the local dialect at home and Standard Mandarin at school"
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StrangerCoug
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Final nasal consonants elide, leaving behind nasalization.
  2. Tones are represented in the IPA by staff letters for legibility. The tones themselves do not change, but the instance of third tone here is rendered as a "half-third" tone, and minor syllables do not have their tone explicitly notated.
  3. /v ɡ/ > /ʋ ɰ/ intervocalically within a word.
  4. The romanization is updated again.
他在家说方言,在学校说普通话。
Łā sài xā lavō vānjān, sài foejào lavō fułǒngào.
/ɬa˥ sæ˥˩ ɕa˥ lɐ̆.ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ lɐ̆.ʋo˥ fu˧ɬõ˨˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
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Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

Consonantal chain shift: [ɬ] > [l] > [ɾ].

他在家说方言,在学校说普通话。
Lā sài shā ravō vāinjān, sài foejào ravō fulǒngào.
/la˥ sæ˥˩ ɕa˥ ɾɐ̆.ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ ɾɐ̆.ʋo˥ fu˧lõ˨˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
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StrangerCoug
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Retroactively make /æ̃/ consistently transliterated ain.
  2. The third tone shifts to a low level tone, whether or not it is a "half" third tone.
  3. Toneless minor syllables become mid tone, and the length distinction is lost.
  4. /ɐ/ merges with /a/.
  5. 说 is respelled 唦说 so that the number of hanzi matches the number of syllables.
他在家唦说方言,在学校唦说普通话。
Lā sài shā ravō vāinjāin, sài foejào ravō fulǒngào.
/la˥ sæ˥˩ ɕa˥ ɾa˧ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧lõ˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
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Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

Vowel Shift: [æ æ̃ ø] > [ja jã jo]
Resulting [sj fj vj ʑj] > [ɕ ç ɥ ʑ]

他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuānjān, shà hiojào ravō fulǒngào.
/la˥ ɕa˥˩ ɕa˥ ɾa˧ʋo˥ ɥã˥d͡ʑã˥ | ɕã˥˩ ço˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧lõ˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
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StrangerCoug
Posts: 168
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Nasalization is lost, leaving behind a length distinction again.
  2. Initial /ɥ ɰ/ fortite to /ʝʷɥ ɣɰ/.
他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuāajāa, shà hiojào ravō fulǒoguào.
/la˥ ɕa˥˩ ɕa˥ ɾa˧ʋo˥ ʝʷɥaː˥d͡ʑaː˥ | ɕã˥˩ ço˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧loː˩ɣɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Nortaneous
Posts: 1660
Joined: Sun Jul 15, 2018 3:29 am

Re: Phrase evolution game

Post by Nortaneous »

Long vowels break: aː oː > ɯə uɔ
r > ʐ
ɰ > 0
velars > uvulars before the low vowels /a ɔ/
l > ɮ before nonlow vowels

他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuēajēa, shèa hiojào ravō fulǔoguào.
/la˥ ɕa˥˩ ɕa˥ ʐa˧ʋo˥ ʝʷɯə˥d͡ʑɯə˥ | ɕɯə˥˩ ço˧ʑɔ˥˩ ʐa˧ʋo˥ fu˧ɮuɔ˩ʁɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Duaj teibohnggoe kyoe' quaqtoeq lucj lhaj k'yoejdej noeyn tucj.
K'yoejdaq fohm q'ujdoe duaj teibohnggoen dlehq lucj.
Teijp'vq. Teijp'vq. Teijp'vq. Teijp'vq. Teijp'vq. Teijp'vq. Teijp'vq.
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StrangerCoug
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Re: Phrase evolution game

Post by StrangerCoug »

Let's go back to having some fun with ancient Greek:

μῆνιν
wrath.ACC.SG
ἄειδε
sing.2SG.PRES.ACT.IMP
θεὰ
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆος
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖς
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλὰς
many.F.ACC.PL
δ’
and
ἰφθίμους
strong.F.ACC.PL
ψυχὰς
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐαψεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτοὺς
3R.M.ACC
δὲ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεσσιν
dog.DAT.PL

οἰωνοῖσί
bird_of_prey.DAT.PL
τε
and
πᾶσι,
every.M.DAT.PL
Διὸς
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐξ
from
οὗ
this.N.GEN.SG
δὴ
indeed
τὰ
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

Ἀτρεΐδης
Atreus:son_of.NOM
τε
and
ἄναξ
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καὶ
and
δῖος
noble.NOM.SG
Ἀχιλλεύς.
Achilles.NOM
More: show
μῆνιν ἄειδε θεὰ Πηληϊάδεω Ἀχιλῆος
οὐλομένην, ἣ μυρί’ Ἀχαιοῖς ἄλγε’ ἔθηκε,
πολλὰς δ’ ἰφθίμους ψυχὰς Ἄϊδι προΐαψεν
ἡρώων, αὐτοὺς δὲ ἑλώρια τεῦχε κύνεσσιν
οἰωνοῖσί τε πᾶσι, Διὸς δ’ ἐτελείετο βουλή,
ἐξ οὗ δὴ τὰ πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδης τε ἄναξ ἀνδρῶν καὶ δῖος Ἀχιλλεύς.
[mɛː˥˧nin˧ a˥eː˧de˧ tʰe˧a˧˦ pɛː˧lɛː˧i˧a˥de˧ɔː˧ a˧kʰi˧lɛː˥˧os˧
uː˧lo˧me˥nɛːn˧ | hɛː˧˦ myː˧ri˥ a˧kʰai̯˧oi̯s˥˧ al˥ɡe˧ e˥tʰɛː˧ke˧ |
pol˧laːs˧˦ d‿ipʰ˧tʰiː˧˥muːs˧ psyː˧kʰaːs˧˦ a˥i˧di˧ pro˧i˧ap˥sen˧
hɛː˧rɔː˧˥ɔːn˧ | au̯˧tuːs˧˦ de˦ he˧lɔː˧˥ri˧a˧ teu̯˥˧kʰe˧ ky˥nes˧sin˧
oi̯˧ɔː˧noi̯˥˧si˥ te˧ paː˥˧.si˧ | di˧os˦ d‿e˧te˧leː˧˥e˧to˧ buː˧lɛː˧˥ |
eks˧ huː˥˧ dɛː˧˦ ta˦ prɔː˥˧ta˧ di˧as˧tɛː˧˥tɛːn˧ e˧ri˥san˧te˧
a˧tre˧i˥dɛːs˧ te˧ a˥naks˧ an˧drɔːn˥˧ kai̯˧˦ diː˥˧os a˧kʰil˧leu̯s˧˥]

The wrath sing, goddess, of Peleus’ son, Achilles, that destructive wrath which brought countless woes upon the Achaeans, and sent forth to Hades many valiant souls of heroes, and made them themselves spoil for dogs and every bird; thus the plan of Zeus came to fulfillment, from the time when first they parted in strife Atreus’ son, king of men, and brilliant Achilles.

(Glosses may be a bit off; forgive me for any mistakes.)

From there:
  1. Words that began with a vowel or voiced consonant have their tone shifted two steps down. Contrastive voicing is then lost, though aspiration remains, and allophonic voicing occurs intervocalically and after a sonorant.
  2. /i y u/ trigger umlaut in that syllable and, if in the same word, the previous, with the effects accumulating right-to-left within a word until a syllable with no high vowel is encountered:
    • /a ɛ e ɔ o u/ > /ɛ e i œ ø y/ if umlaut is triggered by /i/.
      /a ɛ e i ɔ o u/ > /œ ø y y ø y y/ if umlaut is triggered by /y/.
      /a ɛ e i ɔ o/ > /ɔ œ ø y o u/ if umlaut is triggered by /u/.
  3. Diphthongs monophthongize.
[meː˧˩nin˩ a˧eː˩de˩ tʰe˧a˩˨ pɛː˧leː˩i˩a˧de˩ɔː˩ ɛ˩kʰi˧lɛː˧˩os˩
uː˩lo˩me˧nɛːn˩ | hɛː˧˦ myː˩ri˧ a˩kʰɛː˧øːs˧˩ al˧ɡe˩ e˧tʰɛː˧ɡe˧ |
pol˧laːs˩˨ t‿ipʰ˩tʰiː˧˥muːs˩ psyː˧kʰaːs˧˦ a˧i˩di˩ pro˧i˩ap˧sen˧
hɛː˧rɔː˩˧ɔːn˩ | ɔː˩duːs˩˨ te˨ he˧lɔː˩˧ri˩a˩ tøː˥˧kʰe˧ ky˥nes˩sin˧
øː˩œː˩nøː˧˩si˥ te˧ pɛː˥˧.si˧ | ti˩os˨ t‿e˩te˧leː˩˧e˩to˧ puː˩lɛː˩˧ |
eks˩ huː˥˧ tɛː˩˨ ta˦ prɔː˥˧da˧ ti˩as˩tɛː˧˥tɛːn˧ i˩ri˧zan˧de˧
a˩dri˧i˧tɛːs˩ te˧ a˧naks˧ an˧drɔːn˧˩ kɛː˧˦ tiː˧˩os ɛ˧kʰil˧løːs˩˧]
User avatar
Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεὰ
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆος
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖς
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλὰς
many.F.ACC.PL
δ’
and
ἰφθίμους
strong.F.ACC.PL
ψυχὰς
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐαψεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτοὺς
3R.M.ACC
δὲ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεσσιν
dog.DAT.PL

οἰωνοῖσί
bird_of_prey.DAT.PL
τε
and
πᾶσι,
every.M.DAT.PL
Διὸς
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐξ
from
οὗ
this.N.GEN.SG
δὴ
indeed
τὰ
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

Ἀτρεΐδης
Atreus:son_of.NOM
τε
and
ἄναξ
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καὶ
and
δῖος
noble.NOM.SG
Ἀχιλλεύς.
Achilles.NOM
More: show
μῆνιν ἄηδε θεὰ Πηληϊάδεω Ἀχιλῆος
οὐλομένην, ἣ μυρί’ Ἀχαιοῖς ἄλγε’ ἔθηκε,
πολλὰς δ’ ἰφθίμους ψυχὰς Ἄϊδι προΐαψεν
ἡρώων, αὐτοὺς δὲ ἑλώρια τεῦχε κύνεσσιν
οἰωνοῖσί τε πᾶσι, Διὸς δ’ ἐτελείετο βουλή,
ἐξ οὗ δὴ τὰ πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδης τε ἄναξ ἀνδρῶν καὶ δῖος Ἀχιλλεύς.
(1) Mid Vowel Collapse: [ɛ(ː) e(ː)] fall together into [e̞], [o(ː) ɔ(ː)] into [o̞]; [ø(ː) œ(ː)] to [ø̞];
(2) Coda [s] > [j] when no consonant intervenes between it and the nucleus;
(3) Clusters of stop + [s] simplify with compensatory lengthening:

[me̞ː˧˩nin˩ a˧e̞ː˩de̞˩ tʰe̞˧a˩˨ pe̞ː˧le̞ː˩i˩a˧de̞˩o̞ː˩ e̞˩kʰi˧le̞ː˧˩o̞j˩
uː˩lo̞˩me̞˧ne̞ːn˩ | he̞ː˧˦ myː˩ri˧ a˩kʰe̞ː˧ø̞ːj˧˩ al˧ɡe̞˩ e̞˧tʰe̞ː˧ɡe̞˧ |
po̞l˧laːj˩˨ t‿ipʰ˩tʰiː˧˥muːj˩ psyː˧kʰaːj˧˦ a˧i˩di˩ pro̞˧i˩ap˧se̞n˧
he̞ː˧ro̞ː˩˧o̞ːn˩ | o̞ː˩duːj˩˨ te̞˨ he̞˧lo̞ː˩˧ri˩a˩ tø̞ː˥˧kʰe̞˧ ky˥ne̞j˩sin˧
ø̞ː˩ø̞ː˩nø̞ː˧˩si˥ te̞˧ pe̞ː˥˧.si˧ | ti˩o̞j˨ t‿e̞˩te̞˧le̞ː˩˧e̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ te̞ː˩˨ ta˦ pro̞ː˥˧da˧ ti˩aj˩te̞ː˧˥te̞ːn˧ i˩ri˧zan˧de̞˧
a˩dri˧i˧te̞ːj˩ te̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ke̞ː˧˦ tiː˧˩o̞j e̞˧kʰil˧lø̞ːsj˧]
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StrangerCoug
Posts: 168
Joined: Wed Jul 18, 2018 5:11 pm
Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Retroactively correct /sj/ that didn't become /j/.
  2. Rounin's cluster simplification is also applied across a syllable boundary (with compensatory lengthening as before) as well as word-initially (with no compensatory lengthening).
  3. /˨ ˦ ˩˨ ˧˦/ merges with /˧ ˥ ˩˧ ˧˥/.
  4. Vowels diphthongize in hiatus.
  5. Modest orthography changes: the grave is abolished and replaced with the acute, σ/ς representing /j/ is respelled ϳ (encoded as U+03F3 here), and ξ and ψ are abolished and respelled σ or ς according to normal Greek position rules.
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

οἰωνοῖσί
bird_of_prey.DAT.PL
τε
and
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

Ἀτρεΐδηϳ
Atreus:son_of.NOM
τε
and
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
More: show
μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
[me̞ː˧˩nin˩ a˧je̞ː˩de̞˩ tʰe̞˧ja˩˧ pe̞ː˧le̞ː˩ji˩ja˧de̞˩jo̞ː˩ e̞˩kʰi˧le̞ː˧˩jo̞j˩
uː˩lo̞˩me̞˧ne̞ːn˩ | he̞ː˧˥ myː˩ri˧ a˩kʰe̞ː˧jø̞ːj˧˩ al˧ɡe̞˩ e̞˧tʰe̞ː˧ɡe̞˧ |
po̞l˧laːj˩˧ t‿ipʰ˩tʰiː˧˥muːj˩ syː˧kʰaːj˧˥ a˧ji˩di˩ pro̞˧wi˩jaː˧se̞n˧
he̞ː˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩duːj˩˧ te̞˧ he̞˧lo̞ː˩˧ri˩ja˩ tø̞ː˥˧kʰe̞˧ ky˥ne̞j˩sin˧
ø̞ː˩ɥø̞ː˩nø̞ː˧˩si˥ te̞˧ pe̞ː˥˧.si˧ | ti˩jo̞j˧ t‿e̞˩te̞˧le̞ː˩˧je̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ te̞ː˩˧ ta˥ pro̞ː˥˧da˧ ti˩jaj˩te̞ː˧˥te̞ːn˧ i˩ri˧zan˧de̞˧
a˩dri˧ji˧te̞ːj˩ te̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ke̞ː˧˥ tiː˧˩jo̞j e̞˧kʰil˧lø̞ːj˧]
User avatar
Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

οἰωνοῖσί
bird_of_prey.DAT.PL
τε
and
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

Ἀτρεΐδηϳ
Atreus:son_of.NOM
τε
and
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
More: show
μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.

Palatalisation: [t tʰ d s k kʰ g h] > [cɕ cɕʰ ɟʑ ɕ ɟ c cʰ ɟ ç] before [e̞(ː) i(ː) ø(ː) y(ː)]; [l n] > [ʎ ɲ] before [i(ː) yː]
Vowel + [j] sequences resolve: [o̞j ø̞ːj aːj uːj e̞j e̞ːj] > [ø̞ yː e̞ː yː i iː]

[me̞ː˧˩ɲin˩ a˧je̞ː˩ɟʑe̞˩ c͡ɕʰe̞˧ja˩˧ pe̞ː˧le̞ː˩ji˩ja˧ɟʑe̞˩jo̞ː˩ e̞˩cʰi˧le̞ː˧˩jø̞ː˩
uː˩lo̞˩me̞˧ne̞ːn˩ | çe̞ː˧˥ myː˩ri˧ a˩cʰe̞ː˧jyː˩ al˧ɟe̞˩ e̞˧cɕʰe̞ː˧ɟe̞˧ |
po̞l˧le̞ː˩˧ cɕ‿ipʰ˩cɕʰiː˧˥myː˩ ɕyː˧kʰe̞ː˧˥ a˧ji˩ɟʑi˩ pro̞˧wi˩jaː˧ɕe̞n˧
çe̞ː˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩dyː˩˧ cɕe̞˧ çe̞˧lo̞ː˩˧ri˩ja˩ cɕø̞ː˥˧cʰe̞˧ cy˥ni˩sin˧
ø̞ː˩ɥø̞ː˩nø̞ː˧˩si˥ cɕe̞˧ pe̞ː˥˧.ɕi˧ | cɕi˩jø̞˧ cɕ‿e̞˩cɕe̞˧le̞ː˩˧je̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ cɕe̞ː˩˧ ta˥ pro̞ː˥˧da˧ cɕi˩jaj˩cɕe̞ː˧˥cɕe̞ːn˧ i˩ri˧zan˧ɟʑe̞˧
a˩dri˧ji˧cɕiː˩ cɕe̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ce̞ː˧˥ cɕiː˧˩jø̞ e̞˧cil˧lyː˧]
bradrn
Posts: 6257
Joined: Fri Oct 19, 2018 1:25 am

Re: Phrase evolution game

Post by bradrn »

  1. De-Rounin-ification: {c, cʰ, cɕ, c͡ɕʰ, ɕ, ç, ɟʑ, k, kʰ} → {k, kʰ, k͡x, k͡x, h, h, j, q, qʰ}, then {k͡x, k͡x} → x
  2. {ji, jij, iji} → {i, j, i}
  3. Final vowel deletion: {V, Vː} → {∅, V} / _# (with some tone smoothing/gliding)
  4. {i, y, e̞, ø̞, iː, yː, e̞ː, ø̞ː} → {ɨ, ʉ, ə, ɞ, iə̆, yɵ̆, e̞ɵ̆, œɞ̆} / before labials and coronals
  5. [x] → [χ]
  6. (Formatting change: put gloss rather than text in [more] block, plus some rearrangement)

[me̞ː˧˩ɲɨn˩ a˧je̞ːj˩ χe̞j˧ pe̞ɵ̆˧le̞ː˩ja˧je̞˩jo̞˩ e̞˩kʰɨ˧le̞ː˧˩jø̞˩
uː˩lo̞˩mə˧ne̞ə̆n˩ | he̞˧˥ myɵ̆r˩˧ a˩kʰe̞ː˧jy˩ alɟ˧˩ e̞˧χe̞ːɟ˧ |
po̞l˧le̞˩˧ χ‿ɨpʰ˩χiə̆˧˥my˩ hyː˧qʰe̞˧˥ aj˧˩ pro̞˧wi˩jaː˧hən˧
he̞ə̆˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩dy˩˧ χe̞˧ hə˧lo̞ː˩˧rij˩ χø̞ː˥˧kʰe̞˧ kyɵ̆˥nɨ˩sɨn˧
ø̞ː˩ɥœɞ̆˩nœɞ̆s˧˩ χe̞˧ pe̞ːh˥˧ | χij˩˧ χ‿e̞˩χə˧le̞ː˩˧jət˩˧ puː˩le̞ː˩˧ |
e̞ə̆s˩ hu˥˧ χe̞˩˧‿t pro̞ːd˥˧ χi˩jaj˩χe̞ː˧˥χe̞ə̆n˧ ɨ˩rɨ˧zanj˧
a˩dri˧χi˩ χ‿a˧naːs˧ an˧dro̞ːn˧˩ ke̞˧˥ χiːj˧˩ e̞˧kɨl˧ly˧]

Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.

More: show
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

οἰωνοῖσί
bird_of_prey.DAT.PL
τε
and
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

Ἀτρεΐδηϳ
Atreus:son_of.NOM
τε
and
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices

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