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Re: Happy things thread!
Posted: Sun Jan 14, 2024 1:41 am
by Man in Space
Bought my sister’s birthday present just now: The Clue OST on audiocassette—Funko, of all people, is printing a limited run (and Janko is still collecting numbers). Kitschy, something she likes, still has my thumbprint on it.
Re: Happy things thread!
Posted: Fri Jan 19, 2024 11:30 pm
by Travis B.
I translated a BBC Basic program to do raytracing into Forth running under zeptoforth on the Waveshare RP2040-LCD-0.96, with a few modifications (e.g. using green for the ground and red for the sky while taking advantage of the ST7735S display's 16-bit color mode, when the original used a single dithered gradient, on top of four available colors, for both ground and sky). It also only takes a few seconds to run when then the BBC Basic original took about 12.5 minutes to run (albeit on a larger display). You can find the source code
here.
Re: Happy things thread!
Posted: Tue Jan 23, 2024 12:02 pm
by Raphael
Earlier today, I had a brief phone conversation with a low-ranking government official who was polite, friendly, helpful, knowledgeable, and competent, and provided me with useful information. And now I've managed it to fill out and send in a fairly long and complicated online form.
Re: Happy things thread!
Posted: Tue Jan 23, 2024 1:02 pm
by Travis B.
I have now implemented turtle graphics (think LOGO) for zeptoforth on the RP2040-LCD-0.96. Below you can see a Koch snowflake drawn with it (note that the original Koch snowflake code is not mine; I just changed its size and depth and colored it red so it would show up better on my phone's camera).
Re: Happy things thread!
Posted: Tue Jan 23, 2024 2:37 pm
by alice
I'm really jealous of you being able to do all these things!
Re: Happy things thread!
Posted: Thu Jan 25, 2024 12:41 pm
by Travis B.
alice wrote: ↑Tue Jan 23, 2024 2:37 pm
I'm really jealous of you being able to do all these things!
The hard part really was writing all the graphics routines behind the scenes, which I had done about few months ago. The raytracing demo itself was really just a near-direct translation of someone else's code written in BBC BASIC (with the main differences being ripping out the dithering and making the sky red and the ground green). As for the turtle graphics, I had already written the line and circle-drawing routines so it was mostly an exercise in using sine and cosine routines. Mind you that writing line and circle-drawing routines is harder than it sounds (the circle-drawing was for creating "brushes" for drawing lines thicker than one pixel), and the most complex part of the turtle graphics itself was actually implementing drawing the turtle, which has to rotate.
Re: Happy things thread!
Posted: Sat Feb 03, 2024 12:03 am
by Travis B.
zeptoforth 1.5.0 is out! Now you can execute conditionals and loops from the REPL without explicitly declaring words and executing them manually, and without wasting any RAM, as it temporarily compiles anonymous words to RAM, executes them, and then forgets them completely transparent to the user.
Re: Happy things thread!
Posted: Sat Feb 03, 2024 6:52 am
by WeepingElf
I am no longer unemployed!
Re: Happy things thread!
Posted: Sat Feb 03, 2024 6:54 am
by Raphael
WeepingElf wrote: ↑Sat Feb 03, 2024 6:52 am
I am no longer unemployed!
Congratulations!
Re: Happy things thread!
Posted: Sat Feb 03, 2024 6:58 am
by WeepingElf
Thank you (and all others who will congratulate in the future)! It makes me feel much freer in my off-work hours, and helps very much keeping my days in order.
Re: Happy things thread!
Posted: Sat Feb 03, 2024 11:43 am
by Travis B.
Raphael wrote: ↑Sat Feb 03, 2024 6:54 am
WeepingElf wrote: ↑Sat Feb 03, 2024 6:52 am
I am no longer unemployed!
Congratulations!
Seconded!
Re: Happy things thread!
Posted: Sat Feb 03, 2024 8:21 pm
by Man in Space
WeepingElf wrote: ↑Sat Feb 03, 2024 6:52 am
I am no longer unemployed!
Band practice went well today.
Re: Happy things thread!
Posted: Sun Feb 04, 2024 7:09 am
by WeepingElf
Man in Space wrote: ↑Sat Feb 03, 2024 8:21 pm
WeepingElf wrote: ↑Sat Feb 03, 2024 6:52 am
I am no longer unemployed!
Band practice went well today.
Good! I am planning to form a band myself later this year.
Re: Happy things thread!
Posted: Sun Feb 04, 2024 9:43 pm
by kodé
WeepingElf wrote: ↑Sat Feb 03, 2024 6:52 am
I am no longer unemployed!
YAAAAAAAAY!!!
Re: Happy things thread!
Posted: Mon Feb 12, 2024 12:43 pm
by Raphael
I got a lot farther with a pretty important project today!
Re: Happy things thread!
Posted: Mon Feb 12, 2024 2:17 pm
by alice
Raphael wrote: ↑Mon Feb 12, 2024 12:43 pm
I got a lot farther with a pretty important project today!
By a bizarre coincidence, so did I!
Re: Happy things thread!
Posted: Mon Feb 12, 2024 2:19 pm
by Raphael
alice wrote: ↑Mon Feb 12, 2024 2:17 pm
Raphael wrote: ↑Mon Feb 12, 2024 12:43 pm
I got a lot farther with a pretty important project today!
By a bizarre coincidence, so did I!
Congratulations!
Re: Happy things thread!
Posted: Sat Feb 17, 2024 2:30 am
by doctor shark
This past Monday, the European Commission announced the results for this year's
Marie Skłodowska-Curie postdoctoral fellowship grant program. I applied back in September to go back to Luxembourg, because why not, plus it was a project that interested me greatly on fiber spinning and wearable technology incorporating some of my favorite things (liquid crystals).
The funding cutoff for the panel I was in (Physics) was with evaluation scores of 92.8 or better. I got a 99.4. So... I'm getting funded to move back to Luxembourg for a fun project. And just in time with the end of my contract here in the Netherlands at the end of March! (Meaning the job seekers' visa I applied for is now more a "vacation while I'm waiting for paperwork to be handled" visa: I'll likely be able to move at the end of June if things go well with the immigration procedure in Luxembourg.
Exciting times.
Re: Happy things thread!
Posted: Sat Feb 17, 2024 2:47 am
by Man in Space
ROCK’N’ROLL, as WeepingElf likes to say.
Re: Happy things thread!
Posted: Sat Feb 17, 2024 7:07 am
by Raphael
Congratulations, doctor shark!