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Re: Happy things thread!

Posted: Wed Oct 16, 2024 11:03 pm
by Travis B.
zeptoforth 1.9.0-alpha.0, now with hardware floating point support, is out!

Re: Happy things thread!

Posted: Fri Oct 18, 2024 2:23 am
by Man in Space
I’ve made it to 33. (Well, in a little less than five hours.)

Also, we are set to begin recording the album next week.

Re: Happy things thread!

Posted: Fri Oct 18, 2024 6:31 am
by Raphael
Man in Space wrote: Fri Oct 18, 2024 2:23 am I’ve made it to 33. (Well, in a little less than five hours.)

Also, we are set to begin recording the album next week.
Congratulations!

Re: Happy things thread!

Posted: Fri Oct 18, 2024 7:21 pm
by Travis B.
Man in Space wrote: Fri Oct 18, 2024 2:23 am I’ve made it to 33. (Well, in a little less than five hours.)

Also, we are set to begin recording the album next week.
Congrats!

Re: Happy things thread!

Posted: Sun Oct 20, 2024 11:03 am
by TomHChappell
My Physical and Occupational Therapists say that, in the exercises they’re currently helping me with (like getting up from a wheelchair or bed onto a walker), I’m now doing >50% of the work and they’re doing <50% !

(These are the same therapists who, at our last conference btwn patient, patient’s family, and all of patient’s nurses and therapists,
reported I was doing about 25% of the work, whilst they were doing about 75%!)

So: That’s an improvement!

Re: Happy things thread!

Posted: Sun Oct 20, 2024 11:26 am
by Raphael
TomHChappell wrote: Sun Oct 20, 2024 11:03 am My Physical and Occupational Therapists say that, in the exercises they’re currently helping me with (like getting up from a wheelchair or bed onto a walker), I’m now doing >50% of the work and they’re doing <50% !

(These are the same therapists who, at our last conference btwn patient, patient’s family, and all of patient’s nurses and therapists,
reported I was doing about 25% of the work, whilst they were doing about 75%!)

So: That’s an improvement!
Congratulations! (Time really flies. Feels like yesterday that I heard about your initial accident.)

Re: Happy things thread!

Posted: Sun Oct 20, 2024 10:39 pm
by Travis B.
TomHChappell wrote: Sun Oct 20, 2024 11:03 am My Physical and Occupational Therapists say that, in the exercises they’re currently helping me with (like getting up from a wheelchair or bed onto a walker), I’m now doing >50% of the work and they’re doing <50% !

(These are the same therapists who, at our last conference btwn patient, patient’s family, and all of patient’s nurses and therapists,
reported I was doing about 25% of the work, whilst they were doing about 75%!)

So: That’s an improvement!
Good to hear!

Re: Happy things thread!

Posted: Sun Oct 20, 2024 10:41 pm
by Travis B.
zeptoforth 1.9.0-alpha.1 is out, and this release greatly improves floating-point number parsing, which previously had major precision problems, and also fixes float32::vln, which would previously hang if one passed in 2e0.

Re: Happy things thread!

Posted: Mon Oct 21, 2024 1:53 am
by Ares Land
TomHChappell wrote: Sun Oct 20, 2024 11:03 am My Physical and Occupational Therapists say that, in the exercises they’re currently helping me with (like getting up from a wheelchair or bed onto a walker), I’m now doing >50% of the work and they’re doing <50% !

(These are the same therapists who, at our last conference btwn patient, patient’s family, and all of patient’s nurses and therapists,
reported I was doing about 25% of the work, whilst they were doing about 75%!)

So: That’s an improvement!
Great news!
Travis B. wrote: Sun Oct 20, 2024 10:41 pm zeptoforth 1.9.0-alpha.1 is out, and this release greatly improves floating-point number parsing, which previously had major precision problems, and also fixes float32::vln, which would previously hang if one passed in 2e0.
Still happy to hear about improvements on zeptoforth.

Re: Happy things thread!

Posted: Mon Oct 21, 2024 9:36 pm
by Man in Space
I tracked the drums for three songs today, plus the spoken-word album opener.

Re: Happy things thread!

Posted: Fri Oct 25, 2024 3:42 pm
by Travis B.
I implemented a simple raytracer for zeptoforth! Its source code is at https://github.com/tabemann/zeptoforth/ ... tracing.fs.

more_raytracing_fun.jpg
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Re: Happy things thread!

Posted: Sat Oct 26, 2024 3:56 am
by Raphael
I just passed the 10,000 word mark in my attempted novel.

Re: Happy things thread!

Posted: Sat Oct 26, 2024 10:03 am
by Travis B.
More raytracing fun! https://github.com/tabemann/zeptoforth/ ... _ground.fs

even_more_raytracing_fun.jpg
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Re: Happy things thread!

Posted: Sat Oct 26, 2024 10:20 am
by bradrn
Amazing! My research involves a lot of raytracing simulations, and it’s always fun. (Sadly, I don’t get the pretty pictures out of it, just a bunch of squiggly plots.)

Re: Happy things thread!

Posted: Sat Oct 26, 2024 11:02 am
by Travis B.
I do have to say that this has been a really fun little project of mine.

Re: Happy things thread!

Posted: Sat Oct 26, 2024 2:48 pm
by alice
Travis B. wrote: Sat Oct 26, 2024 11:02 am I do have to say that this has been a really fun little project of mine.
It certainly looks it, and I can imagine how much satisfaction it's given you. I wish I'd been able to continue with mine, and it's been bittersweet watching yours go from win to win.

Re: Happy things thread!

Posted: Sat Oct 26, 2024 4:06 pm
by Travis B.
I now made it color the ground based on the angle relative to the light. Note that the dark area is because I had to limit the distance from the light to avoid numeric out-of-range conditions as I am using S15.16 fixed-point math for this for the sake of speed (and because I don't have hardware floating point on this particular board).

yet_more_raytracing_fun_edited.jpg
yet_more_raytracing_fun_edited.jpg (239.38 KiB) Viewed 471 times

Re: Happy things thread!

Posted: Sat Oct 26, 2024 4:15 pm
by Travis B.
alice wrote: Sat Oct 26, 2024 2:48 pm
Travis B. wrote: Sat Oct 26, 2024 11:02 am I do have to say that this has been a really fun little project of mine.
It certainly looks it, and I can imagine how much satisfaction it's given you. I wish I'd been able to continue with mine, and it's been bittersweet watching yours go from win to win.
I'm sorry to hear that you haven't been able to work on what you've wanted to work on. That reminds me of how during a long period, from about 2005 through 2017 I hated how I couldn't find anything that I saw as being worth working on as "everything has already been done", and because saw anything I would work on as being fundamentally pointless. Eventually I managed to find some projects that I found interesting to be worth doing just for their own sake, even if they had already been done and no one else was going to use them, such as a genetically-programmed robot fighting system and an IRC client. That was before I decided to go back to something that I had tried unsuccessfully far back in high school, i.e. writing a Forth system, and in the end I wrote three of them, learning from each of them in the process.

Re: Happy things thread!

Posted: Tue Oct 29, 2024 10:51 pm
by Travis B.
Got a major feature that was missing from zeptoforth, the concept of current directories, added and working.

Re: Happy things thread!

Posted: Sun Nov 03, 2024 3:40 pm
by rotting bones
My professor was busy grading papers, so he couldn't make it to reading group. They made me explain the Numerical Fuzz paper on the whiteboard with zero prep despite another professor being present. The other professor said he liked my explanation. The paper is about estimating an upper bound on the error in scientific calculations using type theory.