First of all, good questions! They do definitely help with the creative process.
You'd be surprised at how normal transhumanism is during that time period. I think a lot of it has to do with how much different space/planetary/etc environments are -- for a spacefarer, having transhuman components is a bit like wearing clothing in a cold climate. Sure, there are exceptions, but for the most part those concepts are seen as a normal part of human survival.
For Oneflesh who don't want to be transhuman and don't want to live in a dystopian society either, there are a few options:
* They could join or start Post-Peacock movements, which reject various dystopian ideals. Revisionist movements are particularly good options -- they're basically Oneflesh that aren't trying to compete with other races so they have some kind of basic human life in their areas. The downside to this is most of the rest of the Cygnus Pentad (including other Oneflesh!) hating you and wanting your territory.
* They could join the USLP, which is very accepting of Oneflesh and in fact has more Oneflesh than anything else. Plus they have really fair laws and a technological edge.
* They could join other societies, including those of other races. This doesn't usually work well in practice for non-transhuman Oneflesh since they can't interact with the technology and can't really do anything useful either.
* They could try to go their own way and kind of "live off the land" on their own or in small groups. This rarely works in the Cygnus Pentad, as it tends to be a very inhospitable place, and the few places that are kind of okay are claimed and heavily contested. You might be able to manage it if you find a colony of Isomorphs that are otherwise unclaimed, as they can help you with resource gathering/refinement/manufacturing. However, the moment some other group wants that set of Isomorphs you're going to be in trouble because non-transhumans genuinely can't compete with transhumans 99% of the time.
Imagine a paleolithic tribe trying to fight off an elite modern military unit that wants their resources -- it can't compete technologically or tactically. They don't have the support of a larger society. They don't have good surveillance tools. Transhuman vs non-transhuman wars are like that, but a lot worse -- imagine that difference in technology and tactics mixed with beings that can think thousands of times faster, or communicate instantaneously, or read your intent before you act on it.
By sheer numbers, most Oneflesh of that persuasion become Revisionists. After all they still follow a lot of the rules of Oneflesh society but just disagree on the dystopian tenets of it. The second highest group become USLP, though a lot of regular Oneflesh will become USLP as well. After that you have people that are really atypical so they might be going off on their own or trying to join different societies, or starting new P-PM movements or whatever.
The simple answer is that they don't think that far ahead. A pretty core part of Cybcyg programming is the concept that the future is unpredictable and the more steps that are taken, the more unpredictable the outcome becomes. Fractal civil wars, while they do seem to observationally happen most of the time from a human perspective, can only be figured out by thinking in broader terms, forming theories and tracing logical conclusions based on them. In fact it took me like ten paragraphs to explain why they happen.Ares Land wrote: ↑Thu Jul 23, 2020 3:59 pm - If I understand the Cybcyg correctly, shoudan't they take into account, too, the real possibility of a fractal civil war and the danger it poses to both purpose fulfillment and self-preservation? Wouldn't that create a third side everytime the population splits in two?
Cybcyg intelligence isn't really set up like that -- their minds are geared towards the extreme short-term with maximally predictable results. They don't think about fractal civil wars because they can't really perceive them -- what they instead perceive are probability meshes formed from aggregating isolated actions. They also perceive all of those actions individually simultaneously, though they're not necessarily relevant. So they see a war, and they see whatever they've been doing and the reductionist results of that, and they also see their own internal worlds of course, and from that they determine what their next course of action should be. "Internal world" isn't a good phrase, by the way -- it's more a vast collection of memories and their significance to whatever the current thought pattern is.
Another problem here is that they can't form theories because they can't form opinions -- the closest they have to that is something known as Aspect, which I'll cover in my next post.
As humans we're capable of looking at Cybcyg wars overall and their individual actions and from that information we can come up with an intuitive idea to cover the things we don't see and also to help predict the future. This kind of thing is pretty useful to our survival because our conscious senses are extremely limited, and minor bits of information that aren't consciously observed form impulses that due to our intelligence and pre-existing filters lead to these theories. Cybcygs, however, have very very precise senses, which are also heavily redundant. All of this information is also available consciously, and its aggregation is also done consciously. Instead of having single impulses for some unique idea, they have access to the entire web of possibilities and unformed "ideas" all at once. This mesh never becomes a theory, as theories eliminate possibilities and are used to cover the gap left by a lack of information. In a Cybcyg's mind, no possibility can be eliminated and a lack of information implies a lack of relevance.