a-Uttes: Syntax

Conworlds and conlangs
Ares Land
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Re: a-Uttes: a touch of alien semantics

Post by Ares Land »

bradrn wrote: Wed Jun 02, 2021 6:43 am …somehow I’m not particularly surprised by this. Let me guess, it’s predicate-initial and uses relational nouns as well, right?
Ahah, no, not this time :)
Ares Land
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Re: a-Uttes: Syntax

Post by Ares Land »

A quick guide to abbreviations: 1 = first person, 3 = third person, P = Participant case, F = Frame case, SP = SPecific, INAN = INANimate, ANIM = ANIMate, * = ungrammatical, ? = questionable

Basic sentence structure

A-Uttes sentences require a predicate, and any number of arguments. The default word order is:
Argument1 ... ArgumentN Predicate


ninnes
planet
a-
of
Terra
earth
assi
blue

'Planet Earth is blue'
Ilden-tu
Ilden-F
ninnes
planet
sin
see

Ilden sees the planet.
Ilden-i
Ilden-P
dall-arr
soup-P
unni
eat
.
Ilden eats soup.
see
3.INAN.SP
dalli
soup

This is soup.
se
3.INAN
assi
blue

These are blue.
ad
3.ANIM.SP
Ilden
Ilden

That person is Ilden.



Predicates will accept any number of arguments.

Contrast:

Earth is blue.
*Earth Neptune is blue.
*Earth orange blue.

With:
Terra
Earth
assi
blue

Earth is blue
Terra
Earth
Neptun
Neptune
assi
blue

Earth and Neptune are both blue.
Terra
Earth
olossak
orange
assi
blue

Earth is blue like an orange.

There's no such thing as transitivity.

Arguments can be freely added or omitted.

A few examples to consider; the predicate is underlined in the a-Uttes samples.

Ilden eats soup
Ilden eats
?eats soup

With:
Ilden-i
Ilden-P
dall-arr
soup-P
unni
eat
.
Ilden-i
Ilden-P
unni
eat
.
dall-arr
soup-P
unni
eat
.

English is noticeably lenient respect to transitivity too! But consider:

I grow oranges.
?I grow

nin
1-P
olossa-wo
orange-P
on
grow

I grow oranges.
nin
1-P
on
grow

I grow crops.

Ilden laughs
(*) Ilden laughs the joke
(*)Ilden laughs me
(*)laughs the joke

Ilden-i
Ilden-P
ali
laugh

Ilden laughs.
Ilden-i
Ilden-P
sinn-at
joke-SP.P
ali
laugh

Ilden laughs at the joke.
Ilden-i
Ilden-P
nin
1.P
ali
laugh

Ilden laughs with me.
sinn-at
joke-SP.P
ali
laugh

The joke is funny.

Object and Participant

Content words inflect for four cases: Object, Participant, Result and Frame which are mapped to the semantic roles I talked about earlier.

The Object case.

I don't mark the object case in the glosses as it is the less marked form.
The general meaning is Argument IS Predicate

Terra
Earth
ninnos.
planet

Earth is a planet.
Ilden
Ilden
da
human
.
Ilden is a human being.

More difficult, perhaps:
dalli
soup
unni
eat

Soup is a meal.

The Participant case
I mark this with the abbreviation P in the glosses.
One possible meaning is Argument IS INVOLVED IN Predicate

Ilden-i
Ilden-P
ali
laugh

Ilden laughs.
dall-arr
soup-P
unni
eat

The soup is eaten.

An animate Participant will be translated as a subject (more precisely, as an Agent) and an inanimate Participant as a direct object (Patient.)
nin
1-P
olossa-wo
orange-P
on
grow

I grow oranges.

(What about inanimate direct objects? Stay tuned. It's a bit more complex.)

The other possible meaning is Argument IS CURRENTLY Predicate
ninneos
planet-SP.P
assi
blue

The planet looks blue.

A good test:
Will Argument IS Predicate still be true tomorrow? If so, use the Object case. If not, use the Participant case.

Predicate animacy.

Most languages have valency or transitivity. A-Uttes, as we've seen, doesn't use these categories.
But that doesn't mean it doesn't have categories of its own.

To recap a bit: a) content words are either animate or inanimate and b) any content word can be used as a predicate.
This means that predicate are animate or inanimate too!

Which leads us to the rule of animacy agreement:
  • Object arguments of an inanimate predicate must be inanimate
  • Object argument of an animate predicate must be animate.
This is grammatical, as we've seen:
dalli
soup
unni
eat

The soup is a meal.

But this isn't:
(*)
Ilden
Ilden
unni
eat

(*)Ilden is a meal.

An animate can be the Object or the Participant of an animate predicate:
Ilden
Ilden
da
human

Ilden is a human being
deen-es
cat-SP
da
human

The cat is a human being. (A bit weird, but grammatical!)
deen-eos
cat-SP.P
da
human

The cat is acting like a human being

Epicene words

Some content words can be either animate or inanimate -- these tend to be translated as adjectives:
Terra
earth
assi
blue

Earth is blue.
lue-wo
shirt-SP
a-ni
of-me
assi
blue

My shirt is blue.
bradrn
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Re: a-Uttes: a touch of alien semantics

Post by bradrn »

Ares Land wrote: Wed Jun 02, 2021 7:41 am
bradrn wrote: Wed Jun 02, 2021 6:43 am …somehow I’m not particularly surprised by this. Let me guess, it’s predicate-initial and uses relational nouns as well, right?
Ahah, no, not this time :)
Oh, good! I’d hate to see you typecast.

Some questions on your post:
Ares Land wrote: Thu Jun 03, 2021 12:14 pm There's no such thing as transitivity.

Arguments can be freely added or omitted.
So a verb can have, say, 10 core arguments? How would that work?
Predicate animacy.

Most languages have valency or transitivity. A-Uttes, as we've seen, doesn't use these categories.
But that doesn't mean it doesn't have categories of its own.

To recap a bit: a) content words are either animate or inanimate and b) any content word can be used as a predicate.
This means that predicate are animate or inanimate too!
In that case, how do you assign the animacy of a verb like ‘eat’ or ‘punch’ or ‘go’ or ‘roll’? I’m not quite sure what semantic feature you would base that on.

A semi-relevant thought: I’m sure you’re familiar with the animacy hierarchy: pronouns > humans > nonhuman animates > inanimates. Less familiar is the continuum between nouns and verbs: things—abstractions—properties—states—actions. It has occurred to me that both could be unified in a single hierarchy: pronouns > humans > nonhuman animates > inanimate things > abstractions > properties > states > actions. This would then imply that verbs are intrinsically inanimate. (Probably relevant here is the fact that adjectives tend not to have an intrinsic gender in many languages; this also applies to coverbs in at least Komnzo and I suspect other languages as well.)
Ares Land wrote: Thu Jun 03, 2021 12:14 pm Which leads us to the rule of animacy agreement:
  • Object arguments of an inanimate predicate must be inanimate
  • Object argument of an animate predicate must be animate.
How exactly do you define ‘object’ here? Your ‘Object Case’ seems to mark all core arguments, so does just one argument agree with the verb — in which case, which is the agreeing argument? — or do all arguments agree?
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Ares Land
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Re: a-Uttes: Syntax

Post by Ares Land »

bradrn wrote: Thu Jun 03, 2021 5:20 pm
Ares Land wrote: Thu Jun 03, 2021 12:14 pm There's no such thing as transitivity.

Arguments can be freely added or omitted.
So a verb can have, say, 10 core arguments? How would that work?
Sure!

Bilbo-o
Bilbo-P
sesseh
birthday-SP
a-ad
of-him
ammad-wo
friend-SP.
a-ad
of him
mun-eos
friend-SP.P
a-ad
of-him
alop-aus
wizard-P
woss-arr
ale-P
onnid-to
food-P
nahurr-aus
fireworks-P
vehun-to
ring-P
sinn-a
music-P
essalun
party

For his birthday, Bilbo throws a party for his friends and family, with ale, food, music, a wizard, fireworks, and a ring.

Breaking this down a little:
  • Bilbo's birthday (Object case) is a party
  • Bilbo, his friends, his family, the food and drink, the wizard, the ring, are all involved in the party. How exactly they are involved is left to the listener to figure out.
It's possible, but not that common, though. Typically a-Uttes predicates have about as many arguments as English verbs do.


In that case, how do you assign the animacy of a verb like ‘eat’ or ‘punch’ or ‘go’ or ‘roll’? I’m not quite sure what semantic feature you would base that on.
Actions are indeed inanimate.
Generally, if the best translation of a particular lexeme is a verb, it's inanimate.

A very inaccurate but serviceable guide:
  • nouns referring to animate beings → animate
  • all other nouns and verbs → inanimate
  • adjectives → both
(I like your extented animacy hierarchy a lot! But I'll have to work on it a bit.)
bradrn wrote: Thu Jun 03, 2021 5:20 pm How exactly do you define ‘object’ here? Your ‘Object Case’ seems to mark all core arguments, so does just one argument agree with the verb — in which case, which is the agreeing argument? — or do all arguments agree?
All arguments in the Object case must agree. If one of the arguments is animate and the predicate is inanimate, then that argument must take another case.

(Core arguments can take any of the four cases.)
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Vardelm
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Re: a-Uttes: Syntax

Post by Vardelm »

I'm liking this, although I have trouble really getting a handle on it right now (mostly due to work & finishing my masters project for school). There are a couple things that are unintuitive, even though I understood them when thinking about the case names. However, this is actually a GOOD thing because they are logical & add an interesting twist to the language. I'm thinking primarily of:

Ilden-tu
Ilden-F
ninnes
planet
sin
see

Ilden sees the planet.

The flexibility of transitivity is nice. It can be fun to have conlangs where it's explicitly marked, but I tend to prefer those where it's not. I'm looking forward to seeing TAM, etc.
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Ares Land
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Re: a-Uttes: Syntax

Post by Ares Land »

After a brief interlude (real life keeps getting in the way! :)), let's wrap up the discussion of case:

The Result case.

A simple formula for the Result case (the abbreviation in the gloss is -R) is that it's equivalent to Participant + a perfective.

Ilden-n
Idlen-R
dall-adon
soup-R
unni
eat

Ilden finished the soup.

The event or action is bound in some way and additionally Arguments marked with the Result case have changed in some way. There is no requirement that all arguments be in the Result case, in fact you can use both:

Ilden-n
Ilden-R
dall-arr
soup-P
unni
eat

Ilden ate his soup.

The implication in the last example is not necessarily that the soup wasn't finished, but rather than whether it's finished or not is irrelevant.

Or, for instance:
?
Ilden-n
Ilden-R
nahd-in
ship-R
venn
use

Ilden took a ship.
This is somewhat questionable: this implies that the state of the ship is somehow relevant -- this tends to emphasizes the fact that Ilden brought the ship along.
This is more acceptable:
Ilden-n
Ilden-R
nahd-aun
ship-SP.R
venn
use

Idlen took the ship and brought it here.
Using the specific form implies that this is a specific ship, possibly one we already know about -- and we can care, in some way, about what happens to it.

Though of course the more common and straightforward sentence is:
Ilden-n
Ilden-R
nahd-a
ship-P
venn
use

Ilden took a ship.

With animates, the Result case tends to imply an experiential aspect:
no
1s-R
nahd-a
ship-P
venn
use

I've been on a ship before.
Ilden-n
Ilden-R
nahd-a
ship-P
venn
use

Ilden took a ship. or Ilden has taken a ship before (The correct translation depending, of course, on context.)

Frame

The Frame case is used to mean that Predicate is true with respect to Argument.
Essentially, this is the go-to case when nothing physical happens; as a result, this case is used for:

Perception:

Ilden-tu
Ilden-F
ninnes
planet
sin
see

Ilden sees the planet.

(If it helps, think of it as 'The planet is visible, with respect to Ilden')

Possession:

neo
1s-F
nahda
ship

I have a ship

(^Interesting nahda, ship is the predicate here.)

Knowledge:

do
2s-F
Ilden
Ilden
henn
know

You know Ilden.

You may be familiar with double subjects (as found in, for instance, Mandarin):

ninn-os
planet-F
Terre
Earth
halaki
beautiful

Earth is a beautiful planet.

However, the Frame is not necessarily the topic (which is marked by fronting, with a following pause):
Terre,
Earth /
ninn-os
planet-F
halaki
beautiful

As for Earth, it's a beautiful planet.

With animates, you can substitute the Result case for the Frame case. The meaning is again experiential:

Ilden-n
Ilden-R
Terre
Earth
sin
see

Ilden has seen Earth before.
Ares Land
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Re: a-Uttes: Syntax

Post by Ares Land »

Modal clitics.

Modal clitics have a modal, evidential and sometimes aspectual value.

-seh is used for both direct evidence (preferably visual) and ongoing action:

Ilden-i-seh
Ilden-P-DIR
unni
eat

Ilden is eating.

-ti is a factitive: used for known, certain facts. This generally correlates with past actions or events

arr-ti
3s.SP.FR-FACT
ninnes
planet
sin
see

He has seen the planet before. (I know it for a fact.)

-iss is used for intentions, plans and wishes. This is essentially equivalent to a future tense:

Ilden-i-iss
Ilden-P-FUT
sinn-at
joke-SP.P
ali
laugh

Ilden will laugh at the joke.

-um is used for deduction from know facts; this covers past, present or future meaning.

Ilden-n-um
Ilden-R-DED
nahd-a
ship-P
venn
use

Ilden must have used a ship.

yill-we-um [gloss="red.giant"]hemmeo
star-P-DED

The star will enter the red giant phase.

-essi is used for obligation, duty, and desired states:

di-essi
2s-MUST
unni
eat

You must eat.

-los is a milder equivalent:

di-los
2s-SHOULD
unni
eat

You should eat.

-ya is an imperative:

di-ya
2s-IMP
unni
eat

Eat!


Negation

Negation is marked with a clitic -ma

neo-ma
1s.F-NOT
ninnes
planet
sin
see

I don't see the planet.

-ma negates a modal if place immediately after it; so there is a distinction between:

di-ma-essi
2s-MUST
unni
eat

You must (not eat)., it is prohibited that you eat.
and

di-essi-ma
2s-MUST
unni
eat

you (must not) eat, you don't have to eat

This feels natural with -essi, -los, and -ma but this is also used with other modals:
arr-ti
3s.SP.FR-FACT
ninnes
planet
sin
see

He has seen the planet.
arr-ma-ti
3s.SP.FR-FACT
ninnes
planet
sin
see

He has not seen the planet. (I know that for a fact)
arr-ti-ma
3s.SP.FR-FACT
ninnes
planet
sin
see

We don't know for a fact if he has seen the planet.

Ilden-i-ma-seh
Ilden-P-NOT-DIR
unni
eat

Ilden is not eating right now.

Ilden-i-seh-ma
Ilden-P-DIR-NOT
unni
eat

I don't see Ilden eating right now.

Questions

Yes-no questions are marked with the clitic -teo
do-teo
2s.F-Q
ninnes
planet
sin
see

Do you see the planet?

-teo always come last.

nin-essi-teo
1s.P-MUST
sete
3s.INAN.P
unni
eat

Do I have to eat that?

It never combines with -ma. If you expect a negative answer, -teo is replaced by -mma (-umma after a consonant)
nin-umma
1s.P-Q.NEG
seon
3s.INAN.R
unni
eat

I didn't eat that, did I?


Where to place them

Modal clitics attach to the first argument phrase.

We haven't gotten into the structure of argument phrase yet, but still I'll mention that the clitic attaches to the last constituent of the phrase:

yill [gloss=of-giant-MUST]a-hemmeo-essi sin
star

The giant star must be seen.

d-eo
human-SP.P
a-Terra-seh
of-Earth-DIR
unni
eat

The Earthman is eating.

You can use several clitics in the same phrase, but you're restricted to one per argument.

arr-iss
3s.SP.FR-FUT
ninnes-essi
planet-MUST
sin
see

He will see the planet (which he must do.)
while **arr-iss-essi is ungrammatical.

You can bring a constituent to focus by attaching a modal clitic to it:

?
Ilden-tu
Ilden-F
ninnes-essi
planet-MUST
sin
see

It is the planet that Ilden must see.

But that's hardly typical; as a rule, a constituent brought into focus will be fronted:

ninnes-essi
planet-MUST
Ilden-tu
Ilden-F
sin
see



Generally, a predicate will require that at least one argument is present. But arguments can be ommitted if a modal clitic is present; in this case the clitic will attach to the predicate instead:


di-ma-essi
2s-MUST
unni
eat

You must (not eat)., it is prohibited that you eat.
unni-ma-essi
eat
.
Eating is forbidden.

di-ya
2s-IMP
unni
eat

You eat!
unni-ya!
eat-IMP

Eat!

nahd-a-seh
ship-P-DIR
venn
use

Someone uses the ship
venn-seh
use-DIR

In use.
Ares Land
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Re: a-Uttes: Syntactic trees

Post by Ares Land »

Additional predicates.

The meaning of the sentence can be completed by additional predicates.

For instance:
nahd-au
ship-SP
nur
fast

The ship is fast.

Ilden-n
Ilden-R
dall-arr
soup-P
unni
eat
nur
fast

Ilden ate his soup quickly.

The phrase Ildenn dallarr unni becomes the argument of the predicate nur 'fast'. Schematically:

It is fast. Ilden eats his soup. → [[Ilden eats his soup] is fast]
[[Ilden dallar unni] nur]

Locative postpositions
Postpositions are essentially a special case of predicates. Some common ones:
  • yu, at
  • mu, towards/i]
  • un, from
  • seh, on the surface of
  • yen, over
  • nen, 'west of' (in the direction of rotation')
  • wun, 'east of' (opposite rotation)
  • tes, 'south of' (towards the local star)
  • tu, 'north of' (opposite the local star)
  • wo, at, about, around, in orbit around
These are all used with the Frame case.
ni
1s
Terr-at
Earth-F
from
un

I'm from Earth.

Ilden
Ilden
Utt-at
Uttes-F
yu
in

Ilden is in Uttes.

Motion is expressed with the Result or participant case:

Ild-eni
Ilden-P
Utt-at
Uttes-F
towards
mo

Ilden goes to Uttes.
Ild-enn
Ilden-R
Utt-at
Uttes-F
yu
in

Ilden has gone to Uttes, Ilden is in Uttes now.


Prototypically, locative postpositions take two arguments: the first one is in the object, participant, or result case; the second is a reference point, in the Frame case.
Ildenn (A1) Uttat (A2) yu (P)

You can substitue a predicate phrase for A1:

dau
human-P
punto
meat-P
a-sensi
of-lab
unni
eat
Utt-at[gloss] [gloss=in]yu
Uttes-F


dau punto a-sensi unni (A1) Uttat (A2) yu (P)
In Uttes, people eat cultured meat.

Combining predicates; syntactic trees.

You can stack additional predicates, for instance:

dau
human-P
punto
meat-P
a-sensi
of-lab
unni
eat
Utt-at[gloss] [gloss=in]yu
Uttes-F
denhaos
frequent

In Uttes, people often eat cultured meat.

And here I get to draw syntactic trees!

The structure of an equivalent sentence in English would be something like:
english.png
english.png (10.41 KiB) Viewed 4163 times
The phrase structure in a-Uttes is (using A=Argument, P=Predicate, PP=Predicate phrase, AP=Argument phrase)
auttes.png
auttes.png (10.33 KiB) Viewed 4163 times
Last edited by Ares Land on Mon Jul 05, 2021 4:22 am, edited 1 time in total.
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Vardelm
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Re: a-Uttes: Syntactic trees

Post by Vardelm »

I want to get back & read the post more closely, but from a quick scan this jumped out:
Ares Land wrote: Wed Jun 23, 2021 6:06 am The phrase Ildenn dallarr unni becomes the argument of the predicate nur 'fast'. Schematically:

It is fast. Ilden eats his soup. → [[Ilden eats his soup] is fast]
[[Ilden dallar unni] nur]
For some reason, that makes a TON of sense to me and makes serial verbs a bit less muddy. I don't know if "serial verbs" are exactly what you're thinking of here (are they???), but this 1 bit was super helpful for me, so thanks!
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bradrn
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Re: a-Uttes: Syntactic trees

Post by bradrn »

Vardelm wrote: Wed Jun 23, 2021 8:38 am I want to get back & read the post more closely, but from a quick scan this jumped out:
Ares Land wrote: Wed Jun 23, 2021 6:06 am The phrase Ildenn dallarr unni becomes the argument of the predicate nur 'fast'. Schematically:

It is fast. Ilden eats his soup. → [[Ilden eats his soup] is fast]
[[Ilden dallar unni] nur]
For some reason, that makes a TON of sense to me and makes serial verbs a bit less muddy. I don't know if "serial verbs" are exactly what you're thinking of here (are they???), but this 1 bit was super helpful for me, so thanks!
It may be worth noting that this is only one of several types of serialisation. Specifically, this is what Crowley calls ‘ambient’ serialization. A natlang example from North-East Ambae (Hyslop 2001):

Mo
REAL
geli
dig
=e
=3s.O
geli
dig
=e
=3s.O
geli
dig
=e
=3s.O
mo
REAL
bue.
be.deep


He dug it deep.

(Also, this reminds me that I haven’t quite gotten around to reading the latest few posts on a-Uttes… I’ll need to get around to it soon!)
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Ares Land
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Re: a-Uttes: Syntactic trees

Post by Ares Land »

Vardelm wrote: Wed Jun 23, 2021 8:38 am For some reason, that makes a TON of sense to me and makes serial verbs a bit less muddy. I don't know if "serial verbs" are exactly what you're thinking of here (are they???), but this 1 bit was super helpful for me, so thanks!
I'm surprised, but happy it helps! (That's inspired by serial verb constructions but not necessarily intended to be naturalistic.)
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