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Re: Phrase evolution game
Posted: Sun Oct 15, 2023 6:15 pm
by Karch
1. ɯ ɯ: ɑ ɑ: > i i: ɔ ɔ:
2. s ɬ > h s, sʂ ʂs > ʂ:
3. ɛː ɔː eː oː > ɛa ɔa ie uo
4. voiceless fricatives disappear syllable-finally, leaving behind high tone
5. schwa disappears between two open syllables and word-finally after an open syllable, high tone transfers to the previous syllable. any syllable-final geminates degeminate, as do any geminates preceded by a consonant.
6. voiceless stops also disappear syllable-finally, and approximants devoice and become fricatives
A new orthography is then made.
[ʂieʂiːʎeɣːən‿uoʃiehɛɣːən βɔsːən || ʂie βɔʂːen əj miːtɛa satniː ʂieʂiːʎie ját | ʂɛr maː βorːə ɲe ɲɛβtɛɣːiː jɔasəm || paːniː ʂuː pisniː | pis qɔ́atniː mən | íːn hɔs ʒɛ́ || ʂuː hustə́ | opʎénɛm ját | niŋ ɲaːrə qú βrɛa || pó qúʎé maːʐɛm | qon qúʎé maːʐɛm || maː í ɔʃːelːəm]
<Siesiilẹggen uošiehäggen vårsen. Sie våssẹn ej miitea ṟatnii siesiilie jat’, sär maa vorre ńẹ ńävtäggii joaṟẹm. Paanii suu pirnii, pir qoat’nii mẹn, iin’ hår žä’. Suu hurte’, oplẹ’näm jat’, niŋ ńaare qu’ vrea. Po’ qu’lẹ’ maazäm, qon qu’lẹ’ maazäm. Maa i’ åššẹḻḻem.>
Re: Phrase evolution game
Posted: Fri Oct 20, 2023 8:00 pm
by StrangerCoug
- Vowels that don't become high tone are perceived as mid tone.
- Vowels nasalize before a nasal consonant; nasal consonants then elide except before a vowel (the exception does not apply before a pausa).
- Front nasal vowels merge to /ɛ̃/ and rounded nasal vowels to /ɔ̃/. /ã ə̃/ do not change.
- Obstruents assimilate in voicing to a following consonant, even if it is after a word break (again, not in pausa).
- Vowel-initial syllables get an epenthetic /ʔ/ added at their beginning; nasal liaison blocks epenthetic /ʔ/.
[ʂie˧ʂiː˧ʎeɣ˧ɣə̃˧n‿uo˧ʃie˧hɛɣ˧ɣə̃ βɔs˧sə̃˧ ‖ ʂie˧ βɔʂ˧ʂɛ̃˧n‿əj˧ miː˧tɛa˧ sad˧niː˧ ʂie˧ʂiː˧ʎie˧ jat˥ | ʂɛr˧ maː˧ βor˧rə˧ ɲe˧ ɲɛɸ˧tɛɣ˧ɣiː˧ jɔa˧sə̃˧ ‖ pãː˧niː˧ ʂuː˧ piz˧niː˧ | pis˧ qɔad˥niː˧ mə̃˧ | ʔɛ̃ː˥ hɔz˧ ʒɛ˥ ‖ ʂuː˧ hus˧tə˥ | ʔob˧ʎe˥nɛ̃˧ jat˥ | nɛ̃˧ ɲaː˧rə˧ qú˧ βrɛa˧ ‖ po˥ qu˥ʎe˥ maːʐɛ̃˧ | qɔ̃˧ qu˥ʎe˥ maːʐɛ̃˧ ‖ maː˧ ʔi˧ ʔɔʃ˧ʃel˧lə̃˧]
- Siesiilẹggen
- little_bird-DU
- uošiehäggen
- older_sister-COLL-DU
- vårsen.
- live-PRS-3DU
- Sie
- so
- våssẹn
- live-PTCP.PRS-3DU
- ej miitea ṟatnii
- some_day
- siesiilie
- little_bird
- jat’:
- say-PRS{3SG}
- «Sär
- now
- maa
- 1SG
- vorre
- trousers
- ńẹ
- down_to_the_bank=
- ńävtäggii
- lower-INF
- joaṟẹm.»
- leave_to_do_sth-PRS-1SG
- Paanii
- and
- suu
- that
- pirnii,
- after
- pir
- next
- qoat’nii
- day-LOC
- mẹn,
- go+PST.3SG
- iin’
- big
- hår
- pike
- žä’.
- kill+PST.3SG
- Suu
- that
- hurte’…
- pike-SG<3SG
- Oplẹ’näm
- older_sister-DIM.MEL-SG<3SG-APP
- jat’:
- say-PRS{3SG}
- «Niŋ
- 2SG
- ńaare
- raw
- qu’
- fish
- vrea!
- do-IMP.2SG
- Po’
- back
- qu’lẹ’
- fish-DIM.MEL-SG<3SG
- maazäm,
- 1SG.DAT
- qon
- belly
- qu’lẹ’
- fish-DIM.MEL-SG<3SG
- maazäm.
- 1SG.DAT
- Maa
- 1SG
- i’ åššẹḻḻem.»
- lay_down-PRS-1SG
Re: Phrase evolution game
Posted: Sat Oct 21, 2023 7:41 am
by bradrn
- β → w
- {ʃ, ʒ} → {ʂ, ʐ}
- {r, ɣ} → ə / in coda
- ʎ → j, or → ɲ close to a nasal
- Diphthong smoothing: {eə, ɛə, oə} → {ɜː, ɜː, ɵː}
- {ie, uo} → {iə, uɵ}
- Orthography becomes hopelessly confused, leading to such curiosities as ⟨l⟩ /ɲ/ and ⟨r⟩ /s/. There is further handwritten simplification of ⟨ẹg~äg⟩→⟨ä̧⟩→⟨ɑ̧̈⟩→⟨ɡ̈⟩.
[ʂi͜ə˧ʂiː˧ɲɜː˧ɣə̃˧n‿u͜ɵ˧ʂi͜ə˧hɜː˧ɣə̃ wɔs˧sə̃˧ ‖ ʂi͜ə˧ wɔʂ˧ʂɛ̃˧n‿əj˧ miː˧tɛ͜a˧ sad˧niː˧ ʂi͜ə˧ʂiː˧ji͜ə˧ jat˥ | ʂɜː˧ maː˧ wɵː˧rə˧ ɲe˧ ɲɛɸ˧tɜː˧ɣiː˧ jɔ͜a˧sə̃˧ ‖ pãː˧niː˧ ʂuː˧ piz˧niː˧ | pis˧ qɔ͜ad˥niː˧ mə̃˧ | ʔɛ̃ː˥ hɔz˧ ʐɛ˥ ‖ ʂuː˧ hus˧tə˥ | ʔob˧ɲe˥nɛ̃˧ jat˥ | nɛ̃˧ ɲaː˧rə˧ qu˧ wrɛ͜a˧ ‖ po˥ qu˥je˥ maː˧ʐɛ̃˧ | qɔ̃˧ qu˥je˥ maːʐɛ̃˧ ‖ maː˧ ʔi˧ ʔɔʂ˧ʂel˧lə̃˧]
- Siesiilɡ̈gen
- little_bird-DU
- uosiehɡ̈gen
- older_sister-COLL-DU
- varsen.
- live-PRS-3DU
- Sie
- so
- varsen
- live-PTCP.PRS-3DU
- ejmiitearatni
- some_day
- siesiilie
- little_bird
- jat:
- say-PRS{3SG}
- «Sɡ̈
- now
- maa
- 1SG
- vorre
- trousers
- le
- down_to_the_bank=
- läftɡ̈gii
- lower-INF
- joarem.»
- leave_to_do_sth-PRS-1SG
- Paanii
- and
- suu
- that
- pirnii,
- after
- pir
- next
- qoatnii
- day-LOC
- men,
- go+PST.3SG
- iin
- big
- har
- pike
- zä.
- kill+PST.3SG
- Suu
- that
- hurte…
- pike-SG<3SG
- Oplenäm
- older_sister-DIM.MEL-SG<3SG-APP
- jat:
- say-PRS{3SG}
- «Nin
- 2SG
- laare
- raw
- qu
- fish
- vrea!
- do-IMP.2SG
- Po
- back
- quje
- fish-DIM.MEL-SG<3SG
- maazäm,
- 1SG.DAT
- qon
- belly
- quje
- fish-DIM.MEL-SG<3SG
- maazäm.
- 1SG.DAT
- Maa
- 1SG
- iassellam.»
- lay_down-PRS-1SG
Re: Phrase evolution game
Posted: Mon Oct 30, 2023 10:25 pm
by StrangerCoug
I think that's run its course now.
Let's do Spanish this time:
- En
- in
- un
- ART.NDEF.M.SG
- lugar
- place
- de
- of
- la Mancha,
- La Mancha
- de
- of
- cuyo
- whose.M.SG
- nombre
- name
- no
- not
- quiero
- want.PRS.IND.1SG
- acordarme,
- remember.INF-1SG.REFL
- no
- not
- ha
- have.PRS.IND.3SG
- mucho
- much.M.SG
- tiempo
- time
- que
- that
- vivía
- live.IMPF.IND.3SG
- un
- ART.NDEF.M.SG
- hidalgo
- noble.M.SG
- de
- of
- los
- ART.NDEF.M.PL
- de
- of
- lanza
- lance
- en
- in
- astillero,
- lance_rack
- adarga
- leather_shield
- antigua,
- old.F.SG
- rocín
- nag
- flaco
- thin.M.SG
- y
- and
- galgo
- greyhound
- corredor.
- running.M.SG
En un lugar de la Mancha, de cuyo nombre no quiero acordarme, no ha mucho tiempo que vivía un hidalgo de los de lanza en astillero, adarga antigua, rocín flaco y galgo corredor.
[ẽn ũn luˈɣ̞aɾ ð̞e la ˈmãnʲ.t͡ʃa | d̪e ˈku.ʝo ˈnõm.bɾe no ˈkje.ɾo a.koɾˈð̞aɾ.me | ˈno ˌa ˈmu.t͡ʃo ˈt̪jẽm.po ke β̞iˈβ̞i.a ũn iˈð̞al.ɣ̞o ð̞e loz ð̞e ˈlãn̟.θa ẽn as.t̪iˈʎe.ɾo | aˈð̞aɾ.ɣ̞a ãn̪ˈt̪i.ɣ̞wa | roˈθĩɱ ˈfla.ko i ˈɣ̞al.ɣ̞o ko.reˈð̞oɾ]
In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
(I'd have put the next two sentences as well, but it's late and this is plenty.)
Re: Phrase evolution game
Posted: Tue Oct 31, 2023 3:03 pm
by StrangerCoug
...which is a text we've apparently already done, albeit in Latin instead of Spanish. Ah, well, too lazy to come up with anything else.
Re: Phrase evolution game
Posted: Sat Jan 13, 2024 12:27 pm
by Otto Kretschmer
Bump. Let's do something shorter, unfortunately I cannot come up with IPA transcription.
.他在家说方言,在学校说普通话。
Tā zài jiā shuō fāngyán, zài xuéxiào shuō pǔtōnghuà
"He speaks the local dialect at home and Standard Mandarin at school"
Re: Phrase evolution game
Posted: Sat Jan 13, 2024 8:06 pm
by Darren
- Voicing of fricatives /f s ʂ ɕ x xw/ → /v z ʐ ʑ ɣ w/
- /pʰ tʰ t͡sʰ t͡ɕʰ t͡ʂʰ kʰ/ → /f θ s ɕ ʂ x/
- Rightwards tone shift in polysyllables, collapsing any two level tones or high + falling to a contour tone, with the left syllable taking mid tone
- Double contour tone splits over two syllables to mid + low rising
- Romanisation updates
他在家说方言,在学校说普通话。
Cā sài xiā zhuō vāngyán, sài juéjiào zhuō fucǒngwà
/θá sâi̯ ɕjá ʐwó váŋ.ja᷄n | sâi̯ ʑɥe᷄ʑjâu̯ ʐwó fū.θǒŋ.wâ/
"He speaks the local dialect at home and Standard Mandarin at school"
Re: Phrase evolution game
Posted: Mon Jan 15, 2024 8:33 pm
by StrangerCoug
- Retroactively added a missing syllable break.
- /j w/ → /d͡ʑ ɡw/ after a sonorant in the same word, which assimilates thereto when nasal.
- Remaining /j/ elides after /ɕ ʑ/; /ɥ/ in the same environment becomes just /ʷ/.
- The romanization gets a minor update to reflect the above.
他在家说方言,在学校说普通话。
Cā sài xā zhuō vāndján, sài juéjào zhuō fucǒngwà
/θá sâi̯ ɕá ʐwó ván.d͡ʑa᷄n | sâi̯ ʑʷe᷄.ʑâu̯ ʐwó fū.θǒŋ.ɡwâ/
"He speaks the local dialect at home and Standard Mandarin at school"
Re: Phrase evolution game
Posted: Fri Mar 22, 2024 8:25 pm
by Man in Space
- *a > æ / _N
- *θ > ɬ
- *ai *au > æ ɔ
- Dissimilation: [+/- vc]…[+/- vc] > [-/+ vc]…[+/- vc] for like POA and MOA (ignores secondary articulations)
- *Cʷ > P
- Regressive roundness harmony
- Mid-rising tone > Mid-level in the initial, high else
- Retroflex > Lateral, plus epenthetic vowel if an unwieldy cluster forms
他在家说方言,在学校说普通话。
Cā sài xā zhuō vāndján, sài juéjào zhuō fucǒngwà
/ɬá sæ̂ ɕá lɐ̆vó vǽnd͡ʑǽn | sæ̂ fø̄ʑɔ̂ lɐ̆vó fū.ɬǒŋ.ɡɔ̂/
"He speaks the local dialect at home and Standard Mandarin at school"
Re: Phrase evolution game
Posted: Sat Jun 01, 2024 5:06 pm
by StrangerCoug
- Final nasal consonants elide, leaving behind nasalization.
- Tones are represented in the IPA by staff letters for legibility. The tones themselves do not change, but the instance of third tone here is rendered as a "half-third" tone, and minor syllables do not have their tone explicitly notated.
- /v ɡ/ > /ʋ ɰ/ intervocalically within a word.
- The romanization is updated again.
他在家说方言,在学校说普通话。
Łā sài xā lavō vānjān, sài foejào lavō fułǒngào.
/ɬa˥ sæ˥˩ ɕa˥ lɐ̆.ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ lɐ̆.ʋo˥ fu˧ɬõ˨˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sat Jun 01, 2024 9:18 pm
by Rounin Ryuuji
Consonantal chain shift: [ɬ] > [l] > [ɾ].
他在家说方言,在学校说普通话。
Lā sài shā ravō vāinjān, sài foejào ravō fulǒngào.
/la˥ sæ˥˩ ɕa˥ ɾɐ̆.ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ ɾɐ̆.ʋo˥ fu˧lõ˨˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sun Jun 02, 2024 9:30 am
by StrangerCoug
- Retroactively make /æ̃/ consistently transliterated ain.
- The third tone shifts to a low level tone, whether or not it is a "half" third tone.
- Toneless minor syllables become mid tone, and the length distinction is lost.
- /ɐ/ merges with /a/.
- 说 is respelled 唦说 so that the number of hanzi matches the number of syllables.
他在家唦说方言,在学校唦说普通话。
Lā sài shā ravō vāinjāin, sài foejào ravō fulǒngào.
/la˥ sæ˥˩ ɕa˥ ɾa˧ʋo˥ væ̃˥d͡ʑæ̃˥ | sæ˥˩ fø˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧lõ˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sun Jun 02, 2024 10:56 am
by Rounin Ryuuji
Vowel Shift: [æ æ̃ ø] > [ja jã jo]
Resulting [sj fj vj ʑj] > [ɕ ç ɥ ʑ]
他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuānjān, shà hiojào ravō fulǒngào.
/la˥ ɕa˥˩ ɕa˥ ɾa˧ʋo˥ ɥã˥d͡ʑã˥ | ɕã˥˩ ço˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧lõ˩ɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sun Jun 02, 2024 1:25 pm
by StrangerCoug
- Nasalization is lost, leaving behind a length distinction again.
- Initial /ɥ ɰ/ fortite to /ʝʷɥ ɣɰ/.
他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuāajāa, shà hiojào ravō fulǒoguào.
/la˥ ɕa˥˩ ɕa˥ ɾa˧ʋo˥ ʝʷɥaː˥d͡ʑaː˥ | ɕã˥˩ ço˧ʑɔ˥˩ ɾa˧ʋo˥ fu˧loː˩ɣɰɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sun Jun 02, 2024 2:20 pm
by Nortaneous
Long vowels break: aː oː > ɯə uɔ
r > ʐ
ɰ > 0
velars > uvulars before the low vowels /a ɔ/
l > ɮ before nonlow vowels
他在家唦说方言,在学校唦说普通话。
Lā shà shā ravō yuēajēa, shèa hiojào ravō fulǔoguào.
/la˥ ɕa˥˩ ɕa˥ ʐa˧ʋo˥ ʝʷɯə˥d͡ʑɯə˥ | ɕɯə˥˩ ço˧ʑɔ˥˩ ʐa˧ʋo˥ fu˧ɮuɔ˩ʁɔ˥˩/
"He speaks the local dialect at home and Standard Mandarin at school."
Re: Phrase evolution game
Posted: Sun Jun 02, 2024 7:31 pm
by StrangerCoug
Let's go back to having some fun with ancient Greek:
- μῆνιν
- wrath.ACC.SG
- ἄειδε
- sing.2SG.PRES.ACT.IMP
- θεὰ
- goddess.VOC.SG
- Πηληϊάδεω
- Peleus:son_of.GEN
- Ἀχιλῆος
- Achilles.GEN
- οὐλομένην,
- destructive.F.ACC.SG
- ἣ
- that.F.NOM.SG
- μυρί’
- countless.N.ACC.PL
- Ἀχαιοῖς
- Achaean.DAT.PL
- ἄλγε’
- pain.ACC.PL
- ἔθηκε,
- cause.3SG.AOR.ACT.IND
- πολλὰς
- many.F.ACC.PL
- δ’
- and
- ἰφθίμους
- strong.F.ACC.PL
- ψυχὰς
- soul.ACC.PL
- Ἄϊδι
- Hades.DAT
- προΐαψεν
- send_forth.3SG.AOR.ACT.IND
- ἡρώων,
- hero.GEN.PL
- αὐτοὺς
- 3R.M.ACC
- δὲ
- and
- ἑλώρια
- booty.ACC.PL
- τεῦχε
- make.3SG.IMPF.ACT.IND
- κύνεσσιν
- dog.DAT.PL
- οἰωνοῖσί
- bird_of_prey.DAT.PL
- τε
- and
- πᾶσι,
- every.M.DAT.PL
- Διὸς
- Zeus.GEN
- δ’
- and
- ἐτελείετο
- fulfill.3SG.IMPF.MID.IND
- βουλή,
- plan.NOM.SG
- ἐξ
- from
- οὗ
- this.N.GEN.SG
- δὴ
- indeed
- τὰ
- that.N.ACC.PL
- πρῶτα
- first.N.ACC.PL
- διαστήτην
- separate.3DU.AOR.ACT.IND
- ἐρίσαντε
- struggle.PRES.AOR.APRT.M.NOM.DU
- Ἀτρεΐδης
- Atreus:son_of.NOM
- τε
- and
- ἄναξ
- king.NOM.SG
- ἀνδρῶν
- man.GEN.PL
- καὶ
- and
- δῖος
- noble.NOM.SG
- Ἀχιλλεύς.
- Achilles.NOM
μῆνιν ἄειδε θεὰ Πηληϊάδεω Ἀχιλῆος
οὐλομένην, ἣ μυρί’ Ἀχαιοῖς ἄλγε’ ἔθηκε,
πολλὰς δ’ ἰφθίμους ψυχὰς Ἄϊδι προΐαψεν
ἡρώων, αὐτοὺς δὲ ἑλώρια τεῦχε κύνεσσιν
οἰωνοῖσί τε πᾶσι, Διὸς δ’ ἐτελείετο βουλή,
ἐξ οὗ δὴ τὰ πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδης τε ἄναξ ἀνδρῶν καὶ δῖος Ἀχιλλεύς.
[mɛː˥˧nin˧ a˥eː˧de˧ tʰe˧a˧˦ pɛː˧lɛː˧i˧a˥de˧ɔː˧ a˧kʰi˧lɛː˥˧os˧
uː˧lo˧me˥nɛːn˧ | hɛː˧˦ myː˧ri˥ a˧kʰai̯˧oi̯s˥˧ al˥ɡe˧ e˥tʰɛː˧ke˧ |
pol˧laːs˧˦ d‿ipʰ˧tʰiː˧˥muːs˧ psyː˧kʰaːs˧˦ a˥i˧di˧ pro˧i˧ap˥sen˧
hɛː˧rɔː˧˥ɔːn˧ | au̯˧tuːs˧˦ de˦ he˧lɔː˧˥ri˧a˧ teu̯˥˧kʰe˧ ky˥nes˧sin˧
oi̯˧ɔː˧noi̯˥˧si˥ te˧ paː˥˧.si˧ | di˧os˦ d‿e˧te˧leː˧˥e˧to˧ buː˧lɛː˧˥ |
eks˧ huː˥˧ dɛː˧˦ ta˦ prɔː˥˧ta˧ di˧as˧tɛː˧˥tɛːn˧ e˧ri˥san˧te˧
a˧tre˧i˥dɛːs˧ te˧ a˥naks˧ an˧drɔːn˥˧ kai̯˧˦ diː˥˧os a˧kʰil˧leu̯s˧˥]
The wrath sing, goddess, of Peleus’ son, Achilles, that destructive wrath which brought countless woes upon the Achaeans, and sent forth to Hades many valiant souls of heroes, and made them themselves spoil for dogs and every bird; thus the plan of Zeus came to fulfillment, from the time when first they parted in strife Atreus’ son, king of men, and brilliant Achilles.
(Glosses may be a bit off; forgive me for any mistakes.)
From there:
- Words that began with a vowel or voiced consonant have their tone shifted two steps down. Contrastive voicing is then lost, though aspiration remains, and allophonic voicing occurs intervocalically and after a sonorant.
- /i y u/ trigger umlaut in that syllable and, if in the same word, the previous, with the effects accumulating right-to-left within a word until a syllable with no high vowel is encountered:
- /a ɛ e ɔ o u/ > /ɛ e i œ ø y/ if umlaut is triggered by /i/.
/a ɛ e i ɔ o u/ > /œ ø y y ø y y/ if umlaut is triggered by /y/.
/a ɛ e i ɔ o/ > /ɔ œ ø y o u/ if umlaut is triggered by /u/.
- Diphthongs monophthongize.
[meː˧˩nin˩ a˧eː˩de˩ tʰe˧a˩˨ pɛː˧leː˩i˩a˧de˩ɔː˩ ɛ˩kʰi˧lɛː˧˩os˩
uː˩lo˩me˧nɛːn˩ | hɛː˧˦ myː˩ri˧ a˩kʰɛː˧øːs˧˩ al˧ɡe˩ e˧tʰɛː˧ɡe˧ |
pol˧laːs˩˨ t‿ipʰ˩tʰiː˧˥muːs˩ psyː˧kʰaːs˧˦ a˧i˩di˩ pro˧i˩ap˧sen˧
hɛː˧rɔː˩˧ɔːn˩ | ɔː˩duːs˩˨ te˨ he˧lɔː˩˧ri˩a˩ tøː˥˧kʰe˧ ky˥nes˩sin˧
øː˩œː˩nøː˧˩si˥ te˧ pɛː˥˧.si˧ | ti˩os˨ t‿e˩te˧leː˩˧e˩to˧ puː˩lɛː˩˧ |
eks˩ huː˥˧ tɛː˩˨ ta˦ prɔː˥˧da˧ ti˩as˩tɛː˧˥tɛːn˧ i˩ri˧zan˧de˧
a˩dri˧i˧tɛːs˩ te˧ a˧naks˧ an˧drɔːn˧˩ kɛː˧˦ tiː˧˩os ɛ˧kʰil˧løːs˩˧]
Re: Phrase evolution game
Posted: Mon Jun 03, 2024 7:23 am
by Rounin Ryuuji
- μῆνιν
- wrath.ACC.SG
- ἄηδε
- sing.2SG.PRES.ACT.IMP
- θεὰ
- goddess.VOC.SG
- Πηληϊάδεω
- Peleus:son_of.GEN
- Ἀχιλῆος
- Achilles.GEN
- οὐλομένην,
- destructive.F.ACC.SG
- ἣ
- that.F.NOM.SG
- μυρί’
- countless.N.ACC.PL
- Ἀχαιοῖς
- Achaean.DAT.PL
- ἄλγε’
- pain.ACC.PL
- ἔθηκε,
- cause.3SG.AOR.ACT.IND
- πολλὰς
- many.F.ACC.PL
- δ’
- and
- ἰφθίμους
- strong.F.ACC.PL
- ψυχὰς
- soul.ACC.PL
- Ἄϊδι
- Hades.DAT
- προΐαψεν
- send_forth.3SG.AOR.ACT.IND
- ἡρώων,
- hero.GEN.PL
- αὐτοὺς
- 3R.M.ACC
- δὲ
- and
- ἑλώρια
- booty.ACC.PL
- τεῦχε
- make.3SG.IMPF.ACT.IND
- κύνεσσιν
- dog.DAT.PL
- οἰωνοῖσί
- bird_of_prey.DAT.PL
- τε
- and
- πᾶσι,
- every.M.DAT.PL
- Διὸς
- Zeus.GEN
- δ’
- and
- ἐτελείετο
- fulfill.3SG.IMPF.MID.IND
- βουλή,
- plan.NOM.SG
- ἐξ
- from
- οὗ
- this.N.GEN.SG
- δὴ
- indeed
- τὰ
- that.N.ACC.PL
- πρῶτα
- first.N.ACC.PL
- διαστήτην
- separate.3DU.AOR.ACT.IND
- ἐρίσαντε
- struggle.PRES.AOR.APRT.M.NOM.DU
- Ἀτρεΐδης
- Atreus:son_of.NOM
- τε
- and
- ἄναξ
- king.NOM.SG
- ἀνδρῶν
- man.GEN.PL
- καὶ
- and
- δῖος
- noble.NOM.SG
- Ἀχιλλεύς.
- Achilles.NOM
μῆνιν ἄηδε θεὰ Πηληϊάδεω Ἀχιλῆος
οὐλομένην, ἣ μυρί’ Ἀχαιοῖς ἄλγε’ ἔθηκε,
πολλὰς δ’ ἰφθίμους ψυχὰς Ἄϊδι προΐαψεν
ἡρώων, αὐτοὺς δὲ ἑλώρια τεῦχε κύνεσσιν
οἰωνοῖσί τε πᾶσι, Διὸς δ’ ἐτελείετο βουλή,
ἐξ οὗ δὴ τὰ πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδης τε ἄναξ ἀνδρῶν καὶ δῖος Ἀχιλλεύς.
(1) Mid Vowel Collapse: [ɛ(ː) e(ː)] fall together into [e̞], [o(ː) ɔ(ː)] into [o̞]; [ø(ː) œ(ː)] to [ø̞];
(2) Coda [s] > [j] when no consonant intervenes between it and the nucleus;
(3) Clusters of stop + [s] simplify with compensatory lengthening:
[me̞ː˧˩nin˩ a˧e̞ː˩de̞˩ tʰe̞˧a˩˨ pe̞ː˧le̞ː˩i˩a˧de̞˩o̞ː˩ e̞˩kʰi˧le̞ː˧˩o̞j˩
uː˩lo̞˩me̞˧ne̞ːn˩ | he̞ː˧˦ myː˩ri˧ a˩kʰe̞ː˧ø̞ːj˧˩ al˧ɡe̞˩ e̞˧tʰe̞ː˧ɡe̞˧ |
po̞l˧laːj˩˨ t‿ipʰ˩tʰiː˧˥muːj˩ psyː˧kʰaːj˧˦ a˧i˩di˩ pro̞˧i˩ap˧se̞n˧
he̞ː˧ro̞ː˩˧o̞ːn˩ | o̞ː˩duːj˩˨ te̞˨ he̞˧lo̞ː˩˧ri˩a˩ tø̞ː˥˧kʰe̞˧ ky˥ne̞j˩sin˧
ø̞ː˩ø̞ː˩nø̞ː˧˩si˥ te̞˧ pe̞ː˥˧.si˧ | ti˩o̞j˨ t‿e̞˩te̞˧le̞ː˩˧e̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ te̞ː˩˨ ta˦ pro̞ː˥˧da˧ ti˩aj˩te̞ː˧˥te̞ːn˧ i˩ri˧zan˧de̞˧
a˩dri˧i˧te̞ːj˩ te̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ke̞ː˧˦ tiː˧˩o̞j e̞˧kʰil˧lø̞ːsj˧]
Re: Phrase evolution game
Posted: Mon Jun 03, 2024 4:59 pm
by StrangerCoug
- Retroactively correct /sj/ that didn't become /j/.
- Rounin's cluster simplification is also applied across a syllable boundary (with compensatory lengthening as before) as well as word-initially (with no compensatory lengthening).
- /˨ ˦ ˩˨ ˧˦/ merges with /˧ ˥ ˩˧ ˧˥/.
- Vowels diphthongize in hiatus.
- Modest orthography changes: the grave is abolished and replaced with the acute, σ/ς representing /j/ is respelled ϳ (encoded as U+03F3 here), and ξ and ψ are abolished and respelled σ or ς according to normal Greek position rules.
- μῆνιν
- wrath.ACC.SG
- ἄηδε
- sing.2SG.PRES.ACT.IMP
- θεά
- goddess.VOC.SG
- Πηληϊάδεω
- Peleus:son_of.GEN
- Ἀχιλῆοϳ
- Achilles.GEN
- οὐλομένην,
- destructive.F.ACC.SG
- ἣ
- that.F.NOM.SG
- μυρί’
- countless.N.ACC.PL
- Ἀχαιοῖϳ
- Achaean.DAT.PL
- ἄλγε’
- pain.ACC.PL
- ἔθηκε,
- cause.3SG.AOR.ACT.IND
- πολλάϳ
- many.F.ACC.PL
- δ’
- and
- ἰφθίμουϳ
- strong.F.ACC.PL
- συχάϳ
- soul.ACC.PL
- Ἄϊδι
- Hades.DAT
- προΐασεν
- send_forth.3SG.AOR.ACT.IND
- ἡρώων,
- hero.GEN.PL
- αὐτούϳ
- 3R.M.ACC
- δέ
- and
- ἑλώρια
- booty.ACC.PL
- τεῦχε
- make.3SG.IMPF.ACT.IND
- κύνεϳσιν
- dog.DAT.PL
- οἰωνοῖσί
- bird_of_prey.DAT.PL
- τε
- and
- πᾶσι,
- every.M.DAT.PL
- Διόϳ
- Zeus.GEN
- δ’
- and
- ἐτελείετο
- fulfill.3SG.IMPF.MID.IND
- βουλή,
- plan.NOM.SG
- ἐς
- from
- οὗ
- this.N.GEN.SG
- δή
- indeed
- τά
- that.N.ACC.PL
- πρῶτα
- first.N.ACC.PL
- διαστήτην
- separate.3DU.AOR.ACT.IND
- ἐρίσαντε
- struggle.PRES.AOR.APRT.M.NOM.DU
- Ἀτρεΐδηϳ
- Atreus:son_of.NOM
- τε
- and
- ἄνας
- king.NOM.SG
- ἀνδρῶν
- man.GEN.PL
- καί
- and
- δῖοϳ
- noble.NOM.SG
- Ἀχιλλεύϳ.
- Achilles.NOM
μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
[me̞ː˧˩nin˩ a˧je̞ː˩de̞˩ tʰe̞˧ja˩˧ pe̞ː˧le̞ː˩ji˩ja˧de̞˩jo̞ː˩ e̞˩kʰi˧le̞ː˧˩jo̞j˩
uː˩lo̞˩me̞˧ne̞ːn˩ | he̞ː˧˥ myː˩ri˧ a˩kʰe̞ː˧jø̞ːj˧˩ al˧ɡe̞˩ e̞˧tʰe̞ː˧ɡe̞˧ |
po̞l˧laːj˩˧ t‿ipʰ˩tʰiː˧˥muːj˩ syː˧kʰaːj˧˥ a˧ji˩di˩ pro̞˧wi˩jaː˧se̞n˧
he̞ː˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩duːj˩˧ te̞˧ he̞˧lo̞ː˩˧ri˩ja˩ tø̞ː˥˧kʰe̞˧ ky˥ne̞j˩sin˧
ø̞ː˩ɥø̞ː˩nø̞ː˧˩si˥ te̞˧ pe̞ː˥˧.si˧ | ti˩jo̞j˧ t‿e̞˩te̞˧le̞ː˩˧je̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ te̞ː˩˧ ta˥ pro̞ː˥˧da˧ ti˩jaj˩te̞ː˧˥te̞ːn˧ i˩ri˧zan˧de̞˧
a˩dri˧ji˧te̞ːj˩ te̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ke̞ː˧˥ tiː˧˩jo̞j e̞˧kʰil˧lø̞ːj˧]
Re: Phrase evolution game
Posted: Tue Jun 04, 2024 7:01 am
by Rounin Ryuuji
- μῆνιν
- wrath.ACC.SG
- ἄηδε
- sing.2SG.PRES.ACT.IMP
- θεά
- goddess.VOC.SG
- Πηληϊάδεω
- Peleus:son_of.GEN
- Ἀχιλῆοϳ
- Achilles.GEN
- οὐλομένην,
- destructive.F.ACC.SG
- ἣ
- that.F.NOM.SG
- μυρί’
- countless.N.ACC.PL
- Ἀχαιοῖϳ
- Achaean.DAT.PL
- ἄλγε’
- pain.ACC.PL
- ἔθηκε,
- cause.3SG.AOR.ACT.IND
- πολλάϳ
- many.F.ACC.PL
- δ’
- and
- ἰφθίμουϳ
- strong.F.ACC.PL
- συχάϳ
- soul.ACC.PL
- Ἄϊδι
- Hades.DAT
- προΐασεν
- send_forth.3SG.AOR.ACT.IND
- ἡρώων,
- hero.GEN.PL
- αὐτούϳ
- 3R.M.ACC
- δέ
- and
- ἑλώρια
- booty.ACC.PL
- τεῦχε
- make.3SG.IMPF.ACT.IND
- κύνεϳσιν
- dog.DAT.PL
- οἰωνοῖσί
- bird_of_prey.DAT.PL
- τε
- and
- πᾶσι,
- every.M.DAT.PL
- Διόϳ
- Zeus.GEN
- δ’
- and
- ἐτελείετο
- fulfill.3SG.IMPF.MID.IND
- βουλή,
- plan.NOM.SG
- ἐς
- from
- οὗ
- this.N.GEN.SG
- δή
- indeed
- τά
- that.N.ACC.PL
- πρῶτα
- first.N.ACC.PL
- διαστήτην
- separate.3DU.AOR.ACT.IND
- ἐρίσαντε
- struggle.PRES.AOR.APRT.M.NOM.DU
- Ἀτρεΐδηϳ
- Atreus:son_of.NOM
- τε
- and
- ἄνας
- king.NOM.SG
- ἀνδρῶν
- man.GEN.PL
- καί
- and
- δῖοϳ
- noble.NOM.SG
- Ἀχιλλεύϳ.
- Achilles.NOM
μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
Palatalisation: [t tʰ d s k kʰ g h] > [cɕ cɕʰ ɟʑ ɕ ɟ c cʰ ɟ ç] before [e̞(ː) i(ː) ø(ː) y(ː)]; [l n] > [ʎ ɲ] before [i(ː) yː]
Vowel + [j] sequences resolve: [o̞j ø̞ːj aːj uːj e̞j e̞ːj] > [ø̞ yː e̞ː yː i iː]
[me̞ː˧˩ɲin˩ a˧je̞ː˩ɟʑe̞˩ c͡ɕʰe̞˧ja˩˧ pe̞ː˧le̞ː˩ji˩ja˧ɟʑe̞˩jo̞ː˩ e̞˩cʰi˧le̞ː˧˩jø̞ː˩
uː˩lo̞˩me̞˧ne̞ːn˩ | çe̞ː˧˥ myː˩ri˧ a˩cʰe̞ː˧jyː˩ al˧ɟe̞˩ e̞˧cɕʰe̞ː˧ɟe̞˧ |
po̞l˧le̞ː˩˧ cɕ‿ipʰ˩cɕʰiː˧˥myː˩ ɕyː˧kʰe̞ː˧˥ a˧ji˩ɟʑi˩ pro̞˧wi˩jaː˧ɕe̞n˧
çe̞ː˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩dyː˩˧ cɕe̞˧ çe̞˧lo̞ː˩˧ri˩ja˩ cɕø̞ː˥˧cʰe̞˧ cy˥ni˩sin˧
ø̞ː˩ɥø̞ː˩nø̞ː˧˩si˥ cɕe̞˧ pe̞ː˥˧.ɕi˧ | cɕi˩jø̞˧ cɕ‿e̞˩cɕe̞˧le̞ː˩˧je̞˩to̞˧ puː˩le̞ː˩˧ |
e̞ːs˩ huː˥˧ cɕe̞ː˩˧ ta˥ pro̞ː˥˧da˧ cɕi˩jaj˩cɕe̞ː˧˥cɕe̞ːn˧ i˩ri˧zan˧ɟʑe̞˧
a˩dri˧ji˧cɕiː˩ cɕe̞˧ a˧naːs˧ an˧dro̞ːn˧˩ ce̞ː˧˥ cɕiː˧˩jø̞ e̞˧cil˧lyː˧]
Re: Phrase evolution game
Posted: Tue Jun 04, 2024 8:02 am
by bradrn
- De-Rounin-ification: {c, cʰ, cɕ, c͡ɕʰ, ɕ, ç, ɟʑ, k, kʰ} → {k, kʰ, k͡x, k͡x, h, h, j, q, qʰ}, then {k͡x, k͡x} → x
- {ji, jij, iji} → {i, j, i}
- Final vowel deletion: {V, Vː} → {∅, V} / _# (with some tone smoothing/gliding)
- {i, y, e̞, ø̞, iː, yː, e̞ː, ø̞ː} → {ɨ, ʉ, ə, ɞ, iə̆, yɵ̆, e̞ɵ̆, œɞ̆} / before labials and coronals
- [x] → [χ]
- (Formatting change: put gloss rather than text in [more] block, plus some rearrangement)
[me̞ː˧˩ɲɨn˩ a˧je̞ːj˩ χe̞j˧ pe̞ɵ̆˧le̞ː˩ja˧je̞˩jo̞˩ e̞˩kʰɨ˧le̞ː˧˩jø̞˩
uː˩lo̞˩mə˧ne̞ə̆n˩ | he̞˧˥ myɵ̆r˩˧ a˩kʰe̞ː˧jy˩ alɟ˧˩ e̞˧χe̞ːɟ˧ |
po̞l˧le̞˩˧ χ‿ɨpʰ˩χiə̆˧˥my˩ hyː˧qʰe̞˧˥ aj˧˩ pro̞˧wi˩jaː˧hən˧
he̞ə̆˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩dy˩˧ χe̞˧ hə˧lo̞ː˩˧rij˩ χø̞ː˥˧kʰe̞˧ kyɵ̆˥nɨ˩sɨn˧
ø̞ː˩ɥœɞ̆˩nœɞ̆s˧˩ χe̞˧ pe̞ːh˥˧ | χij˩˧ χ‿e̞˩χə˧le̞ː˩˧jət˩˧ puː˩le̞ː˩˧ |
e̞ə̆s˩ hu˥˧ χe̞˩˧‿t pro̞ːd˥˧ χi˩jaj˩χe̞ː˧˥χe̞ə̆n˧ ɨ˩rɨ˧zanj˧
a˩dri˧χi˩ χ‿a˧naːs˧ an˧dro̞ːn˧˩ ke̞˧˥ χiːj˧˩ e̞˧kɨl˧ly˧]
Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
οἰωνοῖσί τε πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τά πρῶτα διαστήτην ἐρίσαντε
Ἀτρεΐδηϳ τε ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
- μῆνιν
- wrath.ACC.SG
- ἄηδε
- sing.2SG.PRES.ACT.IMP
- θεά
- goddess.VOC.SG
- Πηληϊάδεω
- Peleus:son_of.GEN
- Ἀχιλῆοϳ
- Achilles.GEN
- οὐλομένην,
- destructive.F.ACC.SG
- ἣ
- that.F.NOM.SG
- μυρί’
- countless.N.ACC.PL
- Ἀχαιοῖϳ
- Achaean.DAT.PL
- ἄλγε’
- pain.ACC.PL
- ἔθηκε,
- cause.3SG.AOR.ACT.IND
- πολλάϳ
- many.F.ACC.PL
- δ’
- and
- ἰφθίμουϳ
- strong.F.ACC.PL
- συχάϳ
- soul.ACC.PL
- Ἄϊδι
- Hades.DAT
- προΐασεν
- send_forth.3SG.AOR.ACT.IND
- ἡρώων,
- hero.GEN.PL
- αὐτούϳ
- 3R.M.ACC
- δέ
- and
- ἑλώρια
- booty.ACC.PL
- τεῦχε
- make.3SG.IMPF.ACT.IND
- κύνεϳσιν
- dog.DAT.PL
- οἰωνοῖσί
- bird_of_prey.DAT.PL
- τε
- and
- πᾶσι,
- every.M.DAT.PL
- Διόϳ
- Zeus.GEN
- δ’
- and
- ἐτελείετο
- fulfill.3SG.IMPF.MID.IND
- βουλή,
- plan.NOM.SG
- ἐς
- from
- οὗ
- this.N.GEN.SG
- δή
- indeed
- τά
- that.N.ACC.PL
- πρῶτα
- first.N.ACC.PL
- διαστήτην
- separate.3DU.AOR.ACT.IND
- ἐρίσαντε
- struggle.PRES.AOR.APRT.M.NOM.DU
- Ἀτρεΐδηϳ
- Atreus:son_of.NOM
- τε
- and
- ἄνας
- king.NOM.SG
- ἀνδρῶν
- man.GEN.PL
- καί
- and
- δῖοϳ
- noble.NOM.SG
- Ἀχιλλεύϳ.
- Achilles.NOM