An Old Fantasy setting: the Aeredam
Posted: Mon Aug 28, 2023 4:54 pm
So now I understand a bit of actual linguistics which I didn't when I was much younger... I have toyed around with redoing a language I devised (Notalin) from an old fantasy setting. Now the mythology is a bit silly in places and derivative in others, but I find I am not fussed about revising it now because it has been there for so much of my life. When I was younger I was a bit of Tolkien nut and read everything (LotR, Silmarillion, Unfinished Tales, History of Middle Earth etc) and then the knock offs like the Shannara trilogy and so on, but maybe it's interesting to some and nobody has ever really seen any of this before so here goes...
I will begin with a precis of a story I called the Disappearance of the Balkhnor. Some background. The Universe is a sea of order surrounded by chaos and randomness. Randomly chaos creates order, spitting an entity powerful enough to a) survive and b) bend chaos to its will. The first such entity was Aer, the Creator. He fashioned a sea of order, dividing it into three realms - the mortal realm, heaven and hell separating them with a substance we know of as ether and surrounding it all with a barrier to keep chaos at bay. He then created a series of spirits (my equivalent of the Valar) to govern the world, but created them in part as a series of opposites to allow for balance: Good (also King of Heaven), Evil (also King of Hell), Death, Life, Fate, War and the seven elements: Earth, Water, Fire, Air, Light, Dark and Void. The King of Heaven desired to create a race of his own (elves if you like) but was unable to do so as he had no power to create life; taunted by his opposite about this, he turned to ask the Creator to help, but was lured into chaos. This would have destroyed him but a mysterious entity to whom we will come in a later post if anyone cares known only as the Nameless One guided him back to Order and granted all spirits power to create life. This became known as the First Intervention. So the King of Heaven created the aldar and tiftular (varieties of elf), and the King of Hell the Balkhnor (goblins if you like), each god and others working on a plane known as the Workshop (ek Palad eken Tamaþ in Notalin). Each was supposed to represent their god, so the aldar and titfular were the epitome of goodness and the Balkhnor the epitome of evil. There turns out to be a bit of contradiction here, because the point of life is that the sentient creatures, like human, aldar etc have free will so the question arises how we make sure that they behave and think like the epitome of goodness? There is also a bit of seed of jealousy and pride between the two races of elf in that as Aessur, God of Good, instructed them in the languages he had devised (known now as proto-aldar and proto-tiftular) he discovered that two of the tiftular had much greater aptitude for language and poetry than any of the aldar although he had intended all to be equal...
The Disappearance of the Balkhnor
History essentially begins here, circa 15,000 years ago. Prior to this the various kingdoms of humans, tiftular, aldar and the Balkhnor Empire had simply existed in stasis, their political systems and borders unchanging for … well nobody really knows quite how long. The Balkhnor Empire is your quintessential evil empire – temples have acquired a certain sentience of their own as a result of centuries of human sacrifice, the Balkhnor themselves practice advancement by assassination and regularly abuse their inferiors in petty and less petty ways. To care too deeply for any other is deemed a weakness and on obtaining any significant amount of power the first step is usually to try to kill all your main rivals. It is a theocracy ruled by the Priest-King who is also High Priest of the temple in the capital Balkh-Shatar. If then the base currency of evil is hate and treachery, what better way to extol evil than betray your own god?
The Priest-King developed two powerful magical artifacts – one designed to capture and hold a demi-god and help the Balkhnor (or as many as would follow him) to escape to ek Palad eken Tamaþ and one designed to control the seven elements (earth, fire, water, air, light, dark and void). This was a weapon designed – rather hubristically as it turned out – to both aid in the conquest of the world but also so he could supplant the god of evil himself.
Since gods of the Ancient Pantheon are finite and rely therefore to some extent on people telling them what is going on, the Priest-King was able to hide much of this from Đæfi, but not so much that the god of evil did not know something was up. In the city of Tormelil in the north of the continent the chief priest, Nuvarae, comes across a human sacrifice he has not authorised. This is always a challenge to the priest’s authority – does he allow it to go ahead and show weakness (never a good idea in Balkhnor society) or try to stop it. If the latter, will the god from whom his power stems stand behind him. If the answer is no, the priest is as good as dead. Nuvarae’s voice holds; he can still speak with the authority of the Lord of Evil and those behind the sacrifice withdraw the slave, but they have links to the Priest-King and the god speaks to Nuvarae commanding him to go to the capital and see what is happening.
At the same time the Balkhnor army was being prepared to invade the neighbouring Kingdom of the Aldar, with which it shared the continent of Yendo. The aldar, like their cousins the tifular, can be considered subspecies of elf and are in turn the epitome of good. They know no hate or fear and have total trust in each other’s goodness. However, an unknown amount of time before they observed others – human and Balkhnor – fight in the FirstWar and there are books in the libraries of Nithar-Aldar setting out weapons and tactics and strategy in war. A witch, Tath Narentyr, hears of the gathering of soldiers and witch-priests near the border from some friendly tropical birds and tries to persuade the Witches Council to act. Knowing no hate or willingness to fight they decline to do so. He, however, goes in search of the records he needs on weapons and armies and seeks to persuade the king. Ultimately he and his fiancée, Rete Karl, journey into the Balkhnor Empire where no aldar has gone before. (The Karl-Narentyr dynasty incidentally would rule the later N’Dakwa Dominion for the best part of a millennium). There is no sign on the border between the aldar kingdom and the Balkhnor Empire, but you know when you cross. Everything feels like you are being watched by the birds or animals and air feels heavier somehow. Despite having used magic to disguise themselves the two aldar are captured and taken to the dungeons of the temple at Balkh-Shatar.
Nuvarae is on his way to Balkh-Shatar and because word has got back to Balkh-Shatar of Nuvarae’s departure he is harassed all the way – particularly through the passes of the mountains later to be known as the Curvewall. Once there he seeks an audience with the High Priest and he learns of the plan to invade the Kingdom of the Aldar. Such an invasion was carried out against the humans to the east to secure a source of human sacrifice centuries earlier but this was done at the behest of the Lord of Evil himself. This was an unsanctioned war. Inside the blackness of the temple Nuvarae and the Priest-King discussed the war and the need to take initiative unbidden by Đæfi. Suspicious but unwilling to immediately kill Nuvarae, the Priest King allows him to move freely around the capital until he reveals himself. Nuvarae quickly does so with a meeting at which he seeks to consolidate opposition to the attack on the Aldar. Nuvarae is forced to allow the Lord of Evil to temporarily inhabit his body to force others to see how he has not been abandoned by the god, but a priest slips out unnoticed and alerts the Priest King. The King then immediately arrests Nuvarae and leaves him in a dungeon awaiting sacrifice and sends an embassy to impose his own candidate as chief priest in Tormelil. Rete Karl and Tath Narentyr are discovered and also thrown into the dungeon – a prison with only three inmates. The prison is attacked by supporters of the chief priest and the three inmates released, the Balkhnor taking the two Aldar with them, reasoning that use could be made of them.
In Tormelil the Priest King’s candidate for chief priest attempts to impose his will on the priesthood, but his voice fails him and they sacrifice him instead. Escaping from the city and travelling northwards to Tormelil Nuvarae and the aldar are attacked by soldiers and magicians from the capital. About to be overwhelmed, Narentyr does what no aldar has done for years uncounted and uses witchcraft to kill. They escape again and enter the city of Tormelil and take refuge in the temple, much to the disgust of many of the priesthood who would rather sacrifice them to their god. Meanwhile the Balknor army of conquest crossed into Alda and Đæfi and Æssur met. The Lord of Evil had a price to be paid for (allegedly) helping defend against the invasion of the Kingdom of the Aldar. It may be that he had already decided to destroy Yendo and merely wanted to harvest a few more souls for torment in hell. Narentyr and Karl had to pray to him for help, thus putting evil in the hearts and minds of those who should be the paragons and epitome of goodness. At the same time, however, the aldar whose anger had been awoken by the deeds of the Balkhnor were already learning to kill and to hate. Narentyr and Karl do pray to the Lord of Evil who translates them from Tormelil hundreds of miles to the city of Nithar-Aldar as the Balkhnor advance and they begin the defence of the city, but he does not do so without granting them a vision of hell, a terrible, pitiless and tormented world to which he intends to condemn them. However, just as evil infects the hearts of the aldar who should be the epitome of good, so good must infect the hearts of the Balknor.
Soon Đæfi decided to destroy those who defied his will even at the cost of destroying the aldar as well. He acted, coming down onto the mortal plane in incarnate form: a giant in plate armour and sword, planting his sword in the earth outside the gates of Balkh-Shatar. Before he did so, he warned the Tormelike to leave, intending that some of his true loyal worshippers should survive. Nuvarae in turn warned Tath Narentyr to get as many aldar from the continent as possible in the first recorded great act of goodness by a Balkhnor. Đæfi was a mighty man in his incarnate form nine feet in height-armour black as night and sucking in the light, an unlight formed of evil. His helm was similarly fashioned with a great skull mask fashioned in the visor. The sword was huge, man length and broad as two ordinary swords. His shield was red with one device- a spirit being consumed and regurgitated. He stood before the High Priest who raised the Sphereglobe and spoke," I have here a power even you will not scorn."
" I do not scorn your power. I spit on it. You and all your works will perish and there is nothing that you can do."
" Is there not." The Priest King was beginning to work the magic that would send him and his people away to the out of where they would be safe; none ever return to the out of.
As the rift began to form and others began to keep it open and to shepherd the city into the rift the Priest King activated the Sphereglobe to force all elementals to his service, but they were stripped from him by the power of the Lord of Evil. Annal, Lord of Fire, caused one holocaust to grab the globe and bring it to him. As a fiery figure grabbed the globe the Priest King screamed in agony burned as he was. The elementals were free flowing now and Devi span them to his will up and up the fireball went, up and up the screaming vortex fanned by immense wind speeds and flashes of lightning. Darkness began to flow around the vortex, slivers at first, and then huge gobbets of black unlight sucking in the light from all around. The river was spinning as whirlpools formed and span out of control. The earth moved and cracked and in the midst of all the destruction the Lord of Evil, King of Hell, God of Midnight stood unperturbed directing the total destruction of half a continent. The High Priest fell on his knees and, as he was swept up by the rift in time and space that the other gods, horrified by the actions of their brother, were holding open, the destruction span out, running amok beyond control. From afar on the sea the destruction was seen as lights in the sky and then the shock wave hit them. Ships and rowing boats alike capsized or were torn apart as the massive hot wave slammed into them having previously flattened almost all the vegetation between them and the city of Balkh-Shatar. The heat incinerated everything else and left the land a bare desert wasteland, broken boulders and unrelenting heat. What was to be known as the Broken Badlands and the Baranash Wasteland had come into existence then and there.
In the final intervention of the Nameless One, he bound the Lord of Evil, precluding him from ever again leaving Hell and taking incarnate form. He propounded the Scales of Balance which meant that neither good nor evil could prevail in mortal hearts. As evil had come into the hearts of the aldar, so good must be in the hearts of the Balkhnor and evil must come into the hearts of the tiftular also. Only this way could free will prevail. Otherwise both gods would need to be tyrants, governing their creations’ thoughts and actions. The Sphereglobe was taken from the Lord of Fire and hidden where none -even the gods - could see.
Meanwhile the aldar, putting to sea in whatever they could find made landfall first in an archipelago to the west of Yendo. Some settled there, but others made their way further west to the continents of Voltria and Khetinda and in the north east of the latter continent founded what would become the N’Dakwa Dominion, an empire stretching all the way across the top third of the continent and vying with successive tiftular empires for supremacy. The Balkhnor pirated their way across the seas, plundering what they needed before finally making landfall in the north east of the continent of Mtardon and founding the cities that would form the core of the Tormelike Empire.
There are a few references here - the FirstWar (say) - that need expansion as well as 15,000 years of history across both the Aeredam and our own world, Earth to which I can come in later posts if this proves interesting?
I will begin with a precis of a story I called the Disappearance of the Balkhnor. Some background. The Universe is a sea of order surrounded by chaos and randomness. Randomly chaos creates order, spitting an entity powerful enough to a) survive and b) bend chaos to its will. The first such entity was Aer, the Creator. He fashioned a sea of order, dividing it into three realms - the mortal realm, heaven and hell separating them with a substance we know of as ether and surrounding it all with a barrier to keep chaos at bay. He then created a series of spirits (my equivalent of the Valar) to govern the world, but created them in part as a series of opposites to allow for balance: Good (also King of Heaven), Evil (also King of Hell), Death, Life, Fate, War and the seven elements: Earth, Water, Fire, Air, Light, Dark and Void. The King of Heaven desired to create a race of his own (elves if you like) but was unable to do so as he had no power to create life; taunted by his opposite about this, he turned to ask the Creator to help, but was lured into chaos. This would have destroyed him but a mysterious entity to whom we will come in a later post if anyone cares known only as the Nameless One guided him back to Order and granted all spirits power to create life. This became known as the First Intervention. So the King of Heaven created the aldar and tiftular (varieties of elf), and the King of Hell the Balkhnor (goblins if you like), each god and others working on a plane known as the Workshop (ek Palad eken Tamaþ in Notalin). Each was supposed to represent their god, so the aldar and titfular were the epitome of goodness and the Balkhnor the epitome of evil. There turns out to be a bit of contradiction here, because the point of life is that the sentient creatures, like human, aldar etc have free will so the question arises how we make sure that they behave and think like the epitome of goodness? There is also a bit of seed of jealousy and pride between the two races of elf in that as Aessur, God of Good, instructed them in the languages he had devised (known now as proto-aldar and proto-tiftular) he discovered that two of the tiftular had much greater aptitude for language and poetry than any of the aldar although he had intended all to be equal...
The Disappearance of the Balkhnor
History essentially begins here, circa 15,000 years ago. Prior to this the various kingdoms of humans, tiftular, aldar and the Balkhnor Empire had simply existed in stasis, their political systems and borders unchanging for … well nobody really knows quite how long. The Balkhnor Empire is your quintessential evil empire – temples have acquired a certain sentience of their own as a result of centuries of human sacrifice, the Balkhnor themselves practice advancement by assassination and regularly abuse their inferiors in petty and less petty ways. To care too deeply for any other is deemed a weakness and on obtaining any significant amount of power the first step is usually to try to kill all your main rivals. It is a theocracy ruled by the Priest-King who is also High Priest of the temple in the capital Balkh-Shatar. If then the base currency of evil is hate and treachery, what better way to extol evil than betray your own god?
The Priest-King developed two powerful magical artifacts – one designed to capture and hold a demi-god and help the Balkhnor (or as many as would follow him) to escape to ek Palad eken Tamaþ and one designed to control the seven elements (earth, fire, water, air, light, dark and void). This was a weapon designed – rather hubristically as it turned out – to both aid in the conquest of the world but also so he could supplant the god of evil himself.
Since gods of the Ancient Pantheon are finite and rely therefore to some extent on people telling them what is going on, the Priest-King was able to hide much of this from Đæfi, but not so much that the god of evil did not know something was up. In the city of Tormelil in the north of the continent the chief priest, Nuvarae, comes across a human sacrifice he has not authorised. This is always a challenge to the priest’s authority – does he allow it to go ahead and show weakness (never a good idea in Balkhnor society) or try to stop it. If the latter, will the god from whom his power stems stand behind him. If the answer is no, the priest is as good as dead. Nuvarae’s voice holds; he can still speak with the authority of the Lord of Evil and those behind the sacrifice withdraw the slave, but they have links to the Priest-King and the god speaks to Nuvarae commanding him to go to the capital and see what is happening.
At the same time the Balkhnor army was being prepared to invade the neighbouring Kingdom of the Aldar, with which it shared the continent of Yendo. The aldar, like their cousins the tifular, can be considered subspecies of elf and are in turn the epitome of good. They know no hate or fear and have total trust in each other’s goodness. However, an unknown amount of time before they observed others – human and Balkhnor – fight in the FirstWar and there are books in the libraries of Nithar-Aldar setting out weapons and tactics and strategy in war. A witch, Tath Narentyr, hears of the gathering of soldiers and witch-priests near the border from some friendly tropical birds and tries to persuade the Witches Council to act. Knowing no hate or willingness to fight they decline to do so. He, however, goes in search of the records he needs on weapons and armies and seeks to persuade the king. Ultimately he and his fiancée, Rete Karl, journey into the Balkhnor Empire where no aldar has gone before. (The Karl-Narentyr dynasty incidentally would rule the later N’Dakwa Dominion for the best part of a millennium). There is no sign on the border between the aldar kingdom and the Balkhnor Empire, but you know when you cross. Everything feels like you are being watched by the birds or animals and air feels heavier somehow. Despite having used magic to disguise themselves the two aldar are captured and taken to the dungeons of the temple at Balkh-Shatar.
Nuvarae is on his way to Balkh-Shatar and because word has got back to Balkh-Shatar of Nuvarae’s departure he is harassed all the way – particularly through the passes of the mountains later to be known as the Curvewall. Once there he seeks an audience with the High Priest and he learns of the plan to invade the Kingdom of the Aldar. Such an invasion was carried out against the humans to the east to secure a source of human sacrifice centuries earlier but this was done at the behest of the Lord of Evil himself. This was an unsanctioned war. Inside the blackness of the temple Nuvarae and the Priest-King discussed the war and the need to take initiative unbidden by Đæfi. Suspicious but unwilling to immediately kill Nuvarae, the Priest King allows him to move freely around the capital until he reveals himself. Nuvarae quickly does so with a meeting at which he seeks to consolidate opposition to the attack on the Aldar. Nuvarae is forced to allow the Lord of Evil to temporarily inhabit his body to force others to see how he has not been abandoned by the god, but a priest slips out unnoticed and alerts the Priest King. The King then immediately arrests Nuvarae and leaves him in a dungeon awaiting sacrifice and sends an embassy to impose his own candidate as chief priest in Tormelil. Rete Karl and Tath Narentyr are discovered and also thrown into the dungeon – a prison with only three inmates. The prison is attacked by supporters of the chief priest and the three inmates released, the Balkhnor taking the two Aldar with them, reasoning that use could be made of them.
In Tormelil the Priest King’s candidate for chief priest attempts to impose his will on the priesthood, but his voice fails him and they sacrifice him instead. Escaping from the city and travelling northwards to Tormelil Nuvarae and the aldar are attacked by soldiers and magicians from the capital. About to be overwhelmed, Narentyr does what no aldar has done for years uncounted and uses witchcraft to kill. They escape again and enter the city of Tormelil and take refuge in the temple, much to the disgust of many of the priesthood who would rather sacrifice them to their god. Meanwhile the Balknor army of conquest crossed into Alda and Đæfi and Æssur met. The Lord of Evil had a price to be paid for (allegedly) helping defend against the invasion of the Kingdom of the Aldar. It may be that he had already decided to destroy Yendo and merely wanted to harvest a few more souls for torment in hell. Narentyr and Karl had to pray to him for help, thus putting evil in the hearts and minds of those who should be the paragons and epitome of goodness. At the same time, however, the aldar whose anger had been awoken by the deeds of the Balkhnor were already learning to kill and to hate. Narentyr and Karl do pray to the Lord of Evil who translates them from Tormelil hundreds of miles to the city of Nithar-Aldar as the Balkhnor advance and they begin the defence of the city, but he does not do so without granting them a vision of hell, a terrible, pitiless and tormented world to which he intends to condemn them. However, just as evil infects the hearts of the aldar who should be the epitome of good, so good must infect the hearts of the Balknor.
Soon Đæfi decided to destroy those who defied his will even at the cost of destroying the aldar as well. He acted, coming down onto the mortal plane in incarnate form: a giant in plate armour and sword, planting his sword in the earth outside the gates of Balkh-Shatar. Before he did so, he warned the Tormelike to leave, intending that some of his true loyal worshippers should survive. Nuvarae in turn warned Tath Narentyr to get as many aldar from the continent as possible in the first recorded great act of goodness by a Balkhnor. Đæfi was a mighty man in his incarnate form nine feet in height-armour black as night and sucking in the light, an unlight formed of evil. His helm was similarly fashioned with a great skull mask fashioned in the visor. The sword was huge, man length and broad as two ordinary swords. His shield was red with one device- a spirit being consumed and regurgitated. He stood before the High Priest who raised the Sphereglobe and spoke," I have here a power even you will not scorn."
" I do not scorn your power. I spit on it. You and all your works will perish and there is nothing that you can do."
" Is there not." The Priest King was beginning to work the magic that would send him and his people away to the out of where they would be safe; none ever return to the out of.
As the rift began to form and others began to keep it open and to shepherd the city into the rift the Priest King activated the Sphereglobe to force all elementals to his service, but they were stripped from him by the power of the Lord of Evil. Annal, Lord of Fire, caused one holocaust to grab the globe and bring it to him. As a fiery figure grabbed the globe the Priest King screamed in agony burned as he was. The elementals were free flowing now and Devi span them to his will up and up the fireball went, up and up the screaming vortex fanned by immense wind speeds and flashes of lightning. Darkness began to flow around the vortex, slivers at first, and then huge gobbets of black unlight sucking in the light from all around. The river was spinning as whirlpools formed and span out of control. The earth moved and cracked and in the midst of all the destruction the Lord of Evil, King of Hell, God of Midnight stood unperturbed directing the total destruction of half a continent. The High Priest fell on his knees and, as he was swept up by the rift in time and space that the other gods, horrified by the actions of their brother, were holding open, the destruction span out, running amok beyond control. From afar on the sea the destruction was seen as lights in the sky and then the shock wave hit them. Ships and rowing boats alike capsized or were torn apart as the massive hot wave slammed into them having previously flattened almost all the vegetation between them and the city of Balkh-Shatar. The heat incinerated everything else and left the land a bare desert wasteland, broken boulders and unrelenting heat. What was to be known as the Broken Badlands and the Baranash Wasteland had come into existence then and there.
In the final intervention of the Nameless One, he bound the Lord of Evil, precluding him from ever again leaving Hell and taking incarnate form. He propounded the Scales of Balance which meant that neither good nor evil could prevail in mortal hearts. As evil had come into the hearts of the aldar, so good must be in the hearts of the Balkhnor and evil must come into the hearts of the tiftular also. Only this way could free will prevail. Otherwise both gods would need to be tyrants, governing their creations’ thoughts and actions. The Sphereglobe was taken from the Lord of Fire and hidden where none -even the gods - could see.
Meanwhile the aldar, putting to sea in whatever they could find made landfall first in an archipelago to the west of Yendo. Some settled there, but others made their way further west to the continents of Voltria and Khetinda and in the north east of the latter continent founded what would become the N’Dakwa Dominion, an empire stretching all the way across the top third of the continent and vying with successive tiftular empires for supremacy. The Balkhnor pirated their way across the seas, plundering what they needed before finally making landfall in the north east of the continent of Mtardon and founding the cities that would form the core of the Tormelike Empire.
There are a few references here - the FirstWar (say) - that need expansion as well as 15,000 years of history across both the Aeredam and our own world, Earth to which I can come in later posts if this proves interesting?