A Minecraft Protolang
Posted: Thu Mar 14, 2024 2:29 pm
This is for a protolang spoken by a fictional population of humanoid and villager-like NPCs in a modded Minecraft server, these people residing in a jungle on an island. The protolang would split in two via sound and grammar changes.
It's an idea I thought up for a Minecraft SMP series idea I posted about here a while back in the small discussions. A series played by myself, Life series players like Grian, SolidarityGaming, Martyn, Skizzleman, SmallishBeans, PearlescentMoon, ZombieCleo, Mumbo Jumbo, LDShadowLady, etc. some Hermits from the Hermitcraft server, and Minecraft players like Dracheneks and Agma Schwa, and some friends of theirs, given their experience with conlangs.
In this series, inspired by NativLang's video about first contact with foreign speakers in their territory, each season finds the players crashed or shipwrecked "on an island, in a rainforest, or up in the mountains" and, while trying to survive and rebuild civilization, are challenged with figuring out the language(s) and customs of the native speakers nearby them. For each season, it's (a) new location(s), (a) new people(s), and (a) new language(s). This language is the common ancestor of the two for the first season.
Consonants: m, n, p, t, k, q, ʔ('), ts, tɬ(tl), s, ɬ(hl), ħ(hh), ʕ(hq), h, r, l, j, w
Vowels: a, aː(aa), e, eː(ee), i, iː(ii), o, oː(oo), u, uː(uu)
Syllables and stress are the same as Simatsan, with the structure being (C)V, and stress falling on the antepenult by default, the only exception being if the penult has a long vowel, in which that one is stressed instead.
The script would start out as a logography, the speakers using flint or arrows to carve glyphs into trees, leading to logographs with thick vertical lines and thin horizontal ones. Eventually, they'd transition their writing to paper(invented from sugar cane) with ink written on it via feathers.
Nouns:
animal: tahli
tree: petlee
food: tsohhe
water: tuuhha
fire: qi'i
sheep: ketlaa
pig: tiike
chicken: teqi
cow: napaa
bird(parrot): wuhee
bear(panda): tse
ocelot/cat: riikii
creeper: qee
phantom: hhu
turtle(sea turtle): tli
cocoa beans: sote
melon: sa
bamboo: hleqitse
frog: hlu
sword: hunt+tool
bow: string+tool
arrow: 'eequ
string: spider+stuff
spider: qaatli
person: ohu
bone: maate
stuff: qatsuu
leaf: lera
plant: tle
slime: mohlu
squid: hhe
sun: tso
moon: ka
light: qoohqu
dark: hheeri
ground: qii
grass: nela
dirt: setsii
stone/cobblestone: quuhle
pickaxe: mine+tool
shovel: dig+tool
cave: hqaako
zombie: cave+person
tiny zombie: person+small
witch: hqihi
enderman: person+big
rotten flesh: cave+person+stuff
crafting table: craft+tool
furnace: cook+place
chest: hiitse
place: teehho
home: hetaa
jungle: tree+place
ink: squid+stuff
fish: 'utla
tool: loraa
weapon: hunt+ tool
ax: tree+tool
sheers: sheer+tool
wool: sheep+stuff
leather: cow+stuff
redstone: tlaka
lead: animal+tool
gunpowder: creeper+stuff
gravel: haqa
flint: gravel+unit
rain: retse
lightning: hqo
stair: hla'e
slab: te
sand: 'uu
glass: tlahho
sugar cane: nuure
path: kute
unit/piece: leequ
feather: roohhe
egg: hli'o
fishing rod: fish+tool
bottle/container: 'ootse
bowl: woluu
day: hharu
night: hqiitso
lever: luji
door: jaa'e
house: hhooki
steak: cow+food
mutton: sheep+food
chicken(food): chicken+food
feather: chicken+stuff
porkchop: pig+food
farm: tsetli
up: tlesa
down: 'itlu
Those certain mobs are chosen if the series starts with a cheap budget and cheap storage space. Those mobs spawn in jungle biomes in normal Minecraft, and besides, it could be nice to start with something familiar. More modifications would need to be accommodated.
Verbs:
kill: 'ehle
hunt: konee
craft: noota
build: nisuu
see: pitle
eat: siro
drink: he'o
stand: tluu
swim: tsi'u
crawl: 'aati
dig: 'ii
punch: hqu
mine: tliiqo
cook/smelt: saaquu
give: kiihha
take: quusa
stay: qitlee
go: 'oo
move: tlo'a
stop: hhila
sit: sooki
exist: hha
live/dwell/reside: e
lack: iqo
eventual successor word for "lack": mau
speak: taare
tell: oko
ask: tleehqi
come: jo'o
arrive: suuki
draw: 'ihlu
write: hhako
cause: muqa
milk: keehqo
plant: puhlii
sheer: qaahla
finish: iiho
complete: so
want/need: hhoo
possess/have: tloo'i
gain: tehqii
command: koose
push: waqo
pull: 'eena
enter: hqoone
exit: uhlii
proceed: hhaatsi
squat: hlutsaa
harvest: uro
know: qetlu
contain: 'iipo
Adjectives(derived from nouns):
big: paku
small: sutli
large/huge: pee'o
little/tiny: kiqii
empty: qosaa
half full: tlo
full: 'akee
raw: 'iitu
cooked: 'ete
before: tloka
during: tehla
after: tsihquu
some: wehhi
many: posaa
all: jooru
earlier: ke
later/then: pe
alive: too
dead: qaa
Adpositions(derived from both nouns and verbs):
at/on: derived from "sit"
inside: tihle
outside: so'u
into: derived from "enter"
out of: derived from "exit"
above: a(derived from "up")
beneath: ju(derived from "down")
from: mo
to: derived from "go", despite it being the future tense marker(Should I use something different to derive "to" from?)
of: tsee
with: roo
around: tsii
about: ni
Pronouns:
I/me: kaa
You(singular): hlii
You(plural): nu
He/She/It: ree
We/Us: tlaa
They/Them: hqii
Interjections:
to call someone's attention: 'uusi
yes: derived from "possess"
no: derived from "lack"
unknown answer: neehho
maybe: saahla
surprise/fear: hhohi
Color Terms(tied to taxonomy):
red: derived from "redstone"
yellow: derived from "fire"
green: derived from "leaf"
blue: derived from "water"
white: derived from "light"
black: derived from "dark"
Demonstratives:
this: hoo
that: la
Question terms: There are no tutorials about question words in conlangs and languages compared to English, so I decided to improvise, even for the interjections.
interrogative marker: hqatlo
What: koo
When: 'a
How: tsiqe
Where: 'uupo
Why: hle
Negation marker: derived from "lack"
Conjunctions:
and: ji
or: mi
Valency:
passive/mediopassive: take +
causative: cause +
Numbers(the system is base-16):
zero: maybe derived from "empty"?
one: hlo
two: tsaahli
three: qo
four: komo
five: tsutaa
six: totse
seven: rahli
eight: wiruu
nine: rutsi
ten: jeta
eleven: litsu
twelve: meetu
thirteen: hqeko
fourteen: eru
fifteen: hutlo
Word order: VOS
Grammatical Number: singular(unmarked), plural(many), distributive(some)
Tenses: past, present(unmarked), future(go +)
Aspects: perfective(finish +), imperfective(unmarked), cessative(stop +)
A distinction between perfective and cessative would exist as long as the perfective means the verb was performed and completed, and the cessative means the verb was performed but not completed.
Copulae:
standard: derived from "exist"
locative: derived from "live/dwell/reside"
???: derived from "stand"
Idioms: the following ones below...
???: (LIT. to fall off a very high place with no slime blocks or water underneath) to pursue a goal that would end at the cost of one's own life
???: (LIT. (leave) to combat without a weapon) to make a mistake before starting a task
I might need some idioms and metaphors about learning and experience. Swimming is out of the question since the world is close to normal Minecraft, and IDK about crafting, which would be a boring association for some reason. Maybe you guys could come up with something from looking at the lexicon.
Conceptual Metaphors: The flow of time is perceived the same way as in Mandarin, with "up" being related to the past, and "down" to the future. Fire could be associated with anger, pain, and death(if playing on modes where a person would die without the ability to respawn and thus be out of the game). Rain could be associated with sadness. Sunlight could be associated with happiness. Players and NPCs can drown in water, and fire is useful for lighting places, at least until the invention of torches.
They could learn farming by figuring out how to plant and harvest melons, thus associating moist dirt(tilled) with strength or wellness and dry dirt(while still tilled) with weakness or sickness, or whatever is similar to the latter if players and NPCs can't receive sicknesses unless mods are utilized.
What do you guys think?
It's an idea I thought up for a Minecraft SMP series idea I posted about here a while back in the small discussions. A series played by myself, Life series players like Grian, SolidarityGaming, Martyn, Skizzleman, SmallishBeans, PearlescentMoon, ZombieCleo, Mumbo Jumbo, LDShadowLady, etc. some Hermits from the Hermitcraft server, and Minecraft players like Dracheneks and Agma Schwa, and some friends of theirs, given their experience with conlangs.
In this series, inspired by NativLang's video about first contact with foreign speakers in their territory, each season finds the players crashed or shipwrecked "on an island, in a rainforest, or up in the mountains" and, while trying to survive and rebuild civilization, are challenged with figuring out the language(s) and customs of the native speakers nearby them. For each season, it's (a) new location(s), (a) new people(s), and (a) new language(s). This language is the common ancestor of the two for the first season.
Consonants: m, n, p, t, k, q, ʔ('), ts, tɬ(tl), s, ɬ(hl), ħ(hh), ʕ(hq), h, r, l, j, w
Vowels: a, aː(aa), e, eː(ee), i, iː(ii), o, oː(oo), u, uː(uu)
Syllables and stress are the same as Simatsan, with the structure being (C)V, and stress falling on the antepenult by default, the only exception being if the penult has a long vowel, in which that one is stressed instead.
The script would start out as a logography, the speakers using flint or arrows to carve glyphs into trees, leading to logographs with thick vertical lines and thin horizontal ones. Eventually, they'd transition their writing to paper(invented from sugar cane) with ink written on it via feathers.
Nouns:
animal: tahli
tree: petlee
food: tsohhe
water: tuuhha
fire: qi'i
sheep: ketlaa
pig: tiike
chicken: teqi
cow: napaa
bird(parrot): wuhee
bear(panda): tse
ocelot/cat: riikii
creeper: qee
phantom: hhu
turtle(sea turtle): tli
cocoa beans: sote
melon: sa
bamboo: hleqitse
frog: hlu
sword: hunt+tool
bow: string+tool
arrow: 'eequ
string: spider+stuff
spider: qaatli
person: ohu
bone: maate
stuff: qatsuu
leaf: lera
plant: tle
slime: mohlu
squid: hhe
sun: tso
moon: ka
light: qoohqu
dark: hheeri
ground: qii
grass: nela
dirt: setsii
stone/cobblestone: quuhle
pickaxe: mine+tool
shovel: dig+tool
cave: hqaako
zombie: cave+person
tiny zombie: person+small
witch: hqihi
enderman: person+big
rotten flesh: cave+person+stuff
crafting table: craft+tool
furnace: cook+place
chest: hiitse
place: teehho
home: hetaa
jungle: tree+place
ink: squid+stuff
fish: 'utla
tool: loraa
weapon: hunt+ tool
ax: tree+tool
sheers: sheer+tool
wool: sheep+stuff
leather: cow+stuff
redstone: tlaka
lead: animal+tool
gunpowder: creeper+stuff
gravel: haqa
flint: gravel+unit
rain: retse
lightning: hqo
stair: hla'e
slab: te
sand: 'uu
glass: tlahho
sugar cane: nuure
path: kute
unit/piece: leequ
feather: roohhe
egg: hli'o
fishing rod: fish+tool
bottle/container: 'ootse
bowl: woluu
day: hharu
night: hqiitso
lever: luji
door: jaa'e
house: hhooki
steak: cow+food
mutton: sheep+food
chicken(food): chicken+food
feather: chicken+stuff
porkchop: pig+food
farm: tsetli
up: tlesa
down: 'itlu
Those certain mobs are chosen if the series starts with a cheap budget and cheap storage space. Those mobs spawn in jungle biomes in normal Minecraft, and besides, it could be nice to start with something familiar. More modifications would need to be accommodated.
Verbs:
kill: 'ehle
hunt: konee
craft: noota
build: nisuu
see: pitle
eat: siro
drink: he'o
stand: tluu
swim: tsi'u
crawl: 'aati
dig: 'ii
punch: hqu
mine: tliiqo
cook/smelt: saaquu
give: kiihha
take: quusa
stay: qitlee
go: 'oo
move: tlo'a
stop: hhila
sit: sooki
exist: hha
live/dwell/reside: e
lack: iqo
eventual successor word for "lack": mau
speak: taare
tell: oko
ask: tleehqi
come: jo'o
arrive: suuki
draw: 'ihlu
write: hhako
cause: muqa
milk: keehqo
plant: puhlii
sheer: qaahla
finish: iiho
complete: so
want/need: hhoo
possess/have: tloo'i
gain: tehqii
command: koose
push: waqo
pull: 'eena
enter: hqoone
exit: uhlii
proceed: hhaatsi
squat: hlutsaa
harvest: uro
know: qetlu
contain: 'iipo
Adjectives(derived from nouns):
big: paku
small: sutli
large/huge: pee'o
little/tiny: kiqii
empty: qosaa
half full: tlo
full: 'akee
raw: 'iitu
cooked: 'ete
before: tloka
during: tehla
after: tsihquu
some: wehhi
many: posaa
all: jooru
earlier: ke
later/then: pe
alive: too
dead: qaa
Adpositions(derived from both nouns and verbs):
at/on: derived from "sit"
inside: tihle
outside: so'u
into: derived from "enter"
out of: derived from "exit"
above: a(derived from "up")
beneath: ju(derived from "down")
from: mo
to: derived from "go", despite it being the future tense marker(Should I use something different to derive "to" from?)
of: tsee
with: roo
around: tsii
about: ni
Pronouns:
I/me: kaa
You(singular): hlii
You(plural): nu
He/She/It: ree
We/Us: tlaa
They/Them: hqii
Interjections:
to call someone's attention: 'uusi
yes: derived from "possess"
no: derived from "lack"
unknown answer: neehho
maybe: saahla
surprise/fear: hhohi
Color Terms(tied to taxonomy):
red: derived from "redstone"
yellow: derived from "fire"
green: derived from "leaf"
blue: derived from "water"
white: derived from "light"
black: derived from "dark"
Demonstratives:
this: hoo
that: la
Question terms: There are no tutorials about question words in conlangs and languages compared to English, so I decided to improvise, even for the interjections.
interrogative marker: hqatlo
What: koo
When: 'a
How: tsiqe
Where: 'uupo
Why: hle
Negation marker: derived from "lack"
Conjunctions:
and: ji
or: mi
Valency:
passive/mediopassive: take +
causative: cause +
Numbers(the system is base-16):
zero: maybe derived from "empty"?
one: hlo
two: tsaahli
three: qo
four: komo
five: tsutaa
six: totse
seven: rahli
eight: wiruu
nine: rutsi
ten: jeta
eleven: litsu
twelve: meetu
thirteen: hqeko
fourteen: eru
fifteen: hutlo
Word order: VOS
Grammatical Number: singular(unmarked), plural(many), distributive(some)
Tenses: past, present(unmarked), future(go +)
Aspects: perfective(finish +), imperfective(unmarked), cessative(stop +)
A distinction between perfective and cessative would exist as long as the perfective means the verb was performed and completed, and the cessative means the verb was performed but not completed.
Copulae:
standard: derived from "exist"
locative: derived from "live/dwell/reside"
???: derived from "stand"
Idioms: the following ones below...
???: (LIT. to fall off a very high place with no slime blocks or water underneath) to pursue a goal that would end at the cost of one's own life
???: (LIT. (leave) to combat without a weapon) to make a mistake before starting a task
I might need some idioms and metaphors about learning and experience. Swimming is out of the question since the world is close to normal Minecraft, and IDK about crafting, which would be a boring association for some reason. Maybe you guys could come up with something from looking at the lexicon.
Conceptual Metaphors: The flow of time is perceived the same way as in Mandarin, with "up" being related to the past, and "down" to the future. Fire could be associated with anger, pain, and death(if playing on modes where a person would die without the ability to respawn and thus be out of the game). Rain could be associated with sadness. Sunlight could be associated with happiness. Players and NPCs can drown in water, and fire is useful for lighting places, at least until the invention of torches.
They could learn farming by figuring out how to plant and harvest melons, thus associating moist dirt(tilled) with strength or wellness and dry dirt(while still tilled) with weakness or sickness, or whatever is similar to the latter if players and NPCs can't receive sicknesses unless mods are utilized.
What do you guys think?