Typological Inspiration Game
Posted: Wed Oct 02, 2024 5:35 pm
When I get stuck in a conlanging rut, I tend to look to typology for inspiration. There are certain combinations of features that might be interesting in combination with one another, but don't tend to co-occur in natlangs because they are concentrated in different families or in non-overlapping language areas. Trying to imagine how these features would interact within a single language is always good conlang inspiration. In light of this, I had the idea to gamify the above inspiration source.
Here's how the game works: each commenter suggests at least two (although optionally, more) language families or language areas. The next commenter produces a brief sketch (which could be as simple as a phoneme inventory, but ideally would include some grammar tidbits and example sentences) which combines the features/"vibes" of the given language groups. Then they suggest their own pairing, and the cycle repeats.
There is an element of interpretation in this game. Ideally, one interprets the prompt in whatever way produces the most interesting result.
To give an initial prompt: PNW/Indic. I will probably try my hand at this one if nobody else comes along and does it first.
Here's how the game works: each commenter suggests at least two (although optionally, more) language families or language areas. The next commenter produces a brief sketch (which could be as simple as a phoneme inventory, but ideally would include some grammar tidbits and example sentences) which combines the features/"vibes" of the given language groups. Then they suggest their own pairing, and the cycle repeats.
There is an element of interpretation in this game. Ideally, one interprets the prompt in whatever way produces the most interesting result.
To give an initial prompt: PNW/Indic. I will probably try my hand at this one if nobody else comes along and does it first.