Is my script insane enough, too insane, or anadew?
Posted: Sat Dec 22, 2018 10:18 am
For a long time, I wanted to make a writing system, where orthography would depend on the position of the celestial bodies. The writing system (and a language, which uses it) is intended for a role-playing game, where the players may try to tease some extra hints out of the in-game texts, written in the language. So, I would be very thankful for an opinion on the system.
To understand the logic behind this script (let's call it the cursive) you need to understand how to write the proto-script (the runes). The system is actually quite straightforward. It is a featural syllabary, somewhat like Hangul. To start, you take a square subdivided into four smaller square. The centre of the square is assumed to represent the Moon, which is called E in the language (the exact vowels are unimportant, so I don't give IPA). Then, you determine which corner of the big square points towards the Sun, and which points toward the Earth (when on Earth, imagine the solar system as if you are floating above one of the poles of the Moon). The corner of the Sun then stands for the A vowel, the corner on the opposite side from it stands for the I vowel, the corner of the Earth is an U and the last remaining corner is an O. Then, you start filling the corners by drawing the glyphs from the figure, and an example of the whole process is shown in figure 1. Now, as long as the Moon, the Sun and the Earth are not lined up, you can practice your magical writing (of course it's magical). There are, of course, other possible syllable shapes, which I do not show in the figures, but they are not important right now.
Based on these runes, a cursive script was developed by practitioners of magic. [spoiler]It's a maho-shoujo game, so - witches, basically.[/spoiler] The way it happened was by clamping together common groupings of symbols, and ironically it ended up in creating a system of about 150 glyphs, but at least it helped to prevent the uninitiated from reading any confidential records, which may be handy, if you are a witch. Anyway, the cursive script uses four groups of glyphs for each consonant:
1 CV glyphs
2 VC glyphs
3 Glyphs for a simple coda
4 Glyphs for the complex coda (max coda is CN)
(A [ts] group is given as an example, fig. 3; there are also the vowel signs there).
The vowel is determined by the squares on the runic script grid, each square is numbered and has a glyph in rows 1-3 corresponding to it (numbering goes right to left, just like the direction of the writing). So, if u is the 2nd vowel, tsuts will be spelled as glyph 1.2 + glyph 3.2. The fifth glyph in rows 1 and 2 is the E glyph, and if a third row glyph is required (like in a 'tets' syllable), it takes glyph 3.1. The stand alone vowel signs are numbered in the same fashion.
Finally, I give the same phrase written during two different planetary arrangements, as well as the full script for anyone interested. Please, pardon my handwriting.
To understand the logic behind this script (let's call it the cursive) you need to understand how to write the proto-script (the runes). The system is actually quite straightforward. It is a featural syllabary, somewhat like Hangul. To start, you take a square subdivided into four smaller square. The centre of the square is assumed to represent the Moon, which is called E in the language (the exact vowels are unimportant, so I don't give IPA). Then, you determine which corner of the big square points towards the Sun, and which points toward the Earth (when on Earth, imagine the solar system as if you are floating above one of the poles of the Moon). The corner of the Sun then stands for the A vowel, the corner on the opposite side from it stands for the I vowel, the corner of the Earth is an U and the last remaining corner is an O. Then, you start filling the corners by drawing the glyphs from the figure, and an example of the whole process is shown in figure 1. Now, as long as the Moon, the Sun and the Earth are not lined up, you can practice your magical writing (of course it's magical). There are, of course, other possible syllable shapes, which I do not show in the figures, but they are not important right now.
Based on these runes, a cursive script was developed by practitioners of magic. [spoiler]It's a maho-shoujo game, so - witches, basically.[/spoiler] The way it happened was by clamping together common groupings of symbols, and ironically it ended up in creating a system of about 150 glyphs, but at least it helped to prevent the uninitiated from reading any confidential records, which may be handy, if you are a witch. Anyway, the cursive script uses four groups of glyphs for each consonant:
1 CV glyphs
2 VC glyphs
3 Glyphs for a simple coda
4 Glyphs for the complex coda (max coda is CN)
(A [ts] group is given as an example, fig. 3; there are also the vowel signs there).
The vowel is determined by the squares on the runic script grid, each square is numbered and has a glyph in rows 1-3 corresponding to it (numbering goes right to left, just like the direction of the writing). So, if u is the 2nd vowel, tsuts will be spelled as glyph 1.2 + glyph 3.2. The fifth glyph in rows 1 and 2 is the E glyph, and if a third row glyph is required (like in a 'tets' syllable), it takes glyph 3.1. The stand alone vowel signs are numbered in the same fashion.
Finally, I give the same phrase written during two different planetary arrangements, as well as the full script for anyone interested. Please, pardon my handwriting.