Workshopping a conlang with Describing Morphosyntax
Posted: Thu Apr 23, 2020 3:21 pm
Controversial opinion perhaps, but personally I don't think that the traditional "grammar" sequence is actually all that useful for creating a language. Going from phonology to morphology to syntax just doesn't really cut it for me. It's a great way to present a language, sure, but not helpful when you're still building it.
Similarly, I love the scratchpad format for spitballing and playing with ideas. However, as an inherently free-form thing, it lacks structure and focus, which means that you could end up with (for example) an extremely detailed description of how valence adjusting is instantiated in your language, but no clue whatsoever about what kind of numerals your language uses for counting.
There is a third way, however. Most of you are going to be familiar with Describing Morphosyntax, by Thomas E Payne. Each chapter has a list of prompts for writing a "typological" grammar sketch, which invite you to think about how the language you're describing works, and the chapters go from "broad-brush" down to "narrow". See for yourself: a list of the questions in the book can be found here.
What I'm proposing is to use this list of questions to "workshop" a conlang. I'm currently in the middle of essentially re-creating all of my conworld's languages, and this seems an efficient way of doing so. The language I'll be creating is Proto-Oxaric, the triconsonantal language I talk about here, which in turn is derived from the language I mentioned [url=
http://verduria.org/viewtopic.php?f=3&t ... =20#p26834]here[/url].
TL;DR -
What? I'm creating a language. It's triconsonantal.
How? Using "Describing Morphosyntax" as a template.
Why? Uh, because that's what we do here.
No, why here? Because I crave that sweet sweet validation during lockdown.
Similarly, I love the scratchpad format for spitballing and playing with ideas. However, as an inherently free-form thing, it lacks structure and focus, which means that you could end up with (for example) an extremely detailed description of how valence adjusting is instantiated in your language, but no clue whatsoever about what kind of numerals your language uses for counting.
There is a third way, however. Most of you are going to be familiar with Describing Morphosyntax, by Thomas E Payne. Each chapter has a list of prompts for writing a "typological" grammar sketch, which invite you to think about how the language you're describing works, and the chapters go from "broad-brush" down to "narrow". See for yourself: a list of the questions in the book can be found here.
What I'm proposing is to use this list of questions to "workshop" a conlang. I'm currently in the middle of essentially re-creating all of my conworld's languages, and this seems an efficient way of doing so. The language I'll be creating is Proto-Oxaric, the triconsonantal language I talk about here, which in turn is derived from the language I mentioned [url=
http://verduria.org/viewtopic.php?f=3&t ... =20#p26834]here[/url].
TL;DR -
What? I'm creating a language. It's triconsonantal.
How? Using "Describing Morphosyntax" as a template.
Why? Uh, because that's what we do here.
No, why here? Because I crave that sweet sweet validation during lockdown.