Twin Aster
Posted: Wed May 06, 2020 8:32 pm
Might as well make a post about this…putting it out there might give me enough motivation to get out of this depressive rut in which I've become all too comfortable. Seeing as WeepingElf made one about his legendarium, I figure I finally will as well. I hope this isn't too bare-bones to stand here as its own topic…if it is, let me know. Otherwise, I hope to use this thread to kind of be a one-stop shop for things so I don't end up cluttering up the board.
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The setting of Twin Aster is the Eta Cassiopeiae system. Around star A, there is the planet Ítöð, which is the home of the aʕȝúr (singular ʕaȝúr), which are sort of a caniform/humanoid species. There are a number of continents on this planet, namely:
- Matanhír (where the Tim Ar started out)
- Máðíhír
- Nȝûrin (the Empire of the Violet Sun is based here)
- Sóhatékhír
- Tethír (where the Tlar Kyanà hail from)
- Tuóntón
- Ȝurkéłis
- ʕeteĝkuólo
An interesting, multiple-continent-spanning feature is the Burning Mountains (Áhrak ü Êt Ðek Nöĝ), which stretch for over 10'000 km by some measures. As you might guess from the name, they are really volcanically active. Eta Cassiopeiae B (Háʕán Haȝ Ðún Ü, "the Second Sun") is prominent in the sky, even when at opposition. Naturally it has (barren) planets of its own. The Tim Ar managed to get there first and colonized it as a resource base/scientific base/status symbol.
You'll note that I generally use Tim Ar names for things in the broad like this since they carry the biggest sticks at the time the story is set.
There's also the Messerini line, which I named after my great-grandmother, which is a line that spans the globe; above it, cultures tend towards patriarchy whereas below it they tend towards matriarchy. As you can imagine, the conflicts between cultures on either side of the line can get ideologically ugly.
There are a number of languages and language families, including but not limited to the following:
- The Tim Ar-O languages: Includes Classical Ĝate n Tim Ar (that "CT" I often post about) and its descendants as well as O, gPangin, et al.
- Kgáweq': Currently an isolate for which I've lost most of my notes, though I might go back, rewind things, and make other languages related to it
- The Caber languages: You may be familiar with their logograms.
- Waqwaq: Spoken somewhere in Tethír.
- The Mziddyun Sprachbund: Where triconsonantal roots are an areal feature and everybody knows your name, even though they all know it differently. Currently includes the Wokratak languages, Sengin, Raholgic, and maybe others. The problem is, I love developing these but the Sprachbund is basically a desert for most of its extent.
- Taltic: A moribund language group whose heyday was a couple thousand years and a lot less consonants ago.
- Khaya: Another language made for logograms; similarity to "Maya", whose logograms the script owes a large debt to, is coincidental.
- Sisok Tlar Kyanà: Language of the Tlar Kyanà whose dialects are close to where mutual intelligibility breaks down.
- The Dujajikiswa languages: A language family that I haven't done enough with in a while. I should pick it back up.
- Təmattwəspwaypksma: Phonemes? Where we're going we don't need…phonemes.
- The Tsioric languages: The liturgical language of the Patchwork States comes from this family.
I want to develop CT more since it's kind of the "workhorse" language used for diplomacy and everything. My problem lately is motivation and time, and also I keep losing the notebooks with the cuneiform I developed for it. I may just do a wholesale change to hieroglyphics, but I'm not sure I want to—cuneiform very much suits the aesthetic I'm going for with the culture, which is very martial. My other problem is that it's a millennia-old language used as a lingua franca and I want to keep it reasonably "updated" despite it being native to a culture in antiquity—they need to talk about spaceships and petrochemicals, after all—but I don't want to just kludge it badly. Has anyone here ever done anything like this before? If so, do you have any tips or tricks?
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The setting of Twin Aster is the Eta Cassiopeiae system. Around star A, there is the planet Ítöð, which is the home of the aʕȝúr (singular ʕaȝúr), which are sort of a caniform/humanoid species. There are a number of continents on this planet, namely:
- Matanhír (where the Tim Ar started out)
- Máðíhír
- Nȝûrin (the Empire of the Violet Sun is based here)
- Sóhatékhír
- Tethír (where the Tlar Kyanà hail from)
- Tuóntón
- Ȝurkéłis
- ʕeteĝkuólo
An interesting, multiple-continent-spanning feature is the Burning Mountains (Áhrak ü Êt Ðek Nöĝ), which stretch for over 10'000 km by some measures. As you might guess from the name, they are really volcanically active. Eta Cassiopeiae B (Háʕán Haȝ Ðún Ü, "the Second Sun") is prominent in the sky, even when at opposition. Naturally it has (barren) planets of its own. The Tim Ar managed to get there first and colonized it as a resource base/scientific base/status symbol.
You'll note that I generally use Tim Ar names for things in the broad like this since they carry the biggest sticks at the time the story is set.
There's also the Messerini line, which I named after my great-grandmother, which is a line that spans the globe; above it, cultures tend towards patriarchy whereas below it they tend towards matriarchy. As you can imagine, the conflicts between cultures on either side of the line can get ideologically ugly.
There are a number of languages and language families, including but not limited to the following:
- The Tim Ar-O languages: Includes Classical Ĝate n Tim Ar (that "CT" I often post about) and its descendants as well as O, gPangin, et al.
- Kgáweq': Currently an isolate for which I've lost most of my notes, though I might go back, rewind things, and make other languages related to it
- The Caber languages: You may be familiar with their logograms.
- Waqwaq: Spoken somewhere in Tethír.
- The Mziddyun Sprachbund: Where triconsonantal roots are an areal feature and everybody knows your name, even though they all know it differently. Currently includes the Wokratak languages, Sengin, Raholgic, and maybe others. The problem is, I love developing these but the Sprachbund is basically a desert for most of its extent.
- Taltic: A moribund language group whose heyday was a couple thousand years and a lot less consonants ago.
- Khaya: Another language made for logograms; similarity to "Maya", whose logograms the script owes a large debt to, is coincidental.
- Sisok Tlar Kyanà: Language of the Tlar Kyanà whose dialects are close to where mutual intelligibility breaks down.
- The Dujajikiswa languages: A language family that I haven't done enough with in a while. I should pick it back up.
- Təmattwəspwaypksma: Phonemes? Where we're going we don't need…phonemes.
- The Tsioric languages: The liturgical language of the Patchwork States comes from this family.
I want to develop CT more since it's kind of the "workhorse" language used for diplomacy and everything. My problem lately is motivation and time, and also I keep losing the notebooks with the cuneiform I developed for it. I may just do a wholesale change to hieroglyphics, but I'm not sure I want to—cuneiform very much suits the aesthetic I'm going for with the culture, which is very martial. My other problem is that it's a millennia-old language used as a lingua franca and I want to keep it reasonably "updated" despite it being native to a culture in antiquity—they need to talk about spaceships and petrochemicals, after all—but I don't want to just kludge it badly. Has anyone here ever done anything like this before? If so, do you have any tips or tricks?