Caste Systems in Conworlds
Posted: Tue Jun 15, 2021 1:28 am
Have any of you on the board incorporated some sort of caste system into your settings? If so, how did you do it?
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I’m thinking about giving the Tim Ar a caste system. The initial divisions I am thinking of:
- Nobility: These guys run the empire, are related to someone who does, operate a sufficiently-sized business empire, or are just really lucky.
- Aristocracy: Landowners originally, this caste expanded into fields such as tax collecting, construction, engineering.
- Hawaladars: The hawaladar caste is tasked with handling monetary transfers on its most basic level, with trust, reputation, and family name being pivotal. Their scope has expanded to cover things such as notary services, banking and finance more generally, legal representation, and negotiation or arbitration.
- Military: Pretty self-explanatory, though the scope is here extended as well (for instance, bounty hunting).
- Priesthood: Largely ceremonial nowadays; back in the day, this was a fundamental division of society in the Tim Ar-O cultural complex. This one also covers medical professions. Educators and counselors are further permissible career choices.
- Scribes: If it involves writing and recordkeeping.
- Merchants: Big business, small business, courier services, logistics, and, for some reason, a lot of computer-related professions.
- Commoners: A lot of everything else falls under this umbrella, particularly trades and agricultural professions.
- Vulgar commoners: Like above, except less prestigious and more “dirty”.
- Untouchables: If you could expect Mike Rowe to film a segment about it, chances are it gets filed in this bin.
- Serfs/slaves: This is something I’ve been debating. I am trying to de-Mary Sue the Tim Ar, but I wonder if this would be too much or too far. Slavery and indentured servitude exist on my conworld (it’s supposed to be a something of a crapsack world).
Movement between castes is difficult, though restrictions on career would have been relaxed quite a bit in the run-up to the time of the story—so someone from basically any caste could join the armed forces (though not as an officer), for instance, and the Scribal and Merchant classes have significant overlap. Choice of profession is, however, still limited by one’s caste.
I feel I should also mention that the Tim Ar have a skin group system. One is considered to be part of both the mother’s and the father’s skin groups at once, and this system is mostly exogamous (a few later additions to this classification scheme allow endogamy, however). I’m not sure if there are other prohibitions due to historical animosity or something.
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I would also like to ask, since this empire is large: When an empire with a caste system annexes some other population, how are they integrated into the caste system? Do they shoehorn them into existing categories? Call them all their own group? Some other strategy?
————
I’m thinking about giving the Tim Ar a caste system. The initial divisions I am thinking of:
- Nobility: These guys run the empire, are related to someone who does, operate a sufficiently-sized business empire, or are just really lucky.
- Aristocracy: Landowners originally, this caste expanded into fields such as tax collecting, construction, engineering.
- Hawaladars: The hawaladar caste is tasked with handling monetary transfers on its most basic level, with trust, reputation, and family name being pivotal. Their scope has expanded to cover things such as notary services, banking and finance more generally, legal representation, and negotiation or arbitration.
- Military: Pretty self-explanatory, though the scope is here extended as well (for instance, bounty hunting).
- Priesthood: Largely ceremonial nowadays; back in the day, this was a fundamental division of society in the Tim Ar-O cultural complex. This one also covers medical professions. Educators and counselors are further permissible career choices.
- Scribes: If it involves writing and recordkeeping.
- Merchants: Big business, small business, courier services, logistics, and, for some reason, a lot of computer-related professions.
- Commoners: A lot of everything else falls under this umbrella, particularly trades and agricultural professions.
- Vulgar commoners: Like above, except less prestigious and more “dirty”.
- Untouchables: If you could expect Mike Rowe to film a segment about it, chances are it gets filed in this bin.
- Serfs/slaves: This is something I’ve been debating. I am trying to de-Mary Sue the Tim Ar, but I wonder if this would be too much or too far. Slavery and indentured servitude exist on my conworld (it’s supposed to be a something of a crapsack world).
Movement between castes is difficult, though restrictions on career would have been relaxed quite a bit in the run-up to the time of the story—so someone from basically any caste could join the armed forces (though not as an officer), for instance, and the Scribal and Merchant classes have significant overlap. Choice of profession is, however, still limited by one’s caste.
I feel I should also mention that the Tim Ar have a skin group system. One is considered to be part of both the mother’s and the father’s skin groups at once, and this system is mostly exogamous (a few later additions to this classification scheme allow endogamy, however). I’m not sure if there are other prohibitions due to historical animosity or something.
————
I would also like to ask, since this empire is large: When an empire with a caste system annexes some other population, how are they integrated into the caste system? Do they shoehorn them into existing categories? Call them all their own group? Some other strategy?