Man in Space wrote: ↑Wed Sep 29, 2021 10:18 pm
A preliminary description of the Tim Ar musical scale:
- Based on P5 equivalence (the repetition interval is the perfect fifth, 701.955 cents or so)
- The chromatic is 18 divisions per fifth, 77.995 cents apiece
- There are three step intervals: The half-step (H), whole step (S), and step-and-a-half (Z)
- A typical diatonic Tim Ar scale would be S-Z-H-S-S-Z-H-S, so there are nine notes per quintave (1-3-6-7-9-11-14-15-17, or ABCDEFGHI).
- A# = Bb, B# ≠ Cb, C# = D and Db = C, D# = Eb, E# = Fb, F# ≠ Gb, G# = H and Hb = G, H# = Ib, and I# = Ab.
Out of interest I attempted to program this on my synthesiser, only to find some discrepancies:
If the chromatic is an eighteenth of the fifth, I’d expect it to be 38.998 cents, but your listed value of 77.995 cents is double that
The ‘diatonic’ scale appears to have 2+3+1+2+2+3+1+2=16 steps, but it should have 18 steps to span a quintave
Also, I assume that H = the chromatic, is that correct?
I'm thinking I'm going to redo the romanization of some of my conlangs due to technical limitations—my font family of choice, TT Marxiana, has a disappointingly limited character set. The main changes:
Classical Ĝare n Tim Ar:
/m n ŋ/ m n ĝ
/θ s x h/ ð s ḫ h
/ɬ/ ł
/ɹ ʕ/ r g
/l/ l
Vowels stay the same
Common Caber:
The same, except /ə ɨ/ ă â
Sisok Tlar Kyanà (now Sı̋sǒk Tlar Canà):
A1 a
A2 à
B1 ǎ
B2 â
C1 á
C2 a̋
D1 ȧ
D2 ă
/m n ɲ ŋ/ m n ny ng
/p b t d c ɟ k g/ p b t d ky gy k g
/ɸ β s z ʃ ʒ h/ f v s z sy zy h
/l ~ ɹ/ l ~ r
/u o ɔ a ɛ e i/ u o ao a ae e i (first letter takes tone marks in digraphs)
/oi̯ ai̯/ uy ay
/u̯V i̯V/ uV iV
[+nas] Vn
Kgáweq’:
/m n/ m n
/t t’ d k k’ g q q’ ʔ/ t t’ d k k’ g q q’ h
/ts ts’ tɬ tɬ’ kx kx’ qχ qχ’/ ts ts’ tł tł’ kg kg’ qg qg’
/s ɬ/ s ł
/w l j ʕ/ w l j r
Çuvvaccoçim:
/m ɲ ŋ/ m gn ng
/b c ɟ k g ʔ/ b c ǵ k g ’
/v ç ʝ x ɣ h/ v ç j x ǧ h
/ʟ ʎ/ l ll
/w j/ w y
A flying dot · distinguishes /ʟː/ (l·l) from /ʎ/ (ll)
/u ɯ o ɤ a e i/ u ï o ë a e i
/oɪ̯~oɯ̯ ao̯ ae̯~aɤ eʊ̯~ɤʊ̯/ oe ao ae eu
O:
/p t k kʷ q qʷ/ b t k cu q qu
/m n/ m n
/d~ɾ/ d
/f β~w s z x xʷ χ χʷ/ f b s z g gu r ru
/j/ j
/a aː ɛ ɛː e eː i iː ə əː ɨ ɨː o oː u uː/ a a: è è: e e: i i: ă ă: â â: o o: u u:
/ae̯ ei̯ ao̯ ou̯/ ae ei ao ou
Cel Oso (now Cêl Osô):
Consonants stay the same; vowels change as below
/a aː e eː i iː o oː u uː/ a â e ê i î o ô u û
/ai̯ aːi̯ oi̯ oːi̯ au aːu̯ eu̯ eːu̯/ ae âe oe ôe au âu eu êu
Proto-Dujajikiswə:
/m n̪ n ɲ ŋ/ m ń n ñ ng
/p t̪ t tʲ k ʔ/ p d t j k ’
/s̪ s ʃ h/ z s ç h
/w l̪ l j/ w ł l y
/u o ɔ a ə ɛ e i/ u o å a ə ä e i
Proto-Taltic:
/t k kʷ/ t k kʷ
/s/ s
/l/ l
/i ɨ u/ i y u
/e ə o/ e ə o
/ɛ a ɔ/ ä a å
Proto-Ban De:
/m n ŋ ŋʷ ɴ ɴʷ/ m n ñ ñʷ ṅ ṅʷ
/p pʼ b ɓ t tʼ d ɗ c k kʼ g kʷ gʷ q qʼ ɢ qʷ ɢʷ/ p p’ b b’ t t’ d d’ c k k’ g kʷ q q’ ġ qʷ ġʷ
/f v s z/ f v s z
/r j jˤ w wˤ ʕ/ r y ẏ w ẇ ṙ
/u ɔ a ɛ i/ u o a e i
Proto-Wekoq:
/m m̥ n n̥ ŋ ŋ̊/ m mh n nh
/p pʰ b b̥ t tʰ d d̥ k kʰ g g̊ q qʰ ɢ ɢ̥/ p ph b bh t th d dh k kh g gh q qh ġ ġh
/s x h/ s j h
/ʜ ʢ/ ḫ r
/w l/ w l
/u uˤ o oˤ a aˤ e eˤ i iˤ/ u û o ô a â e ê i î
A flying dot, ·, breaks up nasal-plus-/h/ sequences.
Archaic Wǫkratąk:
I think it stays the same, except the implosives will have to change. Which looks better: /ɓ ɗ ɠ/ ḃ ḋ ġ or /ɓ ɗ ɠ/ b’ d’ g’?
Classical Khaya, surprisingly, and Təmattwəspwaypksma stay the same.
Man in Space wrote: ↑Sun Oct 31, 2021 12:28 am
I'm thinking I'm going to redo the romanization of some of my conlangs due to technical limitations—my font family of choice, TT Marxiana, has a disappointingly limited character set.
my condolences; its always disappointing when our mediums shortsheet (and shortchange) us.
*reads*
O.O thats a lot of work...kudos on accomplishing all that.
Archaic Wǫkratąk:
I think it stays the same, except the implosives will have to change. Which looks better: /ɓ ɗ ɠ/ ḃ ḋ ġ or /ɓ ɗ ɠ/ b’ d’ g’?
the Mayan fan in me, would say the latter...but I really like the novelty and neatness (both "neat, coolness" and "orderly" meanings) of the first one.
I've redone some of the political map. The Tim Ar Empire is now smaller than Asia! I think that's more realistic. Still has the Mziddyun though…
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The kakistocracies of Deś Ăśane (CT: Téłëłané) are a number of really small city-states and associated territories located in the western part of Matanhír. The Tim Ar never quite managed to get ahold of them and kind of don't care to. As their name implies, the kakistocracies have their origins in organized crime syndicates and families in the Caber sphere of influence that, by various means, have become the de facto and de jure governing parties in the region. These places have borders that would make Baarle jealous.
The domains of the kakistocracies get, in parts, to be the densest-populated areas on the planet, with some areas on par with the old Kowloon Walled City. They're located primarily in the watershed and delta areas of one of the major river complexes in Matanhír, and they are therefore major trade and travel destinations. Their proximity to both the Tim Ar and the Caber states allows them to facilitate movement of goods and otherwise take advantage of the geopolitical situation.
Different governorates feature different rates of legitimacy vs. corruption (these terms used in relative senses because this is essentially legalized Mafia rule). The thing is, the political corruption ended up actually almost becoming a good thing, because it incentivized the people who were paying the protection rackets to actually get benefits.
There are two halves to the supercontinent now instead of the…really bizarre system I previously had. North of the Messerini line, which is still a Thing, is Maranhír (literally 'man's land'); south of it is Terhír (literally 'woman's land'). (The naming in CT is unimaginative given the politics of the Messerini line.) The Ighral live on a northern continent Gáteĝkuólo; to the southwest of the supercontinent is Tuóntón, as it was previously; and to the west of that is, as previously, Ḫurkéłis.
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The Tim Ar Empire is composed of:
- Five viceroyalties (Uluhír, West Káorðer, the Core Imperium, Greater Kélekeð, Kéntaganténe, West Káorðer)
- Two special administrative zones (Ḫurkéłis and the Mziddyun)
- A ragtag collection of suzerainties
- Two free cities
- A small amount of insular possessions
The suzerainties can be classified into:
- Four banners (former military governorates or juntas; include Kal Iháni, Linömaár, Łolsóĝ, and Uúrutłara)
- Four baronies (run by satraps; Atluténðén, Kamlü, Tesineki, and Rïnmír)
- A handful of castellanies (garrisoned cities or regions that were incorporated; Cannelon (Kánelon), Dungming (Tuĝmiĝ), Ker Ulu, Leḫéu, Mol Ór, and Nam Náĝ)
- A single dependency (Mitał Kío)
- A scattering of marches (Täptäg cities with special economic status and privileges)
- A handful of palatinates (incorporated cities or regions that weren't originally run by military governments; Êhserís, Hütoókhón, Ḫéehalanié, Itseér, Iłnéethéhmia, Kéentak, and Tekhënláan)
- Three principalities (Deverris, Łauëłáu Êhsé, and the Täptäg Principality)
- Two republics (Regon and Téromoro)
There are two free cities, namely the capital Ákmrkámr and the UN-type city Íröðkámr.
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The Han Shraddi is a minor nation bordering the Tim Ar Empire on the south. It's sort of a banana republic and, despite being basically Communist, is a known (and notorious) tax haven.
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Some yellow plants or black plants you can find in the Empire: éonïł – Yellow shrub that grows to about 30 cm tall and has a slender, crooked trunk. The leaves have a decidedly reddish tinge. łáag – Black, frail, mat-like moss found in tropical, humid areas. ulrak – Black plant with a triangularly-symmetric, spire-like trunk. The bark is ridged and mottled, sprouting off narrow branches. The tree grows to about two meters in height and bears cream-colored needle-like fruits with blue flesh.
Let's rework this a bit…I have the following situation w.r.t. the Tim Ar Empire.
There are a number of suzerainties. I have a handful of special cases that I am pretty set on keeping distinct, outlined below:
- Four banners, comprising former military governorates or juntas—Kal Iháni, Linömaár, Łolsóĝ, and Wur Jara (Uúrutłara)
- A single dependency, Mitał Kío
- A scattering of marches (Täptäg cities with special economic status and privileges)
- Three principalities: Deverris (Teherís), Łauëłáu Êhsé, and the Täptäg Principality
This leaves me with the following cities/special-status regions, but I don't know whether to lump them or split them (and how to call them if I lump them). They're supposed to be heightened status but not quite to the level of the principalities. See, the Tim Ar make anyone they bring into the empire subservient to the emperor, so basically the highest rank you can get otherwise is prince (hence the principalities). The banners all have military governors, the marches are a bit of a mixed bag but they have some kind of mayoral/economic system going on generally, the dependency is essentially a satrapy, and then we have these smaller areas.
- Atluténðén
- Cannelon (Kánelon)
- Dungming (Tuĝmiĝ)
- Êhserís
- Hütoókhón
- Ḫéehalanié
- Itseér
- Iłnéethéhmia
- Kamlü
- Kéentak
- Ker Ulu
- Leḫéu
- Líshakon
- Bol Ou (Mol Ór)
- Nam Náĝ
- Rekon
- Rïnmír
- Tekhënláan
- Téromoro
- Tesineki
There is also Lé Mëĝ, an unincorporated area similar to Papua New Guinea; it's kind of treated as "all hope abandon, ye who enter here", though there are a few cities and significant settlements around there. It doesn't have much by way of governance—think the Unorganized Borough in Alaska for a rough comparison—so I don't think it could properly be called a "suzerainty", but something like "control zone" sounds a little too much like a North Korean labor camp.
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Kihê
six
kôn
MW.flaw
Nihnîd
theft
Łíłïk
terrible
ü
DEF
The Six Great Thefts are the six domains of crime that the Tim Ar will execute you for. These are all considered to be thefts of some sort:
Łïské, treason (theft of safety—i.e. that guaranteed by one's country)
Mhára, murder (theft of life)
Tolë, rape and sexual assault (theft of autonomy)
Minges, kidnapping and forced extradition (theft of person)
Tókrid, elder abuse and abuse of influence (theft of agency)
Túalga, a term covering crimes such as conversion of property, embezzlement, and major financial fraud (theft of livelihood)
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A thought occurred to me a few minutes ago (as of when I wrote that). CT d is conventionally conceived of by me as /θ/ [ð], but if it were /t̪/ [d̪] instead, it would make CT stick to the old three-plosive paradigm without me having to kludge something in a daughter language (and furthermore, it would give me an easy route to bring back /p/). On the minus side, CT has had /θ/ [ð] for over a decade, so I don't want to get rid of it, and I'd hate to add any more phonemes to the inventory I do have.
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I'm thinking I will change Caber /ə ɨ/ ă â to ŏ ŭ. This'll make it less a sea of variants of a and bring it more in line with some romanizations of Korean, which is appropriate because the Caber society rhymes significantly with the DPRK.
Man in Space wrote: ↑Wed Feb 02, 2022 12:19 am
Let's rework this a bit…I have the following situation w.r.t. the Tim Ar Empire.
This leaves me with the following cities/special-status regions, but I don't know whether to lump them or split them (and how to call them if I lump them). They're supposed to be heightened status but not quite to the level of the principalities. See, the Tim Ar make anyone they bring into the empire subservient to the emperor, so basically the highest rank you can get otherwise is prince (hence the principalities). The banners all have military governors, the marches are a bit of a mixed bag but they have some kind of mayoral/economic system going on generally, the dependency is essentially a satrapy, and then we have these smaller areas.
There is also Lé Mëĝ, an unincorporated area similar to Papua New Guinea; it's kind of treated as "all hope abandon, ye who enter here", though there are a few cities and significant settlements around there. It doesn't have much by way of governance—think the Unorganized Borough in Alaska for a rough comparison—so I don't think it could properly be called a "suzerainty", but something like "control zone" sounds a little too much like a North Korean labor camp.
Maybe something along the lines of one of these might work?
* "Cassowary LittlePrincedoms" - replace any reference to the locals, with a reference to something one or more local groups claim a kinship to, and then diminutize it.
* Suzerainty of Mountains/Jungles/BeaverPelts...depending on what feature of the Le Meg you want to emphasize.
* The Great March - its a border area bordering into itself.
A thought occurred to me a few minutes ago (as of when I wrote that). CT d is conventionally conceived of by me as /θ/ [ð], but if it were /t̪/ [d̪] instead, it would make CT stick to the old three-plosive paradigm without me having to kludge something in a daughter language (and furthermore, it would give me an easy route to bring back /p/). On the minus side, CT has had /θ/ [ð] for over a decade, so I don't want to get rid of it, and I'd hate to add any more phonemes to the inventory I do have.
Maybe its officially /t̪/ [d̪] ...so it uses those for sound changes and such; but in glosses and spellings, its /θ/ [ð]. Would that work?
Belief in the Way of the Renewers originated in the societies of the Banagarinimo peoples in the east of Terhír, but this quickly became the dominant religion across a wide swath of Terhír, to include the Nyar Toler Kyanà and—with a religious tradition known for fanaticism—the Tlusa. Of note is that their funerary rites involve tying up the deceased to poles, getting really drunk/high, and dancing around holding the poles until the body falls apart.
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The religion of the Patchwork States:
The main power couple is that of Furies and Sogeu. Furies is the god of mountains, valor/bravery, health, the stars, and, for some reason, bridges. Sogeu, for her part, is a goddess whose primary domain is over disease, blight, pestilence…and children, childbearing, and pregnancy. One of her many titles is "Queen of Contagion"; she is also called the "All-Mother" (figure that one out). Anyway, opposites attract, Phuries and Sogeu started having kids, and those kids became a generation of gods and goddesses. There are a very large number of them, but the main ones of concern to us appear below.
- Aeloanixon is the god of justice, karma, whatever you call it.
- Cimn is the goddess of fish, harbors, the coast, and large bodies of water.
- The god of the rivers is an interesting case as his name, according to the lore, was basically deleted from existence, so you can only circumlocute to talk about him. He's also in charge of rain.
- Ilae is a goddess with purview over a number of things, including the forge; she has more than a few screws loose and is also partially lame. However, one might be more correct to say she governs changes of states—if you forge an item, you're changing the state of the iron from, say, a raw ingot to a usable tool, and if you extend this principle a ways, you end up with the concept of what Ilae rules over.
- Isaendax is the "god of deceit and keys"; really, he's the one you patronize for clandestine stuff, keeping things safe, stuff in that line. As he is sort of a ruler of stability, he and Ilae are at each other's throats, and whereas Ilae is erratic and unpredictable, Isaendax is cool and calculating.
- Las and Logax are a pair of fraternal conjoined twins (yeah…). They hate each other, but they hate the adasar more. Of the "mainstream" religious orders of the Patchwork States, theirs is the least-populous, but it is their hope that they can cause Las and Logax to stop hating the adasar one way or another (leading some to worship them out of spite).
- Loeae is the goddess of abundance and fertility (you appeal to Sogeu during the pregnancy itself but to Loeae to get pregnant in the first place). She is associated with fog, for some reason.
- Minnax is basically the nerd god. Wisdom, creativity, intelligence, ideas, arguments, mathematics, and medicine…all sorts of things like that are his domain.
- Oraes is a goddess associated with victory. It may surprise you to learn that she is considered to be patently unattractive (though stopping far short of Medusa levels of hideous).
- St. Vengeance, uniquely among the pantheon, was originally a mortal. A loved one of his died, or so the story goes, and he fought his way to Death itself to try to bring her back. Death told him that not only could his loved one not be brought back to life, but also that, upon death, souls were extinguished and ceased to exist entirely. In a fit of what I can only describe as a supreme combination of exasperation, sadness, anger, and "might as well…", St. Vengeance then slew Death and took his place, determining that he would not let sapient existence dissolve away and would instead preserve the souls of the deceased after death. Supposedly he can often be found brooding as a black mist with uranium-green eyes, high up in the hills or mountainous areas; he is said to grant audiences to mortals with greater frequency than other deities in the pantheon, though he is reputedly lacking in bedside manner.
- Xeae is the goddess of memory, experience, recollection, recall, facts, and narrative. A good way to succinctly relate her to Minnax is to say Xeae is to Minnax as mathematics is to physics. Lately she is also considered a goddess of the press.
There are also the moon twins, to wit Ceutro (the smaller moon) and Gur (the bigger one). They're seen as kind of antigods. Ceutro is known for hanging out in forests and entering into relationships or deals with wicked mortals, whereas Gur likes the plains and, more generally, the soil. Warriors and politicians/bureaucrats patronize Gur, whereas Coutro is the focus of farmers and fishermen. Coutro is also invoked by gamblers.
The god/antigod division here is more along the lines of that gods have more control over reality but that antigods are more sympathetic to mortals.
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OK, so we need to reboot the Patchwork States' language again.
/m n/ m n
/p b t~ts d~dz k~tʃ g~dʒ/ p* b t** d c** g
/f s x h/ ph s ch h
/v~w ɹ l j/ v r l i
* /ps/ bs
** /ts ks/ z x (when /ts/ isn't [ts])
/a aː e eː i iː o oː u uː/ a ā e ē i ī o ō u ū
/aɪ eʊ oɪ ʊa/ ae eu oe oa
/t d k g/ > [ts dz tʃ dʒ] / _{j,e,eː,i,iː}
/a aː/ > [æ æː] / _{k,g,x} and sometimes in free variation
v ~ w in free variation, though [v] is more common
((s)(S)(R)/(O)(R))V(C/(N)S(s)) or somesuch…basically Latin with a few bonus features
Some gibberish phrases: Mālliōn cara vēreu
Vix vēnum coleu
Isaendax nēgis itīn volpec
Cāndala līgis eu nagi phandix
I am attempting to nail down the contrasting triad of discrimination that fuels the setting.
- The Tim Ar believe that the standing of your birth determines who you are. They believe this to the ridiculous extreme of their unwieldy, bulky race-class-caste system, about which I've gone on before. I've written much of the stuff in this thread about them or from their perspective.
- The Tlar Kyanà believe that your sex determines who you are. Men are the expendable gender hand have markedly lower life expectancies than do women, being chosen to do all the dangerous and unpleasant jobs. They are a matriarchy, as expected from a people below the Messerini line. I'll have more to say on them later.
- The Empire of the Violet Sun believes that your religious background determines who you are. It's like a more discriminatory version of Lebanon that managed to expand and become a world superpower. The EVS is a conglomeration of member states in a similar capacity to the various soviets of the Soviet Union, and they largely (though not entirely) comprise factions that hold the Bom Ikkeb as the major religious figure. However, not all rectangles are squares, and it is the case that a) some non-Bom Ikkeb-aligned factions have membership in the EVS and b) not all groups who accept the Bom Ikkeb are part of the EVS. The Tilatlak, the Uch Ndai, and the Åü are all ethnic groups with majority followers of certain sects or cults of the Bom Ikkeb, with a general sort of power-sharing scheme in operation. How well you get treated in the EVS depends on the religious affiliations of the actors, and religious police—and secret police—do exist.
Speaking of the Bom Ikkeb, he is seen as a figure of Ultimate Eeeeeeeeeeeeevil™ in the pantheon of the Patchwork States, where he is known as Bacceuvān, the herald of old Death who tried to reëstablish the old way (so basically a mixture of the Silver Surfer and Logain from Wheel of Time).
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Ḫántisúr [xǽndɹìzúɹ] (ultimately from Archaic Wǫkratąk *kęd issǫddę [kẽd isːõdːẽ] 'keep/stronghold of rest') is the largest city in the Mziddyun and sort of the de facto capital of the region; the whole desert is considered a special administrative zone as far as the Tim Ar are concerned, but they generally feel some sympathy for the pastoralists who live within and allow them some sort of devolution of powers when it comes to running their own affairs. There are numerous groups, broadly classifiable into five affiliations known as îmtir ar n adgir ü 'peoples of the desert':
- Gah yo Akišṭ, the "Destroyed People", though actually not the least-populous group
- Nyudyene, a modest amount of people thereof in several clades speaking different, though related, languages
- Raholg, of whom there are a lot, but not nearly as much as the Wǫkratąk
- Sengin, the smallest group; speaks a linguistic isolate
- Wǫkratąk, the OG Sprachbund success story
Ḫántisúr was established by, and is essentially controlled by, the Wǫkratąk. In fact, basically everyone is barred from entry unless they are from specific families/lineages or dispensation has been given by the ruling clan.
Along the southern outskirts of Ḫántisúr is a section of dunes with a large number of poles sunk into the desert, for which most entry is forbidden on pain of death (though certain populations do have the authority to do so and serve as its caretakers). The îmtír ar n adgir ü tend to deflect any inquiries as to what goes on there. If you really must know, they purchase arms, ordnance and ammunition, seal/weatherproof the packaging thereof, and then secretly bury it under cover of night. The idea is that, if things ever get really bad and Ḫántisúr is under siege or threat, they'll have everybody dig it all up.
I'm debating whether I want CT k to behave like t does, and lenite to g (the voiced pharyngeal fricative) in all environments where t does. As a refresher:
- t becomes r in all positions except:
-- Initial
-- Adjacent to d, h, ḫ, k, l, n, ł, r, or s
- t becomes [ts] before k
- tl tn tr become tł, ts, and ts
- t becomes [dr] after l, n, and r
If I did this with k and g, I'd stick to the environments where t became r and ignore the rest, except leaving ĝk sequences as they are homorganic and gk or kg sequences because otherwise we'd have a geminate, which is disallowed. I'd only lose a few words like, e.g., míku 'hat', which would then become migu.
da, di, du
sa, si, su
ḫa, ḫe, ḫi, ḫo, ḫu
ha, hi, hu
a, e, i, o, u
ü, ï
There's a few ways to read glyph sequences. The velars all have five glyphs due to quirks of historical development. The rest have three; the non-velars' vowels pull double-duty for two vowels. Here's some examples.
ma /ma/ ma-ma /mam/ ma-ma-STET /ma.ma/ (the STET glyph means "read this vowel too") a-ma /am/
da, di, du
sa, si, su
ḫa, ḫe, ḫi, ḫo, ḫu
ha, hi, hu
a, e, i, o, u
ü, ï
There's a few ways to read glyph sequences. The velars all have five glyphs due to quirks of historical development. The rest have three; the non-velars' vowels pull double-duty for two vowels. Here's some examples.
ma /ma/ ma-ma /mam/ ma-ma-STET /ma.ma/ (the STET glyph means "read this vowel too") a-ma /am/
JANKO GORENC wrote: ↑Wed Feb 23, 2022 7:10 pmCould you please tell me what is name conlang which is mentioned in your last post?
Classical Ĝare n Tim Ar (formerly known as Classical Ngade n Tim Ar). I believe I've already given you the numbers for this language; if I haven't, let me know and I'll send them along again.
JANKO GORENC wrote: ↑Wed Feb 23, 2022 7:10 pmCould you please tell me what is name conlang which is mentioned in your last post?
Classical Ĝare n Tim Ar (formerly known as Classical Ngade n Tim Ar). I believe I've already given you the numbers for this language; if I haven't, let me know and I'll send them along again.
I think you thar you have numbers from Classical Ĝare n Tim Ar (formerly known as Classical Ngade n Tim Ar). I haven't numbers from .Proto-Dujajikiswə, Proto-Ban De, Archaic Wǫkratąk, Classical Khaya, Təmattwəspwaypksma.
JANKO GORENC wrote: ↑Wed Feb 23, 2022 7:10 pmCould you please tell me what is name conlang which is mentioned in your last post?
Classical Ĝare n Tim Ar (formerly known as Classical Ngade n Tim Ar). I believe I've already given you the numbers for this language; if I haven't, let me know and I'll send them along again.
I think you thar you have numbers from Classical Ĝare n Tim Ar (formerly known as Classical Ngade n Tim Ar). I haven't numbers from .Proto-Dujajikiswə, Proto-Ban De, Archaic Wǫkratąk, Classical Khaya, Təmattwəspwaypksma.
Sorry for being so long in responding; I wanted to actually have these numbers to give to you and I had to invent some:
Proto-Ban De (counts in base-6)
qʼuk
ɔpkˤʼɔ
ɔt
aŋˤwɛpʼ
ɴˤɛɛŋˤkˤ
qʼukɴˤɛɛŋˤkˤ
ɔpkˤʼɔɴˤɛɛŋˤkˤ
ɔtɴˤɛɛŋˤkˤ
aŋˤwɛpʼɴˤɛɛŋˤkˤ
ɴˤɛɛŋˤkˤʊ̯ˤɔ
Proto-Dujajikiswə (counts in base-12)
ijak
kåz
dåyło
jäñjə
ngeng
okańdu
luy’a
çahäk
ngidäy
pa’
eńho
säyyak
Classical Khaya (counts in base-12)
fiĝ
liǧu
p'af
at'u
k'in
gi
ǧul
ya
ǧafa
fi
thul
wiqhu
Təmattwəspwaypksma (only has organic numbers up to four)
asat
yayyə
ksəssəs
natyas
Archaic Wǫkratąk (counts in base six and subject to possible change more so than the rest)
Some updated redoings of orthographies and lesser points of languages:
Classical Ĝare n Tim Ar: /θ/ is, and has been for a while but I'm just now getting around to saying it, d.
Common Caber: Establishing that the romanization for /ə ɨ/ is now ŏ ŭ, to make it more distinct and more in line with Korean transliteration.
Kgáweq’: Updating the romanization for /ʔ tɬ tɬ’/ to ’ tl tl’ and adding the allophonic rule that /t t’/ + /l/ = /tɬ tɬ’/.
Çuvvaccoçim: Two phonemes have been merged into one in free variation, /ʟ~ʎ/ l.
O: First, fixing /p/ to be p now. Second, changing /k/ to k. Third, /kʷ qʷ xʷ χʷ/ kʷ qʷ gʷ rʷ. Fourth, /ə əː ɨ ɨː/ ê ê: î î:. Fifth, /j/ y.
Cêl Osô: No more long diphthongs; diphthongs are always the same length now. Also, the name is probably going to change, may be closer to something like "Tsols Oswahe" (which was the original name).
Loss of final obstruents
[- vc] [+ vc] → Ø [- vc] / -#
Tone split – Voiced consonant? Low tone. Then, the newly-created fricative series merges with the sonorants; the obstruents behave as they did previously and merge to the voiceless option.
V → [+ low tone] / [+vc]_
V → [+ high tone] / [-vc]_
[+cont] → [+son]
[+stop +vc] → [-vc]
Fricative genesis
p t̪ t tʲ k q ʔ → f θ s ʃ x χ h / _{i,u}
Loss of high vowels
{i,u} → Ø / _R
{i,u} → Ø / R_
Sandhi
The plural marker, being a function word, reduced basically to schwa, procliticized to the beginning of the noun, and then metathesized with the first vowel (if there is one). Also genitive particle assimilatory processes.
Miscellaneous vowel processes
i → Ø / _V
ɛ e ɔ o → e i o u
ʁ → à / {C,#}_{C,#}
Glottal stop affectation of coda resonants
l ɹ j w ʁ → ɬ s ʃ f χ / _ʔ%
Loss and replacement of *l and resulting pull chain
{l,ʁ} → ʕ
θ ð → ɬ l
t̪ t s tʲ ʃ → p t̪ θ t s