Help design a science-fictional government!
Posted: Thu Jul 04, 2019 10:47 am
It seems I've fallen into the habit of periodically asking random SF settings questions. I hope you don't mind these too much. But the answers have always been immensely helpful...
I need help fleshing out a political system for an SF novel I'm writing on -- it has nothing to do with other questions I've asked. So, no interstellar dystopias!
The setting is inspired by Gerard O'Neill's the High Frontier -- or Jeff Bezos' plans for space colonies. It's an orbital colony; basically a huge tin can, rotating for gravity, in a convenient orbit not too far from Earth. If you like, it's exactly like the cylinder from Rendez-vous with Rama, except smaller. There are around 1 million people in it, and a mostly self-sufficient biosphere.
It should look something like this: https://www.google.com/search?biw=1920& ... bzhXkHUKqM if you need some visual reference.
Economically, it's mostly self-sufficient but exports industrial products, chemicals refined from asteroid mining, and expertise in AI or genetic engineering.
There are several of these colonies, and building new ones is an important economical sector. There have been earlier, small, prototype versions of these habitats -- people didn't start building huge kilometer-long stations from scratch: there have been prototype stations.
And these people need a government of some kind -- and that's where I need some input: I don't know that much about political science.
An interesting point I see is that their government should basically handle two things:
SF governments are usually projections of the author's own political views. Heinlein famously has libertarians in space; Iain M. Banks has a communist utopia; Orson Scott Card has western-style democracy with some theocracy on the side.
But what I would like to explore the opposite approach: that is, having the political system deriving more or less naturally from the constrainsts of living in space.
A few ideas I've had, none of them really satisfying:
1) For the novel, I went tentatively with modelling their government under space agency governance, or a "mission control" model, but I'm not altogether comfortable with that choice. NASA doesn't need to handle drunk brawls, or property disputes or welfare. But modelling the government on present-day, terrestrial governments doesn't work either. (Our own governments would be terrible at handling life support, I'm afraid).
2) Often people mention that only a dictatorial government would work; I see the point, but if anything it'd be a very weird form of dictatorship -- one that is really concerned on what vegetables you grow and whether you start a fire but would have very little interest in anything else...
3) How do you select competent people? Ideally you want an expert in solar power running the power plant, and a biology expert running the life support. And how do you get rid of the expert if he/she starts making wrong decisions?
4) Does that apply to ordinary government function? You can live with an incompetent secretary of state for defense; you're in trouble if the secretary of state for structural integrity is an idiot.
5) Or maybe they should have, really, two separate "governements": one handling life support, the other handling ordinary government functions?
I need help fleshing out a political system for an SF novel I'm writing on -- it has nothing to do with other questions I've asked. So, no interstellar dystopias!
The setting is inspired by Gerard O'Neill's the High Frontier -- or Jeff Bezos' plans for space colonies. It's an orbital colony; basically a huge tin can, rotating for gravity, in a convenient orbit not too far from Earth. If you like, it's exactly like the cylinder from Rendez-vous with Rama, except smaller. There are around 1 million people in it, and a mostly self-sufficient biosphere.
It should look something like this: https://www.google.com/search?biw=1920& ... bzhXkHUKqM if you need some visual reference.
Economically, it's mostly self-sufficient but exports industrial products, chemicals refined from asteroid mining, and expertise in AI or genetic engineering.
There are several of these colonies, and building new ones is an important economical sector. There have been earlier, small, prototype versions of these habitats -- people didn't start building huge kilometer-long stations from scratch: there have been prototype stations.
And these people need a government of some kind -- and that's where I need some input: I don't know that much about political science.
An interesting point I see is that their government should basically handle two things:
- Government functions we're familiar with: keeping order. Mediating disputes. Welfare. Lawmaking. Foreign policy.
- More technical functions, aiming at running the colony itself: managing life-support; handling necessary maintenance.
SF governments are usually projections of the author's own political views. Heinlein famously has libertarians in space; Iain M. Banks has a communist utopia; Orson Scott Card has western-style democracy with some theocracy on the side.
But what I would like to explore the opposite approach: that is, having the political system deriving more or less naturally from the constrainsts of living in space.
A few ideas I've had, none of them really satisfying:
1) For the novel, I went tentatively with modelling their government under space agency governance, or a "mission control" model, but I'm not altogether comfortable with that choice. NASA doesn't need to handle drunk brawls, or property disputes or welfare. But modelling the government on present-day, terrestrial governments doesn't work either. (Our own governments would be terrible at handling life support, I'm afraid).
2) Often people mention that only a dictatorial government would work; I see the point, but if anything it'd be a very weird form of dictatorship -- one that is really concerned on what vegetables you grow and whether you start a fire but would have very little interest in anything else...
3) How do you select competent people? Ideally you want an expert in solar power running the power plant, and a biology expert running the life support. And how do you get rid of the expert if he/she starts making wrong decisions?
4) Does that apply to ordinary government function? You can live with an incompetent secretary of state for defense; you're in trouble if the secretary of state for structural integrity is an idiot.
5) Or maybe they should have, really, two separate "governements": one handling life support, the other handling ordinary government functions?