Phrase evolution game

Conworlds and conlangs
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Rounin Ryuuji
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Re: Phrase evolution game

Post by Rounin Ryuuji »

bradrn wrote: Tue Jun 04, 2024 8:02 am
  1. De-Rounin-ification: {c, cʰ, cɕ, c͡ɕʰ, ɕ, ç, ɟʑ, k, kʰ} → {k, kʰ, k͡x, k͡x, h, h, j, q, qʰ}, then {k͡x, k͡x} → x
This gets really old, really fast, and I believe the custom is not to just undo somebody's changes right after they do them. Also, "Rounin" is a descriptor, not a name.
bradrn
Posts: 6259
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Re: Phrase evolution game

Post by bradrn »

Rounin Ryuuji wrote: Tue Jun 04, 2024 9:20 am
bradrn wrote: Tue Jun 04, 2024 8:02 am
  1. De-Rounin-ification: {c, cʰ, cɕ, c͡ɕʰ, ɕ, ç, ɟʑ, k, kʰ} → {k, kʰ, k͡x, k͡x, h, h, j, q, qʰ}, then {k͡x, k͡x} → x
This gets really old, really fast, and I believe the custom is not to just undo somebody's changes right after they do them. Also, "Rounin" is a descriptor, not a name.
Well, I do think this one is interesting on its own merits. ⟨δ⟩ for [χ] is a result which appeals to me, and isn’t just undoing previous changes.

(And, honestly, ‘turning everything into endless palatals’ also gets old fast…)
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices

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Rounin Ryuuji
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Re: Phrase evolution game

Post by Rounin Ryuuji »

bradrn wrote: Tue Jun 04, 2024 9:30 am
Rounin Ryuuji wrote: Tue Jun 04, 2024 9:20 am
bradrn wrote: Tue Jun 04, 2024 8:02 am
  1. De-Rounin-ification: {c, cʰ, cɕ, c͡ɕʰ, ɕ, ç, ɟʑ, k, kʰ} → {k, kʰ, k͡x, k͡x, h, h, j, q, qʰ}, then {k͡x, k͡x} → x
This gets really old, really fast, and I believe the custom is not to just undo somebody's changes right after they do them. Also, "Rounin" is a descriptor, not a name.
Well, I do think this one is interesting on its own merits.
That's nice, but note that you singled me out in a way that comes across as pretty antagonistic in toneless text, and would appear to indicate that you were deliberately getting rid of something somebody else just did in a way you knew they would not like simply because you did not like what they had done (which you have a pattern of doing).
bradrn
Posts: 6259
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Re: Phrase evolution game

Post by bradrn »

Rounin Ryuuji wrote: Tue Jun 04, 2024 9:46 am
bradrn wrote: Tue Jun 04, 2024 9:30 am
Rounin Ryuuji wrote: Tue Jun 04, 2024 9:20 am
This gets really old, really fast, and I believe the custom is not to just undo somebody's changes right after they do them. Also, "Rounin" is a descriptor, not a name.
Well, I do think this one is interesting on its own merits.
That's nice, but note that you singled me out in a way that comes across as pretty antagonistic in toneless text, and would appear to indicate that you were deliberately getting rid of something somebody else just did in a way you knew they would not like simply because you did not like what they had done (which you have a pattern of doing).
OK, my apologies, and I’ll try to avoid doing it again.

(And let this be yet another reminder to everyone how badly humor can come across on the Internet…)
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices

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Rounin Ryuuji
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Re: Phrase evolution game

Post by Rounin Ryuuji »

bradrn wrote: Tue Jun 04, 2024 9:48 am OK, my apologies, and I’ll try to avoid doing it again.

(And let this be yet another reminder to everyone how badly humor can come across on the Internet…)
I think we can consider this amicably resolved, then.
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Raphael
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Re: Phrase evolution game

Post by Raphael »

Rounin Ryuuji wrote: Tue Jun 04, 2024 11:23 am
bradrn wrote: Tue Jun 04, 2024 9:48 am OK, my apologies, and I’ll try to avoid doing it again.

(And let this be yet another reminder to everyone how badly humor can come across on the Internet…)
I think we can consider this amicably resolved, then.
What, two people have a bit of a confrontation on the internet, and eventually, one of them apologizes, and the other considers the matter amicably resolved? What is the internet coming to? /sarcasm
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StrangerCoug
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Syllable-final /nj/ coalesces to /ɲ/.
  2. τε is moved to before the noun phrase. When it comes before a vowel in its new position (as in both instances here), the vowel at the end of τε is lost, and tone is affected. The apocope is reflected in the orthography.
  3. Apocope also becomes reflected in the orthography with τά.
  4. Consonants degeminate.
  5. Front rounded vowels unround; as part of the same change, /ɥ/ becomes /j/.
  6. Central vowel rounding is redistributed so that rounded central vowels occur next to other rounded vowels or labial sounds and unrounded central vowels occur elsewhere; this introduces allophonic [ʉ].
  7. Mid-vowel collapse undergoes a second round and /ɛ/ becomes /e̞/.
[me̞ː˧˩ɲɨn˩ a˧je̞ːj˩ χe̞j˧ pe̞ə̆˧le̞ː˩ja˧je̞˩jo̞˩ e̞˩kʰɨ˧le̞ː˧˩je̞˩
uː˩lo̞˩mə˧ne̞ə̆n˩ | he̞˧˥ miə̆r˩˧ a˩kʰe̞ː˧ji˩ alɟ˧˩ e̞˧χe̞ːɟ˧ |
po̞˧le̞˩˧ χ‿ʉpʰ˩χiə̆˧˥mi˩ hiː˧qʰe̞˧˥ aj˧˩ pro̞˧wi˩jaː˧hən˧
he̞ə̆˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩di˩˧ χe̞˧ hə˧lo̞ː˩˧rij˩ χe̞ː˥˧kʰe̞˧ kiə̆˥nɨ˩sɨn˧
χ‿e̞ː˧˩ɥe̞ə̆˩nɛə̆s˧˩ pe̞ːh˥˧ | χij˩˧ χ‿e̞˩χə˧le̞ː˩˧jət˩˧ puː˩le̞ː˩˧ |
e̞ə̆s˩ hu˥˧ χe̞˩˧‿t pro̞ːd˥˧ χi˩jaj˩χe̞ː˧˥χe̞ə̆n˧ ɨ˩rɨ˧zaɲ˧
χ‿a˩dri˧χi˩ a˧naːs˧ an˧dro̞ːn˧˩ ke̞˧˥ χiːj˧˩ e̞˧kɨ˧li˧]

Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
τ’ οἰωνοῖσί πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τ’ πρῶτα διαστήτην ἐρίσαντε
τ’ Ἀτρεΐδηϳ ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.

More: show
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

τε
and
οἰωνοῖσί
bird_of_prey.DAT.PL
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

τε
and
Ἀτρεΐδηϳ
Atreus:son_of.NOM
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
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Rounin Ryuuji
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Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

Frication of Aspirates:[pʰ kʰ qʰ] > [ɸ x χ];
  • Resulting [χ r] merge to [ʁ];
  • Resulting [x h] merge to [x], which merge with [ɸ] before rounded vowels, or becomes [ç] before, and terminally following, front vowels.
  • Clusters of stop + [ʁ] develop new aspiration;
  • New aspirates devoice.
[me̞ː˧˩ɲɨn˩ a˧je̞ːj˩ ʁe̞j˧ pe̞ə̆˧le̞ː˩ja˧je̞˩jo̞˩ e̞˩xɨ˧le̞ː˧˩je̞˩
uː˩lo̞˩mə˧ne̞ə̆n˩ | çe̞˧˥ miə̆ʁ˩˧ a˩çe̞ː˧ji˩ alɟ˧˩ e̞˧ʁe̞ːɟ˧ |
po̞˧le̞˩˧ ʁ‿ʉɸ˩ʁiə̆˧˥mi˩ çiː˧ʁe̞˧˥ aj˧˩ pʰʁo̞˧wi˩jaː˧xən˧
çe̞ə̆˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩di˩˧ ʁe̞˧ xə˧lo̞ː˩˧ʁij˩ ʁe̞ː˥˧xe̞˧ kiə̆˥nɨ˩sɨn˧
ʁ‿e̞ː˧˩ɥe̞ə̆˩nɛə̆s˧˩ pe̞ːç˥˧ | ʁij˩˧ ʁ‿e̞˩ʁə˧le̞ː˩˧jət˩˧ puː˩le̞ː˩˧ |
e̞ə̆s˩ ɸu˥˧ ʁe̞˩˧‿t pʰʁo̞ːd˥˧ ʁi˩jaj˩ʁe̞ː˧˥ʁe̞ə̆n˧ ɨ˩rɨ˧zaɲ˧
ʁ‿a˩tʰʁi˧ʁi˩ a˧naːs˧ an˧tʰro̞ːn˧˩ ke̞˧˥ ʁiːj˧˩ e̞˧kɨ˧li˧]

I leave it to somebody who knows the Greek Alphabet better than I do to clean up the orthography.

Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
τ’ οἰωνοῖσί πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τ’ πρῶτα διαστήτην ἐρίσαντε
τ’ Ἀτρεΐδηϳ ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.

More: show
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

τε
and
οἰωνοῖσί
bird_of_prey.DAT.PL
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

τε
and
Ἀτρεΐδηϳ
Atreus:son_of.NOM
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
User avatar
StrangerCoug
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Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. Retroactively applied the /ɥ/ > /j/ change that I missed.
  2. /j/ elides in word-final and preconsonantal position when it follows a front vowel, making that vowel long if it isn't already.
  3. Remaining prevocalic /j/ becomes /ʝ/.
  4. The orthography, while still defective as it always has been, finally undergoes a major reform.
[me̞ː˧˩ɲɨn˩ a˧ʝe̞ː˩ ʁe̞ː˧ pe̞ə̆˧le̞ː˩ʝa˧ʝe̞˩ʝo̞˩ e̞˩xɨ˧le̞ː˧˩ʝe̞˩
uː˩lo̞˩mə˧ne̞ə̆n˩ | çe̞˧˥ miə̆ʁ˩˧ a˩çe̞ː˧ʝi˩ alɟ˧˩ e̞˧ʁe̞ːɟ˧ |
po̞˧le̞˩˧ ʁ‿ʉɸ˩ʁiə̆˧˥mi˩ çiː˧ʁe̞˧˥ aj˧˩ pʰʁo̞˧wi˩ʝaː˧xən˧
çe̞ə̆˧ro̞ː˩˧wo̞ːn˩ | o̞ː˩di˩˧ ʁe̞˧ xə˧lo̞ː˩˧ʁiː˩ ʁe̞ː˥˧xe̞˧ kiə̆˥nɨ˩sɨn˧
ʁ‿e̞ː˧˩ʝe̞ə̆˩nɛə̆s˧˩ pe̞ːç˥˧ | ʁiː˩˧ ʁ‿e̞˩ʁə˧le̞ː˩˧ʝət˩˧ puː˩le̞ː˩˧ |
e̞ə̆s˩ ɸu˥˧ ʁe̞˩˧‿t pʰʁo̞ːd˥˧ ʁi˩ʝaj˩ʁe̞ː˧˥ʁe̞ə̆n˧ ɨ˩rɨ˧zaɲ˧
ʁ‿a˩tʰʁi˧ʁi˩ a˧naːs˧ an˧tʰro̞ːn˧˩ ke̞˧˥ ʁiː˧˩ e̞˧kɨ˧li˧]

Μὴγνυν αϳη ρη Βευληϳαϳεϳο Εχυλὴϳε
ουλομενευν, ϣέ μιύρ’ Αϣηϳι ὰλϫ’ ερηϫ,
βολέ ρ’ υφριύμι ϣιρέ Αὶ προουιϳαχεν
ϣευρώουων, ωδί ρε χελώρι ρὴχε γιυνυσυν
ρ’ ὴϳευνɛὺς βὴϣ, Ρί ρ’ ερελήϳέδ βουλή,
ευς φοὺ ρέ δ’ πρὼδ ριϳαιρήρευν υρυzαγν
ρ’ Ατριρι ανας αντρὼν γε ρὶ Εγυλι.
More: show
Μὴγνυν
wrath.ACC.SG
αϳη
sing.2SG.PRES.ACT.IMP
ρη
goddess.VOC.SG
Βευληϳαϳεϳο
Peleus:son_of.GEN
Εχυλὴϳε
Achilles.GEN

ουλομενευν,
destructive.F.ACC.SG
ϣέ
that.F.NOM.SG
μιύρ’
countless.N.ACC.PL
Αϣηϳι
Achaean.DAT.PL
ὰλϫ’
pain.ACC.PL
ερηϫ,
cause.3SG.AOR.ACT.IND

βολέ
many.F.ACC.PL
ρ’
and
υφριύμι
strong.F.ACC.PL
ϣιρέ
soul.ACC.PL
Αὶ
Hades.DAT
προουιϳαχεν
send_forth.3SG.AOR.ACT.IND

ϣευρώουων,
hero.GEN.PL
ωδί
3R.M.ACC
ρε
and
χελώρι
booty.ACC.PL
ρὴχε
make.3SG.IMPF.ACT.IND
γιυνυσυν
dog.DAT.PL

ρ’
and
ὴϳευνɛὺς
bird_of_prey.DAT.PL
βὴϣ,
every.M.DAT.PL
Ρί
Zeus.GEN
ρ’
and
ερελήϳέδ
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ευς
from
φοὺ
this.N.GEN.SG
ρέ
indeed
δ’
that.N.ACC.PL
πρὼδ
first.N.ACC.PL
ριϳαιρήρευν
separate.3DU.AOR.ACT.IND
υρυzαγν
struggle.PRES.AOR.APRT.M.NOM.DU

ρ’
and
Ατριρι
Atreus:son_of.NOM
ανας
king.NOM.SG
αντρὼν
man.GEN.PL
γε
and
ρὶ
noble.NOM.SG
Εγυλι.
Achilles.NOM
bradrn
Posts: 6259
Joined: Fri Oct 19, 2018 1:25 am

Re: Phrase evolution game

Post by bradrn »

Aargh, just beaten by StrangerCoug… well, I spelt time on my version, so I’ll post it here anyway and let the next person choose their favourite:
  1. To atone for my previous post: {x, ç} → {ɕ, ʂ}, ʁ → ʑ / _ {i,e̞}
  2. ʉ → y → i, then {ɥ, i, e̞, e̞ə̆} → {j, e, ɛ, ɛĭ}
  3. ɸ → ∅
  4. {ɨ, ə, o̞} → {u, o, ɔ}
  5. ɕ → f / _ {o, u}
  6. Unaspirated obstruents voice intervocalically
  7. No orthographic reform at all!

[mɛː˧˩ɲun˩ a˧jɛːj˩ ʑɛj˧ pɛĭ˧lɛː˩ja˧jɛ˩jɔ˩ ɛ˩vu˧lɛː˧˩jɛ˩
uː˩lɔ˩mo˧nɛĭn˩ | ʂɛ˧˥ miə̆ʁ˩˧ a˩ʐɛː˧je˩ alɟ˧˩ ɛ˧ʑɛːɟ˧ |
pɔ˧lɛ˩˧ ʁ‿i˩ʑiə̆˧˥me˩ ʂeː˧ʑɛ˧˥ aj˧˩ pʰʁɔ˧we˩jaː˧von˧
ʂɛĭ˧rɔː˩˧wɔːn˩ | ɔː˩de˩˧ ʑɛ˧ fo˧lɔː˩˧ʑej˩ ʑɛː˥˧ʑɛ˧ kiə̆˥nu˩zun˧
ʑ‿ɛː˧˩jɛĭ˩nɛə̆s˧˩ pɛːʂ˥˧ | ʑej˩˧ ʑ‿ɛ˩ʁo˧lɛː˩˧jot˩˧ puː˩lɛː˩˧ |
ɛĭs˩ u˥˧ ʑɛ˩˧‿t pʰʁɔːd˥˧ ʑe˩jaj˩ʑɛː˧˥ʑɛĭn˧ u˩ru˧zaɲ˧
ʁ‿a˩tʰʑe˧ʑe˩ a˧naːs˧ an˧tʰrɔːn˧˩ kɛ˧˥ ʑeːj˧˩ ɛ˧ɡu˧le˧]

Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
τ’ οἰωνοῖσί πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τ’ πρῶτα διαστήτην ἐρίσαντε
τ’ Ἀτρεΐδηϳ ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
More: show
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

τε
and
οἰωνοῖσί
bird_of_prey.DAT.PL
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

τε
and
Ἀτρεΐδηϳ
Atreus:son_of.NOM
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
Conlangs: Scratchpad | Texts | antilanguage
Software: See http://bradrn.com/projects.html
Other: Ergativity for Novices

(Why does phpBB not let me add >5 links here?)
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StrangerCoug
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Re: Phrase evolution game

Post by StrangerCoug »

bradrn wrote: Tue Jun 04, 2024 5:36 pmAargh, just beaten by StrangerCoug… well, I spelt time on my version, so I’ll post it here anyway and let the next person choose their favourite:
There's precedent for letting them both continue as two separate daughter languages and making changes to both.
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Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

StrangerCoug wrote: Tue Jun 04, 2024 6:44 pm
bradrn wrote: Tue Jun 04, 2024 5:36 pmAargh, just beaten by StrangerCoug… well, I spelt time on my version, so I’ll post it here anyway and let the next person choose their favourite:
There's precedent for letting them both continue as two separate daughter languages and making changes to both.
Yes, I had been on the point of doing that, but had other things I needed to do.
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Rounin Ryuuji
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Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

The tones resolve into a relative pitch accent, with the last heavy syllable in a word usually becoming higher than the preceding and following syllables; for purposes of this change, a long vowel takes precedence over a short vowel + coda, even if the latter comes later in a word, with the following additional rules:
  • If the most prominent vowel originally carried a falling tone, the vowel's pitch is rising-falling;
  • A mid-tone vowel preceding it takes a low pitch;
  • A monosyllabic content word always takes rising-falling pitch;
  • Short posttonic vowels generally take low pitch. When there is a sequence of three or more low-pitched vowels, the middle is deleted unless one is a schwa, in which case the schwa is deleted instead;
  • A terminal short open syllable in a polysyllabic word cannot take a high pitch.
[mê̞ː.ɲɨ̀n à˧ʝê̞ː ʁê̞ː pè̞ə̆lê̞ː˩ʝàʝ.ʝò è̞.xɨ̀.lê̞ːʝè̞
ûːlòm.nê͉ə̆n | çê͉ mîə̆ʁ à.çé̞ːʝì âlɟ è̞.ʁê̞ːɟ |
pò̞.lé̞ ʁ‿ʉ̀ɸ.ʁíə̆.mì çíː.ʁè̞ âj pʰʁó̞.wì.ʝáː.x̞ə̀n
çé̞ə̆.ʁò̞ːwô͉ːn | ô̞ːdì ʁe̞ xə̀.lô̞ː.ʁìː ʁé̞ː.xè̞ kíə̆.nɨ̀.sɨ̀n
ʁ‿é̞ːʝè̞ə̆.né̞ə̆s pê̞ːç | ʁôː ʁ‿è̞.ʁè.lê̞ː.ʝə̀t pùːlê̞ː |
ê̞ə̆s ɸû ʁê̞‿t pʰʁô̞ːd ʁì.ʝáj.ʁè̞ː.ʁé̞ə̆n ɨ̀.ʁɨ̀.záɲ
ʁ‿à.tʰʁí.ʁì ànâːs àn.tʰrô̞ːn kê̞ ʁîː é̞.kɨ̀.lì]

Μὴγνυν αϳη ρη Βευληϳαϳεϳο Εχυλὴϳε
ουλομενευν, ϣέ μιύρ’ Αϣηϳι ὰλϫ’ ερηϫ,
βολέ ρ’ υφριύμι ϣιρέ Αὶ προουιϳαχεν
ϣευρώουων, ωδί ρε χελώρι ρὴχε γιυνυσυν
ρ’ ὴϳευνɛὺς βὴϣ, Ρί ρ’ ερελήϳέδ βουλή,
ευς φοὺ ρέ δ’ πρὼδ ριϳαιρήρευν υρυzαγν
ρ’ Ατριρι ανας αντρὼν γε ρὶ Εγυλι.
More: show
Μὴγνυν
wrath.ACC.SG
αϳη
sing.2SG.PRES.ACT.IMP
ρη
goddess.VOC.SG
Βευληϳαϳεϳο
Peleus:son_of.GEN
Εχυλὴϳε
Achilles.GEN

ουλομενευν,
destructive.F.ACC.SG
ϣέ
that.F.NOM.SG
μιύρ’
countless.N.ACC.PL
Αϣηϳι
Achaean.DAT.PL
ὰλϫ’
pain.ACC.PL
ερηϫ,
cause.3SG.AOR.ACT.IND

βολέ
many.F.ACC.PL
ρ’
and
υφριύμι
strong.F.ACC.PL
ϣιρέ
soul.ACC.PL
Αὶ
Hades.DAT
προουιϳαχεν
send_forth.3SG.AOR.ACT.IND

ϣευρώουων,
hero.GEN.PL
ωδί
3R.M.ACC
ρε
and
χελώρι
booty.ACC.PL
ρὴχε
make.3SG.IMPF.ACT.IND
γιυνυσυν
dog.DAT.PL

ρ’
and
ὴϳευνɛὺς
bird_of_prey.DAT.PL
βὴϣ,
every.M.DAT.PL
Ρί
Zeus.GEN
ρ’
and
ερελήϳέδ
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ευς
from
φοὺ
this.N.GEN.SG
ρέ
indeed
δ’
that.N.ACC.PL
πρὼδ
first.N.ACC.PL
ριϳαιρήρευν
separate.3DU.AOR.ACT.IND
υρυzαγν
struggle.PRES.AOR.APRT.M.NOM.DU

ρ’
and
Ατριρι
Atreus:son_of.NOM
ανας
king.NOM.SG
αντρὼν
man.GEN.PL
γε
and
ρὶ
noble.NOM.SG
Εγυλι.
Achilles.NOM

Accent changes, as above:

pò̞.lé̞ ʁ‿ʉ̀ɸ.ʁíə̆.mì çíː.ʁè̞ âj pʰʁó̞.wì.ʝáː.x̞ə̀n

[mɛ̂ːɲùn à.jɛ̂ːj ʑɛ̂j pɛ̀ĭ.lɛ̂ː.jài.jɔ̀ ɛ̀.vù.lɛ̂ː.jɛ̀
ûː.lmò.nɛ́ĭn˩ | ʂɛ̂ mîə̆ʁ à.ʐɛ̂ː.je âlɟ ɛ̀˧ʑɛ̂ːɟ |
pɔ́.lɛ̀ ʁ‿ì.ʑíə̆.mè ʂéː.ʑɛ̀ âj pʰʁɔ́.wè.jáː.vòn
ʂɛ́ĭ.rɔ̀ː.wɔ̂ːn | ɔ̂ː.dè ʑɛ̂ fò.lɔ̂ː.ʑèj ʑɛ̂ːʑɛ̀ kíə̆.nù.zùn
ʑ‿ɛ́ːjɛ̀ĭ.nɛ̂ə̆s pɛ̂ːʂ | ʑêj ʑ‿ɛ̀.ʁò.lɛ̂ː.jòt pùː.lɛ̂ː |
ɛ̂ĭs û ʑɛ̂‿t pʰʁɔ̂ːd ʑó.jàj.ʑɛ̂ːʑɛ̂ĭn ù.rù.záɲ
ʁ‿à.tʰʑé.ʑè à.nâːs àn.tʰrɔ̂ːn kɛ̂ ʑêːj ɛ̀.ɡú.lè]

Μῆνιν ἄηδε θεά Πηληϊάδεω Ἀχιλῆοϳ
οὐλομένην, ἣ μυρί’ Ἀχαιοῖϳ ἄλγε’ ἔθηκε,
πολλάϳ δ’ ἰφθίμουϳ συχάϳ Ἄϊδι προΐασεν
ἡρώων, αὐτούϳ δέ ἑλώρια τεῦχε κύνεϳσιν
τ’ οἰωνοῖσί πᾶσι, Διόϳ δ’ ἐτελείετο βουλή,
ἐς οὗ δή τ’ πρῶτα διαστήτην ἐρίσαντε
τ’ Ἀτρεΐδηϳ ἄνας ἀνδρῶν καί δῖοϳ Ἀχιλλεύϳ.
More: show
μῆνιν
wrath.ACC.SG
ἄηδε
sing.2SG.PRES.ACT.IMP
θεά
goddess.VOC.SG
Πηληϊάδεω
Peleus:son_of.GEN
Ἀχιλῆοϳ
Achilles.GEN

οὐλομένην,
destructive.F.ACC.SG
that.F.NOM.SG
μυρί’
countless.N.ACC.PL
Ἀχαιοῖϳ
Achaean.DAT.PL
ἄλγε’
pain.ACC.PL
ἔθηκε,
cause.3SG.AOR.ACT.IND

πολλάϳ
many.F.ACC.PL
δ’
and
ἰφθίμουϳ
strong.F.ACC.PL
συχάϳ
soul.ACC.PL
Ἄϊδι
Hades.DAT
προΐασεν
send_forth.3SG.AOR.ACT.IND

ἡρώων,
hero.GEN.PL
αὐτούϳ
3R.M.ACC
δέ
and
ἑλώρια
booty.ACC.PL
τεῦχε
make.3SG.IMPF.ACT.IND
κύνεϳσιν
dog.DAT.PL

τε
and
οἰωνοῖσί
bird_of_prey.DAT.PL
πᾶσι,
every.M.DAT.PL
Διόϳ
Zeus.GEN
δ’
and
ἐτελείετο
fulfill.3SG.IMPF.MID.IND
βουλή,
plan.NOM.SG

ἐς
from
οὗ
this.N.GEN.SG
δή
indeed
τά
that.N.ACC.PL
πρῶτα
first.N.ACC.PL
διαστήτην
separate.3DU.AOR.ACT.IND
ἐρίσαντε
struggle.PRES.AOR.APRT.M.NOM.DU

τε
and
Ἀτρεΐδηϳ
Atreus:son_of.NOM
ἄνας
king.NOM.SG
ἀνδρῶν
man.GEN.PL
καί
and
δῖοϳ
noble.NOM.SG
Ἀχιλλεύϳ.
Achilles.NOM
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StrangerCoug
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Re: Phrase evolution game

Post by StrangerCoug »

If we'd rather, we can do this one next (despite my realization the next post). It ended up getting forgotten about.
StrangerCoug wrote: Mon Oct 30, 2023 10:25 pm I think that's run its course now.

Let's do Spanish this time:
En
in
un
ART.NDEF.M.SG
lugar
place
de
of
la Mancha,
La Mancha
de
of
cuyo
whose.M.SG
nombre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
no
not
ha
have.PRS.IND.3SG
mucho
much.M.SG
tiempo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hidalgo
noble.M.SG
de
of
los
ART.NDEF.M.PL
de
of
lanza
lance
en
in
astillero,
lance_rack
adarga
leather_shield
antigua,
old.F.SG
rocín
nag
flaco
thin.M.SG
y
and
galgo
greyhound
corredor.
running.M.SG

More: show
En un lugar de la Mancha, de cuyo nombre no quiero acordarme, no ha mucho tiempo que vivía un hidalgo de los de lanza en astillero, adarga antigua, rocín flaco y galgo corredor.
[ẽn ũn luˈɣ̞aɾ ð̞e la ˈmãnʲ.t͡ʃa | d̪e ˈku.ʝo ˈnõm.bɾe no ˈkje.ɾo a.koɾˈð̞aɾ.me | ˈno ˌa ˈmu.t͡ʃo ˈt̪jẽm.po ke β̞iˈβ̞i.a ũn iˈð̞al.ɣ̞o ð̞e loz ð̞e ˈlãn̟.θa ẽn as.t̪iˈʎe.ɾo | aˈð̞aɾ.ɣ̞a ãn̪ˈt̪i.ɣ̞wa | roˈθĩɱ ˈfla.ko i ˈɣ̞al.ɣ̞o ko.reˈð̞oɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.

(I'd have put the next two sentences as well, but it's late and this is plenty.)
User avatar
Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

En
in
un
ART.NDEF.M.SG
lugar
place
de
of
la Mãija,
La Mancha
de
of
cuyo
whose.M.SG
nõumre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
no
not
ha
have.PRS.IND.3SG
mucho
much.M.SG
tiẽubo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hidalgo
noble.M.SG
de
of
los
ART.NDEF.M.PL
de
of
lãda
lance
en
in
astillero,
lance_rack
adarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flaco
thin.M.SG
y
and
galgo
greyhound
corredor.
running.M.SG

More: show
En un lugar de la Mãija, de cuyo nõumre no quiero acordarme, no ha mucho tiẽubo que vivía un hidalgo de los de lãza en astillero, adarga ãdigua, rocĩu flaco y galgo corredor.
  • Coda [nʲ m ɱ] > [ĩ ũ ũ], except when followed by a vowel in a following onset that forms a part of the same utterance, in which case it attaches to the beginning of the following word;
  • Coda [n] disappears entirely with compensatory lengthening, except as above;
  • Where such a shift occurs, following voiceless consonants voice, and following voiced stops become nasals;
[ẽn͜ ũ luˈɣ̞aɾ ð̞e la ˈmãĩ.d͡ʒa | d̪e ˈku.ʝo ˈnõũ.mɾe no ˈkje.ɾo wa.koɾˈð̞aɾ.me | ˈno ˌwa ˈmu.t͡ʃo ˈt̪jẽũ.bo ke β̞iˈβ̞i.ja ũn͜ iˈð̞al.ɣ̞o ð̞e loz ð̞e ˈlãː.ð̞a ẽn͜ as.t̪iˈʎe.ɾo | aˈð̞aɾ.ɣ̞a ãːˈdi.ɣ̞wa | roˈθĩũ ˈfla.ko i ˈɣ̞al.ɣ̞o ko.reˈð̞oɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
User avatar
StrangerCoug
Posts: 168
Joined: Wed Jul 18, 2018 5:11 pm
Location: San Antonio, TX
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Re: Phrase evolution game

Post by StrangerCoug »

  1. The same formatting change that bradrn made to the last phrase is also applied here (gloss inside the collapsible box, unformatted text outside).
  2. A syllable break is now transcribed before nasal liason.
  3. Three consecutive unstressed syllables are now avoided, with one of them (most often the second) now given secondary stress.
  4. [t̪ d~ð̞] merge with [t͡ʃ d͡ʒ] before [i] or [ĩ], as part of the same change, [t̪j dj~ð̞j] merge with [t͡ʃ d͡ʒ] unconditionally.
  5. [j w] merges with [ʝ β̞] in intervocalic position; this is not blocked by word breaks, but is blocked by pauses.
  6. Short monophthongs lax except in stressed open syllables or in pausa. Secondary stress in an open syllable is enough to keep the vowel tense.
En un lugar de la Mãija, de cuyo nõumre no quiero acordarme, no ha mucho tiẽubo que vivía un hidalgo de los de lãza en astillero, adarga ãdigua, rocĩu flaco y galgo corredor.
More: show
En
in
un
ART.NDEF.M.SG
lugar
place
de
of
la Mãija,
La Mancha
de
of
cuyo
whose.M.SG
nõumre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
no
not
ha
have.PRS.IND.3SG
mucho
much.M.SG
tiẽubo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hidalgo
noble.M.SG
de
of
los
ART.NDEF.M.PL
de
of
lãda
lance
en
in
astillero,
lance_rack
adarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flaco
thin.M.SG
y
and
galgo
greyhound
corredor.
running.M.SG
[ˌẽ.n͜ ʊ̃ lʊˈɣ̞ɐɾ ð̞ɛ lɐ ˈmãĩ.d͡ʒa | d̪ɛ ˈku.ʝɔ ˈnõũ.mɾe nɔ ˈkje.ɾɔ ˌβ̞a.kɔɾˈð̞ɐɾ.me | ˈno ˌβ̞a ˈmu.t͡ʃɔ ˈt͡ʃẽũ.bɔ kɛ β̞ɪˈβ̞i.ʝɐ ˌũ.n͜ ɪˈð̞ɐl.ɣ̞ɔ ð̞ɛ ˌlɔz ð̞ɛ ˈlãː.ð̞ɐ ɛ̃.n͜ ɐs.t͡ʃɪˈʎe.ɾo | ɐˈð̞ɐɾ.ɣ̞ɐ ãːˈd͡ʒi.ɣ̞wa | rɔˈθĩũ ˈfla.kɔ ɪ ˈɣ̞ɐl.ɣ̞ɔ ˌko.rɛˈð̞ɔɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
User avatar
Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

Shifts in the voiced velar fricative [ɣ̞]:
  • [ɣ̞ ð̞] are lost between vowels with semivowel excrescence:
  • The sequence [ɣ̞w] becomes [w]
Various contractions:
  • En un contracts to ẽu [ẽʊ̃]
  • No ha contracts to nua [nwɐ]
  • French-style de + article contraction, de la > da, de los > dos
Assimilation:
  • [s] > [ʃ] before [t͡ʃ]
Ẽu luhuar da Mãija, de cuyo nõumre no quiero acordarme, nua mucho tiẽubo que vivía un hihalgo huos de lãhua en astillero, ahuarga ãdigua, rocĩu flaco y halgo correhior.
More: show
Ẽu
in a
luhuar
place
da
of the
la Mãija,
Mancha
de
of
cuyo
whose.M.SG
nõumre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
nua
not have
mucho
much.M.SG
tiẽubo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hihalgo
noble.M.SG
huos
of the
de
of
lãhua
lance
en
in
astillero,
lance_rack
ahuarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flaco
thin.M.SG
y
and
halgo
greyhound
correhior.
running.M.SG
[ˌẽʊ̃ lʊˈwɐɾ ð̞ɐ ˈmãĩ.d͡ʒa | d̪ɛ ˈku.ʝɔ ˈnõũ.mɾe nɔ ˈkje.ɾɔ ˌβ̞a.kɔɾˈð̞ɐɾ.me | ˈnwɐ ˈmu.t͡ʃɔ ˈt͡ʃẽũ.bɔ kɛ β̞ɪˈβ̞i.ʝɐ ˌũ.n͜ ɪˈjɐl.ɣ̞ɔ wɔz ð̞ɛ ˈlãː.wɐ ɛ̃.n͜ ɐʃ.t͡ʃɪˈʎe.ɾo | ɐˈwɐɾ.ɣ̞ɐ ãːˈd͡ʒi.wa | rɔˈθĩũ ˈfla.kɔ wɪ ˈjɐl.ɣ̞ɔ ˌko.rɛˈjɔɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
bradrn
Posts: 6259
Joined: Fri Oct 19, 2018 1:25 am

Re: Phrase evolution game

Post by bradrn »

  1. {ð̞, ʝ, ɣ̞} → {ɹ, j, ɰ}, then r→ɹ
  2. More extreme vowel reduction: unstressed {a, ɐ, ɛ, ɔ, e, o, ɪ, ʊ} → {ɐ, ɐ, ɐ, ɵ, ɪ, ɵ, ɪ, ɵ}
  3. Yeísmo: ʎ → j
  4. {ẽʊ̃, ẽũ} → ɐ̃ũ (spelt ⟨ão⟩)
Ão luhuar da Mãija, de cuyo nõumre no quiero acordarme, nua mucho tiãobo que vivía un hihalgo huos de lãhua en astillero, ahuarga ãdigua, rocĩu flaco y halgo correhior.
More: show
Ẽu
in a
luhuar
place
da
of the
la Mãija,
Mancha
de
of
cuyo
whose.M.SG
nõumre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
nua
not have
mucho
much.M.SG
tiẽubo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hihalgo
noble.M.SG
huos
of the
de
of
lãhua
lance
en
in
astillero,
lance_rack
ahuarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flaco
thin.M.SG
y
and
halgo
greyhound
correhior.
running.M.SG
[ˌɐ̃ũ lɵˈwɐɾ ɹɐ ˈmãĩ.d͡ʒɐ | d̪ɐ ˈku.jɵ ˈnõũ.mɾɐ nɵ ˈkje.ɾɵ ˌβ̞ɐ.kɵɾˈɹɐɾ.mɐ | ˈnwɐ ˈmu.t͡ʃɵ ˈt͡ʃɐ̃ũ.bɵ kɐ β̞ɪˈβ̞i.jɐ ˌũ.n͜ ɪˈjɐl.ɰɵ wɵz ɹɐ ˈlãː.wɐ ɐ̃.n͜ ɐʃ.t͡ʃɪˈje.ɾɵ | ɐˈwɐɾ.ɰɐ ãːˈd͡ʒi.wɐ | ɹɵˈθĩũ ˈfla.kɵ wɪ ˈjɐl.ɰɵ ˌko.ɹɐˈjɔɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
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User avatar
Rounin Ryuuji
Posts: 2994
Joined: Wed Dec 23, 2020 6:47 pm

Re: Phrase evolution game

Post by Rounin Ryuuji »

  • Loss of [ɵ] in terminal syllables with compensatory lengthening of the preceding vowel; this is blocked if the preceding syllable has a diphthongal nucleus;
  • Loss also in intertonic syllables in words of three syllables or more, with like compensatory lengthening;
  • Unstressed [wɵ ɰɵ] > [u] with appropriate resyllabification
  • Remaining [w ɰ] are coloured by a following vowel, becoming [ɔ̯] before [a ɐ] and [ɥ] before [bki]i ɪ[/bk]
Ão luhuar da Mãija, de cuyo nõumre no quiero acordarme, nua mucho tiãobo que vivía un hihalgo huos de lãhua en astillero, ahuarga ãdigua, rocĩu flaco y halgo correhior.
More: show
Ẽu
in a
luhuar
place
da
of the
la Mãija,
Mancha
de
of
cuyo
whose.M.SG
nõumre
name
no
not
quiero
want.PRS.IND.1SG
acordarme,
remember.INF-1SG.REFL
nua
not have
mucho
much.M.SG
tiẽubo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hihalgo
noble.M.SG
huos
of the
de
of
lãhua
lance
en
in
astillero,
lance_rack
ahuarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flaco
thin.M.SG
y
and
halgo
greyhound
correhior.
running.M.SG
[ˌɐ̃ũ lɵˈɔ̯ɐɾ ɹɐ ˈmãĩ.d͡ʒɐ | d̪ɐ ˈkuːj ˈnõũ.mɾɐ nɵ ˈkjeːɾ ˌβ̞ɐː.kɾˈɹɐɾ.mɐ | ˈnɔ̯ɐ ˈmuːt͡ʃ ˈt͡ʃɐ̃ũ.bɵ kɐ β̞ɪˈβ̞i.jɐ ˌũ.n͜ ɪˈjɐl.lu uz ɹɐ ˈlãː.ɔ̯ɐ ɐ̃.n͜ ɐʃ.t͡ʃɪˈjeːɾ | ɐˈwɐɾ.ɔ̯ɐ ãːˈd͡ʒi.ɔ̯ɐ | ɹɵˈθĩũ ˈflaːk ɥɪ ˈjɐl.lʊ ˌko.ɹɐˈjɔɾ]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
User avatar
StrangerCoug
Posts: 168
Joined: Wed Jul 18, 2018 5:11 pm
Location: San Antonio, TX
Contact:

Re: Phrase evolution game

Post by StrangerCoug »

  • [θ] shifts to [f].
  • Syllable-final [ɾ] is lost, with compensatory lengthening of the previous vowel (if there is one in the same syllable and it's not already long).
  • Vowels which have become silent are deleted from the spelling; acordarme also loses its d.
  • Retroactively applied some other spelling changes in the gloss that were missed.
Ão luhuar da Mãija, de cuy nõumre no quier acrarme, nua much tiãobo que vivía un hihalgo huos de lãhua en astiller, ahuarga ãdigua, rocĩu flac y halgo correhior.
More: show
Ão
in a
luhuar
place
da
of the
Mãija,
Mancha
de
of
cuy
whose.M.SG
nõumre
name
no
not
quier
want.PRS.IND.1SG
acrarme,
remember.INF-1SG.REFL
nua
not have
much
much.M.SG
tiãobo
time
que
that
vivía
live.IMPF.IND.3SG
un
ART.NDEF.M.SG
hihalgo
noble.M.SG
huos
of the
de
of
lãhua
lance
en
in
astiller,
lance_rack
ahuarga
leather_shield
ãdigua,
old.F.SG
rocĩu
nag
flac
thin.M.SG
y
and
halgo
greyhound
correhior.
running.M.SG
[ˌɐ̃ũ lɵˈɔ̯ɐː ɹɐ ˈmãĩ.d͡ʒɐ | d̪ɐ ˈkuːj ˈnõũ.mɾɐ nɵ ˈkjeː ˌβ̞ɐːˈkɹɐː.mɐ | ˈnɔ̯ɐ ˈmuːt͡ʃ ˈt͡ʃɐ̃ũ.bɵ kɐ β̞ɪˈβ̞i.jɐ ˌũ.n͜ ɪˈjɐl.lu uz ɹɐ ˈlãː.ɔ̯ɐ ɐ̃.n͜ ɐʃ.t͡ʃɪˈjeː | ɐˈwɐː.ɔ̯ɐ ãːˈd͡ʒi.ɔ̯ɐ | ɹɵˈfĩũ ˈflaːk ɥɪ ˈjɐl.lʊ ˌko.ɹɐˈjɔː]

In a village of La Mancha, the name of which I have no desire to call to mind, there lived not long since one of those gentlemen that keep a lance in the lance-rack, an old buckler, a lean hack, and a greyhound for coursing.
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